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Forums - Sony Discussion - Sony: PS5 not due out before April 2020

TranceformerFX said:
HollyGamer said:

No, some insider said Sony 7nm chip will be available in Q3 2020 https://www.digitimes.com/news/a20190416PD205.html

Sorry bro, but it turns out that you were wrong and the "insider" was full of shit. They're coming in 2019:

https://arstechnica.com/gadgets/2019/05/amd-to-launch-new-7nm-navi-gpu-rome-cpu-in-3rd-quarter/?amp=1

The insider mentioned The PS5 chip , not the entire Navi lineup.



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twintail said:
DonFerrari said:

That didn't prevent MS to rush X360 launch about 1 year to get a leg up against PS3.

https://venturebeat.com/2008/06/13/interview-with-microsofts-robbie-bach-part-2-on-xbox-360/

according to this, they didn't. 

Besides its a different situation. Sony doesn't need to rush anything, but they could very well just be lying about the release date too. 

So you are saying the RROD isn't fruit of rushing, but pure incompetence?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

twintail said:
DonFerrari said:

So you are saying the RROD isn't fruit of rushing, but pure incompetence?

It took nearly a year before these reports started actually becoming a real thing, and even then it was unclear how widespread the problem actually was. MS didn't know what the problem was for a good few months.

Hindsight is 50/50 but they would have required a whole year of extra testing to test for something they would not have even been anticipating in the first place.

They thought they had a readily functioning console from the tests they had done and thought it was ok to launch. Its not about rushing, or incompetence, just bad luck. 

Sorry, bad luck doesn't explain 50% fail rate.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
twintail said:

It took nearly a year before these reports started actually becoming a real thing, and even then it was unclear how widespread the problem actually was. MS didn't know what the problem was for a good few months.

Hindsight is 50/50 but they would have required a whole year of extra testing to test for something they would not have even been anticipating in the first place.

They thought they had a readily functioning console from the tests they had done and thought it was ok to launch. Its not about rushing, or incompetence, just bad luck. 

Sorry, bad luck doesn't explain 50% fail rate.

How about veeeery bad luck and...


  ?        



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DonFerrari said:
twintail said:

It took nearly a year before these reports started actually becoming a real thing, and even then it was unclear how widespread the problem actually was. MS didn't know what the problem was for a good few months.

Hindsight is 50/50 but they would have required a whole year of extra testing to test for something they would not have even been anticipating in the first place.

They thought they had a readily functioning console from the tests they had done and thought it was ok to launch. Its not about rushing, or incompetence, just bad luck. 

Sorry, bad luck doesn't explain 50% fail rate.

Yea, the 360 was definitely a poorly designed system.  I think rushing it out to launch to be ahead of the PS3 had something to do with it.  It took them several chipsets to finally solve RROD completely.  It probably wasn't the smartest idea to make the console concave, causing heat to stay right next to the chip.  And then you had the lack of any DVD drive stabilization, which resulted in scratched discs, even if the system wasn't touched.  If you did touch it, it would destroy the discs.  Power-wise it was good, but when it came to reliability in the first couple of models, and disc drives for all models, it sucked.



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thismeintiel said:
DonFerrari said:

Sorry, bad luck doesn't explain 50% fail rate.

Yea, the 360 was definitely a poorly designed system.  I think rushing it out to launch to be ahead of the PS3 had something to do with it.  It took them several chipsets to finally solve RROD completely.  It probably wasn't the smartest idea to make the console concave, causing heat to stay right next to the chip.  And then you had the lack of any DVD drive stabilization, which resulted in scratched discs, even if the system wasn't touched.  If you did touch it, it would destroy the discs.  Power-wise it was good, but when it came to reliability in the first couple of models, and disc drives for all models, it sucked.

It wasn't poorly designed per-say.
It was actually extremely well designed... They had the right combination of CPU and GPU to provide the best bang-for-buck performance they could for the price, whilst being easy to develop for... Which paid off all generation long.

Visually the console wasn't bad to look at either with it's concave design with removable faceplates and swap-able HDD.

