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Mortal Kombat Developer Diagnosed with PTSD

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This is one of the reasons why I personally have no intention to work for developers who do this type of 3D Art and Animation. It'll make my career harder but yeah I ain't dealing with that mess.

Death is not something I take lightly, but for those that can handle this type of work environment, kudos to you.



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KLXVER said:
Ed Boon said they try to make the fatalities unrealistic...

Are you saying he failed to live up to that idea?

Ljink96 said:
This is one of the reasons why I personally have no intention to work for developers who do this type of 3D Art and Animation. It'll make my career harder but yeah I ain't dealing with that mess.

Death is not something I take lightly, but for those that can handle this type of work environment, kudos to you.

So you prefer working on games that are more simplistic and cartoony? I can get behind that.



Some days I just blow up.

I hope that's not true, because it sounds disgusting.

To be honest, I don't even like fatalities or blood and gore on fighting games.



I mean, yeah. If someone doesn't like the sight of blood or death, should they work as a doctor in an emergency room? Probably not. Should they work for a software developer that has depended on that kind of thing for many years? Hm.

Why didn't he just say that it wasn't for him and resign?



pokoko said:
I mean, yeah. If someone doesn't like the sight of blood or death, should they work as a doctor in an emergency room? Probably not. Should they work for a software developer that has depended on that kind of thing for many years? Hm.

Why didn't he just say that it wasn't for him and resign?

He probably couldn't find any other work.



Some days I just blow up.

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CaptainExplosion said:
Ljink96 said:
This is one of the reasons why I personally have no intention to work for developers who do this type of 3D Art and Animation. It'll make my career harder but yeah I ain't dealing with that mess.

Death is not something I take lightly, but for those that can handle this type of work environment, kudos to you.

So you prefer working on games that are more simplistic and cartoony? I can get behind that.

Yeah pretty much. It's harder to get work doing Nintendo styled work where I live but I'd much rather do freelance and create work that I believe in. 



CaptainExplosion said:
pokoko said:
I mean, yeah. If someone doesn't like the sight of blood or death, should they work as a doctor in an emergency room? Probably not. Should they work for a software developer that has depended on that kind of thing for many years? Hm.

Why didn't he just say that it wasn't for him and resign?

He probably couldn't find any other work.

You have anything to support that "probably" or is that an assumption on your part?  Because if someone is able to get a job working on a big videogame franchise, I'm betting they have a decent resume.  



pokoko said:
CaptainExplosion said:

He probably couldn't find any other work.

You have anything to support that "probably" or is that an assumption on your part?  Because if someone is able to get a job working on a big videogame franchise, I'm betting they have a decent resume.  

True, but at the same salary? Probably not. In this field there's tons of stories where developers working on high profile franchises can't get work either if it's salary or location, etc. Resumes are also kind of useless in the gaming industry. It's more about who you know than what you know sadly. It's a plus to have a game credit under your belt but connections are almost infinitely more valuable. 

But yes...generally he probably could have gotten grunt work anywhere at least. 



CaptainExplosion said:

“You’d walk around the office and one guy would be watching hangings on YouTube, another guy would be looking at pictures of murder victims, someone else would be watching a video of a cow being slaughtered."

That just made me feel sick, imagineing the work place....
I honestly wouldnt want to work on Mortal Kombat if it was like that.

shikamaru317 said:
Wow, that's fucked up. I've been saying for years that NetherRealm has been taking things too far in terms of Gore and Violence, some of those fatalities are downright demented. And now we learn that they have to watch real life brutality and violence videos for reference purposes, that is just sick.

^ exactly how I feel too.

Like theres a limit and this obviously crosses the line.

Alex_The_Hedgehog said:
To be honest, I don't even like fatalities or blood and gore on fighting games.

when I was a kid, I used to love Mortal Kombat, and found most of the fatalilties funny, or "okay".
it wasnt as gorey back then, or the pixil art limited how grossed out you could be.

These more modern Mortal Kombats really push the limits, and its no longer something I find funny at all either.
Its one of the reasons why I'd rather play Street Fighter too.

I find the blood & gore too extreme I guess.

Last edited by JRPGfan - on 09 May 2019

CaptainExplosion said:
KLXVER said:
Ed Boon said they try to make the fatalities unrealistic...

Are you saying he failed to live up to that idea?

Ljink96 said:
This is one of the reasons why I personally have no intention to work for developers who do this type of 3D Art and Animation. It'll make my career harder but yeah I ain't dealing with that mess.

Death is not something I take lightly, but for those that can handle this type of work environment, kudos to you.

So you prefer working on games that are more simplistic and cartoony? I can get behind that.

You can do realistic art, and graphics, without the gore.
Why does a finishing move need to be so bloodly gorey? it doesnt.

Theres nothing wrong with haveing a funny "finishing" move, to show mastery for bragging rights or domination of a opponent in a fighting game.
Whats wrong is these things used to be silly & fun, and now their really just gore grossout shows.

Whats wrong is the mentality of the developers pushing all this unnessary gore into the game.

What annouys me even more is this american puritan view, game devs are takeing.

Women cant wear sexy outfits anymore.

But make a game with so much violence, gore, blood,.... that developers makeing it get PTSD... and its fine.

It is sick..... go back to sexy ladies, and fun finishing moves instead.