Quantcast
My take on how we should get the new armor sets of Zelda DLCs

Forums - Nintendo Discussion - My take on how we should get the new armor sets of Zelda DLCs

While both Breath of the Wild DLC packs are pretty disappointing to my eyes, there's something that I found particularly lame and underwhelming about them. And that is how we get access to the new armor sets that Nintendo offers to us. In order to get them, you only have to find a book (the mission description tells you exactly where), read the location of every armor piece, go there and open the chest. Nothing but that.

Maybe it's because I'm a huge Zelda fan... but I find most of this items to have immense value. Zant and Midna Helmets, Phantom Ganon clothes, Wind Waker Link shirt, Majora's Mask, Phantom Armor... even the Tingle Outfit. All of them are historical Zelda items from previous games. And the fact those items are just... there, lying on the ground waiting to be found... I hate it. I think those items deserve more than that.

That's why I can't help but to imagine how I would had liked to find those items. If I were Nintendo, I would have created specific missions for each set. And I want to give you some examples.

- The Phantom Ganon Outfit: In the Gerudo Secret Club a rumor has been spreading about some ancient ruins in the desert where the infamous Gerudo King presumably lived when he was still mortal. You find the ruins and there is some puzzle to solve. Once you solve it, a shrine appears... but it doesn't look like any shrine you've seen. It has dark and demonic vibes. The interior is very similar to TP Arbiter's Grounds, and the challenges you'll face there mirror those of that place. Once you reach the end... Phantom Ganon on it's horse appears. You must defeat this shadow of the past. When you strike him down, it will left behind his armor.

- The Lobster Shirt: In some place of Hyrule, Beedle has come across a White/Golden Lynel while he was trying to arrive to a stable. He needs help! Once you defeat the enemy, Beedle will thank you with his famous enthusiasm. He feels so in debt with you that he'll give you an Old Sea Chart that belonged to one of his ancestors, who was said to have sailed across every sea in Hyrule. You'll travel the the southern coast of Hyrule and from there, you'll get a raft, a Deku leaf and will sail following the instructions of the Sea Chart, like the ancient Hero of Winds used to do. When you're getting to the place marked in the chart... it starts to rain. A storm is comming. And when you're in the spot... a giant squid like the ones that appear in Wind Waker traps you in a swirl. You must defeat it. And when you do... the storm vanishes and the sun rises. You use magnesis to find an old treasure chest that contains the Lobster Shirt.

These are only two examples of how this aspect of the DLC should have been handled. Each set of items (and the individuals too) should have get a decent quest to find them. At least this is what I think. Maybe I'm thinking too big... but that's my job as a fan xD

Do you agree with me? Do you have any ideas for some of the items you get from the DLC?



Around the Network

My take:

Just add a freaking option on the menu allowing you to tick which DLC items you want and which you don't want. If they're gonna force me to buy everything with the Expansion Pass, at least allow me to choose what I want in my game goddammit. I agree these items shouldn't just be lying around like that, but personally I'd rather those items weren't in the game at all - they're fanservice, and they detract from the immersion and "purity" of the game.

If they let me, I'd untick everything except Master Trials, Champions' Ballad and the Korok Mask (and QoL features like the Hero's Path and stuff). Hate to have the adventure log filled with stupid sidequests for fanservice items.



mZuzek said:
My take:

Just add a freaking option on the menu allowing you to tick which DLC items you want and which you don't want. If they're gonna force me to buy everything with the Expansion Pass, at least allow me to choose what I want in my game goddammit. I agree these items shouldn't just be lying around like that, but personally I'd rather those items weren't in the game at all - they're fanservice, and they detract from the immersion and "purity" of the game.

If they let me, I'd untick everything except Master Trials, Champions' Ballad and the Korok Mask (and QoL features like the Hero's Path and stuff). Hate to have the adventure log filled with stupid sidequests for fanservice items.

They should let you get both DLC parts for separate to begin with. If they don't let you do that simple thing... what you say will never even be considered by them xD

This whole "expansion pass" system is pretty bad overall...



Some one give this man a job at Nintendo EAD!

No, seriously, I like your ideas. I also like to imagine how dissapointing things could have been better. Sadly, Nintendo keeps dissapointing me from time to time (and these 2 DLCs are really underwhelming =P )



I disagree with you both on the Champions' Ballad being underwhelming. Master Trials I get, but Champions' Ballad featured 16 very well designed and clever shrines, and a dungeon that is seriously up there with some of the best in Zelda history. Overall, I'm satisfied with the content, I just wish they let me get rid of the dumb extras.



Around the Network
mZuzek said:
I disagree with you both on the Champions' Ballad being underwhelming. Master Trials I get, but Champions' Ballad featured 16 very well designed and clever shrines, and a dungeon that is seriously up there with some of the best in Zelda history. Overall, I'm satisfied with the content, I just wish they let me get rid of the dumb extras.

I agree that the Shrines are great (haven't get to the Divine Beast yet), but after completing the other 120 I expected something a little bit different. Also, I agree with the OP that the armors should have been rewards for doing more interesting NPC's side quests instead of that boring and repetitive "go here open that".



Zarkho said:

Also, I agree with the OP that the armors should have been rewards for doing more interesting NPC's side quests instead of that boring and repetitive "go here open that".

If they had to be there, that would have definitely been a better way, sure. I'd just rather not have those things in the game at all.



mZuzek said:
I disagree with you both on the Champions' Ballad being underwhelming. Master Trials I get, but Champions' Ballad featured 16 very well designed and clever shrines, and a dungeon that is seriously up there with some of the best in Zelda history. Overall, I'm satisfied with the content, I just wish they let me get rid of the dumb extras.

I'm with Zarkho: I think we got more than enough shrines already. I expected something a bit different... I don't know, rebuild Hyrule in one way or another, go back in time and play some quests as the other Champions... it could have been anything. But we get more of the same things. I wanted a true "new story", and the lied to us. This is not new. This is the same stuff we have been doing during all the game. And while the new shrines pretty good... the new Divine Beast, even with it being better than the original four, is still a weak Zelda dungeon.



Vodacixi said:

the new Divine Beast, even with it being better than the original four, is still a weak Zelda dungeon.

okay, goodbye.



mZuzek said:
Vodacixi said:

the new Divine Beast, even with it being better than the original four, is still a weak Zelda dungeon.

okay, goodbye.

Goodnight, sir ^^