They just didn't do appropriate testing to iron out the bugs. - The DVD drive issues is largely the OEM at fault, Microsoft should have chosen a different model or manufacturer... Again, lack of deep thorough testing rather than poor design.

Sony's console was a step up though in almost every aspect, one could argue it was over-designed which brought in a ton of feature creep.



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twintail said:
DonFerrari said:

Sorry, bad luck doesn't explain 50% fail rate.

You are citing a game informer survey of 5000 of it's own readers who may not even have provided accurate responses due to zero accountability?

That is far from an accurate measure on anything, but i guess when you believe in baseless conspiracy theories, anything constitutes fact. 

Yes let's ignore the plenty of reports showing it was about 50%, the plethora of people that had over 6 X360 purchased...

Pemalite said:
thismeintiel said:

Yea, the 360 was definitely a poorly designed system.  I think rushing it out to launch to be ahead of the PS3 had something to do with it.  It took them several chipsets to finally solve RROD completely.  It probably wasn't the smartest idea to make the console concave, causing heat to stay right next to the chip.  And then you had the lack of any DVD drive stabilization, which resulted in scratched discs, even if the system wasn't touched.  If you did touch it, it would destroy the discs.  Power-wise it was good, but when it came to reliability in the first couple of models, and disc drives for all models, it sucked.

It wasn't poorly designed per-say.
It was actually extremely well designed... They had the right combination of CPU and GPU to provide the best bang-for-buck performance they could for the price, whilst being easy to develop for... Which paid off all generation long.

Visually the console wasn't bad to look at either with it's concave design with removable faceplates and swap-able HDD.

They just didn't do appropriate testing to iron out the bugs. - The DVD drive issues is largely the OEM at fault, Microsoft should have chosen a different model or manufacturer... Again, lack of deep thorough testing rather than poor design.

Sony's console was a step up though in almost every aspect, one could argue it was over-designed which brought in a ton of feature creep.

So well designed that half failed and took several revision to correct.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
thismeintiel said:

Yea, the 360 was definitely a poorly designed system.  I think rushing it out to launch to be ahead of the PS3 had something to do with it.  It took them several chipsets to finally solve RROD completely.  It probably wasn't the smartest idea to make the console concave, causing heat to stay right next to the chip.  And then you had the lack of any DVD drive stabilization, which resulted in scratched discs, even if the system wasn't touched.  If you did touch it, it would destroy the discs.  Power-wise it was good, but when it came to reliability in the first couple of models, and disc drives for all models, it sucked.

It wasn't poorly designed per-say.
It was actually extremely well designed... They had the right combination of CPU and GPU to provide the best bang-for-buck performance they could for the price, whilst being easy to develop for... Which paid off all generation long.

Visually the console wasn't bad to look at either with it's concave design with removable faceplates and swap-able HDD.

They just didn't do appropriate testing to iron out the bugs. - The DVD drive issues is largely the OEM at fault, Microsoft should have chosen a different model or manufacturer... Again, lack of deep thorough testing rather than poor design.

Sony's console was a step up though in almost every aspect, one could argue it was over-designed which brought in a ton of feature creep.

It is poorly designed when you have over a 33% failure and have to change multiple chipsets before the thing stops overheating and failing. Doesn't matter how pleasant it is to look at when it won't turn on anymore.

And no, the DVD drive was completely their fault if they didn't test it. That also doesn't hold water when every model had the same problem, instead of fixing it with the first revision. 

The fact is, MS didn't care. They wanted to be out first and they wanted to be cheaper. So, they either skipped a lot of testing that should have happened or ignored problems discovered by those tests, using cheaper parts. You can't give them a pass on the 360 when it's their 2nd console and their first was much more reliable.



twintail said:
DonFerrari said:

Yes let's ignore the plenty of reports showing it was about 50%, the plethora of people that had over 6 X360 purchased...

Then show us this plethora of reportz that exist

You alternatively could be here in VGC during the 7th gen to see the news and discussions about the fact.

You can go for even wikipedia with 83 sources for RROD https://en.wikipedia.org/wiki/Xbox_360_technical_problems because certainly this was an issue that almost no one talked about. Do you want me to post all sources that have very high failure rates...

https://www.kitguru.net/gaming/console-desktop-pc/matthew-wilson/the-xbox-360s-red-ring-of-death-issue-cost-microsoft-1-15-billion/ mind you that this is what they calculated before giving the warranty not after.

