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Forums - Nintendo Discussion - Diablo III took 9 months to port to Nintendo Switch

John2290 said:
The_Liquid_Laser said:
Diablo 1 was the first game I ever played on the internet. For whatever reason I haven't tried the series since. I might have to pick this one up.

With a controller something is lost in this game, ot kind of feels like it plays itself and you are just refreshing CD's. Don't get me wrong, it's still fantastic for some reason and is a carbon copy of the PC version with great porting decisions and mapping for the controller but whatever agency K&M brings to the table is lost. Didn't stop me from dropping 40 or 50 hours into it on ps4 but expect more of a laid back diablo regardless of the system however way more laid back with a controller. Probably as fantastic a game I can think of for Switch, I just don't know if it"ll have staying power with those who play in fifteen minute chunks, it'll grab them but I'd reckon the drop off will be massive, very doubtful many switch on the go users will make it past act 1.

Hmmm.  Wonder if it will have touch screen enabled?  Touch screen and mouse are fairly equivalent.  I agree that often games that work well with a mouse don't really translate that well to a console controller.



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John2290 said:
The_Liquid_Laser said:

Hmmm.  Wonder if it will have touch screen enabled?  Touch screen and mouse are fairly equivalent.  I agree that often games that work well with a mouse don't really translate that well to a console controller.

Nah, many games have done it and done it very well. I'm playing Divinity OS2 on PS4 right now in the Act 1 preorder BETA and they've done it so well that it is much, much preferable to M&K as they have went the extra mile in porting. Divinity 1 was a lesser example and the teo new Xcoms but there have been many that have used controller support as a boon and not purely a workable input device. Divinity almost seems designed for console co-op rather than PC and same for Xcom.Diablo 3 does it very well, but its not the controller at fault. The genre almost seems designed to be played sat at a desk, I guess it's more the environment than anything else,purely subjective mind and I can't put my finger on it directly but something gets lost in that translation. Regardless, it's still a fantastic game, as much as cool down heavy loot  and stat simulator can be. Depth guised, mindless brain food at it's best.

Not sure how the touch screen will be implemented, if at all but one can hope for the best.

Heh, I think you just convinced me to play Divinity OS2 instead of Diablo 3.   Divinity OS2 looked really interesting to me, but I stopped paying attention to it when I found out it was on PC only.



If the port cost 2M and took some time, we can say it's easy enough, but not as easy as just recompiling and testing it. We can also say that for a company like Blizzard it's an investment that despite likely moderately profitable, it has some qualities and possible further benefits, low risk, relatively low cost and possible good marketing value for at least two reasons, showing with facts they are willing to support the platform and porting a game that despite quite old now, is still one of the most successful action RPGs ever, loved by reviewers and even more by gamers. If many NS gamers will like it, there will be another benefit, showing the longevity of Blizzard games, a thing well known by PC gamers, less by PS and XB gamers and possibly unknown for Ninty-only gamers (there were previous Blizzard games also on consoles, like Lost Vikings, but Diablo III is the first really big Blizzard game ever ported to consoles).



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JSG87 said:
HollyGamer said:

That's the point. Doom on Switch and Wolfstain took almost the same time. While Diablo has been here since 2012 and run easier on PS3 and Xbox 360 that is slightly weaker the Switch. 

Slightly weaker pfffft

Well it is true. Xbox 360 and PS3 are slightly weaker then Switch 



Miyamotoo said:
HollyGamer said:

Damn it takes almost a year  for 2 consoles at the same time and 2 consoles that is different and exotic to program. That super fast

Maybe it's not super fast if you have most of Blizzard working on those ports, also it those ports could be in development even before PS3/360 version were out, and when we talking about PS4/XB1 we talking about very similar platforms and hardware.

But still porting to Switch is actually should have been very very easy. They already has the foundation, the engine and the familiarity with the system and Switch are Nvidia tegra GPU game system. Compared to PS3 and Xbox 360 that are using Exotic CPU and GPU and that was their first attempt. Even if the reason is not enough human resource to porting it , that's just blatant lie, it's like saying they are underestimating Switch and their potential sales and put super small team to porting it.



