vivster said:
Nuvendil said:
Some of that is further explained as you go. But deeds grant permanent buffs, if you want to know now. Also, bonus XP is almost like...an in game dificulty adjuster. The game can be beaten without using it much or even at all. But if you want an easier time you can use it to level up quicker. Also, it's a mechanic that helps offset over-leveling isssues encountered by those who really enjoy indulging in side content as they go. Basically, by setting it up this way, those who want to play all the side content as they go don't wind up so over leveled it's boring since they can choose when and how much they grow from doing the side stuff.
Also, the inn is not fwr from the Fountain in Torigoth. Look for the bed icon.
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Are there any gameplay issues from over leveling, because I definitely intent to do just that? Aside from making everything easier. The only thing I can think of is is harder to come by Trust points because the fights are shorter. But that shouldn't be an issue with the numerous differently leveled enemies in an area.
I read up on Idea points and no one seems to really know what's going on with that. Only thing we know it has something to do with the odds of getting specific Blades.
This game has too much stuff and too many mechanics.
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The Idea Points are basically tied to what attributes a character is likely to get when resonating with a blade. The attributes of blades are tied to those ideas, Justice, Bravery, etc. Justice is Light and Dark, Bravery is Fire and Water. So, for example, Nia, who has high Bravery, will tend to get Fire and Water blades when resonating with a core crystal. That's the point of Boosters, they boost a characters' idea stats in whatever the booster specifies. So if you really want a wind blade, stacking up the Truth idea builds up the odds. I haven't looked into raising them on your character though.
And no, being overleveled shouldn't cause mush issue beyond things being easy.