This game looks really cool.
A couple of years ago I decided to start working on Ghost of a Tale full-time. I had never even worked on a game before and had to learn everything from the ground up — how to use a real-time engine, how to code, etc.
Thankfully, I met fantastic people over time who are now helping me to make the game what it is: an action RPG about rekindling the sense of passion and wonder we all felt as kids when discovering video games. The emphasis of Ghost of a Tale is on stealth and exploration. The goal is to make you feel as if you stepped into a coherent world that could be right out of a movie or a fairy tale.
Read more at https://news.xbox.com/2017/06/30/ghost-of-a-tale-xbox-game-preview/#2LsMiB3ZsZ6Vllm7.99
Hello all! In this special update I would like to officially welcome our new Xbox One players!
Ghost of a Tale has indeed landed on the Xbox One store (in the Game Preview section) today, Friday June 30th.
What does “Game Preview” mean?
It is the equivalent of early access on PC: the game is released in a work-in-progress state. In the case of Ghost of a Tale that means the game is roughly 45% complete. When the game is finalized it will include more locations, enemies, NPC, quests, etc…
It also means that as players you get to influence the game’s development by giving us feedback and reporting bugs. And because the game is not finished yet it is of course sold at a lower price than the final version.
Obviously, when the final version arrives your Preview version will get upgraded at no additional cost to you.