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TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

Diablo is generally a game that tends to garner multiple play throughs.

Miyamotoo said:
TranceformerFX said:

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

Main point of Diablo 3 is full handheld mode, so there will plenty of people that even played game before will buy it beacause of that, and also you have Nintendo fans and Switch owners that didnt played that game before.

Game is light enough that it runs fine on PC Handhelds anyway.
But that is certainly a selling point.

GhaudePhaede010 said:
Is anyone other than myself worried that even if you buy physical, you will have to download a large portion of this game?

It's a Blizzard game.
Even if there is a ton of data on the cart, it will eventually become redundant at some point anyway.

They constantly patch and update their titles even a decade after release... I mean. I don't see the point in owning my StarCraft/StarCraft 2/Diablo/Diablo 2/Diablo 3/Overwatch disks anymore because it still has to download essentially the bulk of the new data anyway.

What will be truly interesting is if the game requires an always-on internet connection like the PC version.

The_Liquid_Laser said:

Hmmm.  Wonder if it will have touch screen enabled?  Touch screen and mouse are fairly equivalent.

They really aren't... Not even in the same ballpark.

Touch screen is 1:1 movement speed with upwards of 64x64 pixel accuracy.

The mouse can be 10:1 movement speed with pixel perfect accuracy.

HollyGamer said:

Well it is true. Xbox 360 and PS3 are slightly weaker then Switch 

Games speak for themselves.
Often switch ports have better fidelity, higher frame-rates, better frame pacing and often better resolution, so  it's not just a "slight" power advantage.



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Sounds like these ports take a lot longer than we thought. And with Japanese companies supposedly having not gotten on board until it was clear that Switch was going to be big, it's no wonder we haven't seen much yet, and why it's taken so long to get the Dragon Quest XI port. Seeing as that was 360/PS3 era technology that Diablo 3 was built on, I'd bet Japanese games built for PS4 will probably take even longer to port, so maybe we shouldn't give up hope for Persona 5, or maybe even a toned down version of Final Fantasy XV or Kingdom Hearts 3?



Pemalite said: 
HollyGamer said:

Well it is true. Xbox 360 and PS3 are slightly weaker then Switch 

Games speak for themselves.
Often switch ports have better fidelity, higher frame-rates, better frame pacing and often better resolution, so  it's not just a "slight" power advantage.

I wouldn't using "slightly " if it's on par with PS4 and Xbox One. If it's PS4 and Xbox One then i will just be using " Better then " instead "slightly better " . Because Switch are still on the same gen graphic with Wii U, PS3 and Xbox 360 . It's matter of language for God Sake, you guys are a bunch of sensitive. 



HollyGamer said:
JSG87 said:

Slightly weaker pfffft

Well it is true. Xbox 360 and PS3 are slightly weaker then Switch 

Maybe in portable mode it's powered that way and I can accept that but in docked mode it's significantly more powerful.



Shiken said:
bananaking21 said:
Wow that's a lot of time. And this is for a game that was developed in 2012 with PS3/360 level of hardware in mind.

Well considering that the game has added content, higher native resolution, and a more stable fps than those consoles (as all last gen ports do on switch), 9 months is not really a lot of time.

Your Switch sales prediction was a bust, accept it.  No need to grasp at staws trying to downplay the system.  You are only hurting your own image.

 

A few ports on Switch haven't had more stable performance. Probably because they tend to scale back 8th gen ports as opposed to improving 7th gen ports. Payday 2 and LA Noire come to mind.

With Diablo III, it will be a scaled back port of the X1/PS4 edition. They aren't improving the resolution and performance of the 7th gen versions for Switch, instead they will scale back the 8th gen versions for Switch.

9 months isn't unreasonable due to this being their first project on the platform and optimization for the hardware. The added content likely isn't much. Its also unlikely they put a big team/resources on this project.



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