But if you think it's bad luck then MS would like you to be their PR, because at the start they denied a problem existed and then after fact they accepted that it was their own fault. You don't really get bad luck row up to different revisions. You don't do the design right nor the troubleshooting after you started getting problems.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
twintail said:

You are citing a game informer survey of 5000 of it's own readers who may not even have provided accurate responses due to zero accountability?

That is far from an accurate measure on anything, but i guess when you believe in baseless conspiracy theories, anything constitutes fact. 

Yes let's ignore the plenty of reports showing it was about 50%, the plethora of people that had over 6 X360 purchased...

Pemalite said:

It wasn't poorly designed per-say.
It was actually extremely well designed... They had the right combination of CPU and GPU to provide the best bang-for-buck performance they could for the price, whilst being easy to develop for... Which paid off all generation long.

Visually the console wasn't bad to look at either with it's concave design with removable faceplates and swap-able HDD.

They just didn't do appropriate testing to iron out the bugs. - The DVD drive issues is largely the OEM at fault, Microsoft should have chosen a different model or manufacturer... Again, lack of deep thorough testing rather than poor design.

Sony's console was a step up though in almost every aspect, one could argue it was over-designed which brought in a ton of feature creep.

So well designed that half failed and took several revision to correct.

Well designed. But shit quality control.
It was very much rushed out the door, but the entire philosophy of the devices design was top notch. - It's where Microsoft showed it could actually be competent in hardware design... Where-as Sony had already been proving that for decades prior.

But issues will crop up in any device, the PS1 and PS2 had their share of hardware issues, mostly disk-drive related.
Sony also had exploding notebook batteries at one point... Samsung had the explosive Galaxy Note 7... These things can slip past quality control even with stringent testing regardless of manufacturer.

As consumers we are lucky that information regarding these facets can be readily accessed so we can make informed purchasing decisions when it comes to purchasing time.

thismeintiel said:

It is poorly designed when you have over a 33% failure and have to change multiple chipsets before the thing stops overheating and failing. Doesn't matter how pleasant it is to look at when it won't turn on anymore.

Well. The Playstation 3 wasn't immune to hardware failures either. The YLOD was a fairly common issue especially with the launch units where numbers like 20-50% were being thrown around at one point. (Although I am unable to find anything empirical, just that it was a common thing.)

Anything man-made is prone to fail, it's only a matter of time... But we need to give criticism and credit where it's due.

thismeintiel said:

And no, the DVD drive was completely their fault if they didn't test it. That also doesn't hold water when every model had the same problem, instead of fixing it with the first revision. 

The drive itself was an off-the-shelf OEM drive anyway. It slipped past quality control, I assume they thought it would be all A-OK considering the drive was already used in other markets in other devices.

Am I excusing Microsoft for their choice? No. They should have chosen better, they should have spent more time doing Quality-testing, the console is still well designed though with some pretty good decisions made on the components and aesthetics... The engineers just weren't given enough time.

thismeintiel said:

The fact is, MS didn't care. They wanted to be out first and they wanted to be cheaper. So, they either skipped a lot of testing that should have happened or ignored problems discovered by those tests, using cheaper parts. You can't give them a pass on the 360 when it's their 2nd console and their first was much more reliable.

You can bet Microsoft cared. Especially when the repair bill started to end up in the Billions.

Some of the issues like the solder was because of industry trends to be "greener" and less "toxic". - The PC had already been moving in that direction for a long time prior to the Xbox 360's launch, so assumptions were probably made on it's viability rather than spending the months of testing required.

In the end... The lessons learned with the Xbox 360's hardware translated over to the Xbox One, which from a hardware reliability standpoint is the ducks nuts, cooling, power delivery and so on is pretty much over-engineered and top notch... In many aspects superior to the base Playstation 4. - Despite the fact that the Playstation 4 was cheaper and a more powerful device and superior in every other area.

Last edited by Pemalite - on 07 May 2019

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