By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Sonic Forces running at 30 FPS on Switch as of now

Kind of a bummer, but if it comes down to it, I think I'd take portability over 60FPS, assuming everything else is equal and the game is worth buying in the first place.



Around the Network
HintHRO said:
A game this fast must be a pain in the ass (eyes) to play at 30fps. Good for Nintendo to sacrifice so much power for HD-rumble which nobody uses already.

lol! First, how much CPU power do you think the HD rumble is really eating up? Second, I use the HD Rumble and like it quite a bit, especially in Mario Kart 8 Deluxe, so there goes your "nobody' blanket statement.



zippy said:
LethalP said:
The Switch has held this game back to gen 7 graphics tbh.

This game was probably being developed before Switch came along, Sega even used an NX placeholder in its initial first reveal. I still think they will up it to 60 FPS for docked mode at least.

Maybe, but I'd have liked to see a more ambitious Sonic game from Sonic team rather than Generations 2 with pretty much the same visual fidelity and scope. Maybe opting to not ball and chain the game to a handheld would have been a start. Yeah, it's going to look graphically better on PS4 and X1 regardless, but in a cross gen up res sort of way.

The Switch is a fantastic handheld, It's going to be must have by the years end, but it remains a 400 GFLOP machince with less peak performance than the PS3, albeit with more advanced graphics shaders amd ram.



Medisti said:
HintHRO said:
A game this fast must be a pain in the ass (eyes) to play at 30fps. Good for Nintendo to sacrifice so much power for HD-rumble which nobody uses already.

lol! First, how much CPU power do you think the HD rumble is really eating up? Second, I use the HD Rumble and like it quite a bit, especially in Mario Kart 8 Deluxe, so there goes your "nobody' blanket statement.

HD rumble is a very expensive gimmick. Nintendo had to compensate power because it would make Switch too expensive. HD rumble doesn't use hardware power itself. 

With 'nobody' I obviously mean a very small amount of people that also could've lived easily without it. Nobody really wants or needs HD rumble above power, but Nintendo did it anyway and now they lose even more third party support because the Switch is barely more capable than Wii U. 



HintHRO said:
Medisti said:

lol! First, how much CPU power do you think the HD rumble is really eating up? Second, I use the HD Rumble and like it quite a bit, especially in Mario Kart 8 Deluxe, so there goes your "nobody' blanket statement.

HD rumble is a very expensive gimmick. Nintendo had to compensate power because it would make Switch too expensive. HD rumble doesn't use hardware power itself. 

With 'nobody' I obviously mean a very small amount of people that also could've lived easily without it. Nobody really wants or needs HD rumble above power, but Nintendo did it anyway and now they lose even more third party support because the Switch is barely more capable than Wii U. 

The limiting factor with the Switch's hardware power comes down to form factor and power usage. It frankly isn't possible to make a console with PS4 level power with the Switches form factor and power requirements. 



Around the Network
Darc Requiem said:

The limiting factor with the Switch's hardware power comes down to form factor and power usage. It frankly isn't possible to make a console with PS4 level power with the Switches form factor and power requirements. 

I'm sure you could make it but it would be too expensive and terrible battery life.

OT: Game looks decent.  I haven't played a Sonic game since Sonic Adventure 2 on GC though.



Darc Requiem said:

The limiting factor with the Switch's hardware power comes down to form factor and power usage. It frankly isn't possible to make a console with PS4 level power with the Switches form factor and power requirements. 

I don't believe that for a second. Like I said previously, Nintendo could've used the Tegra X2. This chip is already more than a year old and specifically designed for mobile-like devices. Infinity Blade (iOS) came out in 2010 with way better graphics and performance than Wii. It is now 7-years later. Now they're working on mobiles that come close to even X1 and PS4: https://venturebeat.com/2016/02/16/mobile-devices-will-be-more-powerful-than-playstation-4-xbox-one-in-2017-arm-forecasts/

Switch could be closer to X1, but is really closer to Wii U. 



HintHRO said:
Darc Requiem said:

The limiting factor with the Switch's hardware power comes down to form factor and power usage. It frankly isn't possible to make a console with PS4 level power with the Switches form factor and power requirements. 

I don't believe that for a second. Like I said previously, Nintendo could've used the Tegra X2. This chip is already more than a year old and specifically designed for mobile-like devices. Infinity Blade (iOS) came out in 2010 with way better graphics and performance than Wii. It is now 7-years later. Now they're working on mobiles that come close to even X1 and PS4: https://venturebeat.com/2016/02/16/mobile-devices-will-be-more-powerful-than-playstation-4-xbox-one-in-2017-arm-forecasts/

Switch could be closer to X1, but is really closer to Wii U. 

Just because the chip is a year old doesn't make it affordable. Have you see how slowly video cards go down? Not to mention R&D on the Switch began well over a year ago



I was googling around for a tablet that uses the Tegra X2 to get an idea of a price comparison, but I can't find one. I can't find any commercially available device that uses the X2 actually.

Not sure of the thrust behind the Infinity Blade comparison. Infinity Blade is really impressive, but looking at what games came out for the Wii in 2010, I'd take the Wii. Mario Galaxy 2 may only run at 480/30, but it is a visually impressive game with a lot going on in it that runs great.

Infinity Blade is cool, but it is a proof of concept more than anything.



HintHRO said:
LipeJJ said:

Wut? HD Rumble probably cost them $10 or something. Are you implying they could make a 6 inch device match X1/PS4's specs had they abandoned HD Rumble? 

It's incredibly powerful for such a little device. Actually, it's impressive it can handle such good graphics at 30fps at all. lol Don't expect miracles...

The Joy-cons cost $50 each for a reason. That is the same price as one Wiimote was 10 years ago. It has unnecessary technology for only one game (1,2 Switch). They had to compensate power for this and even exclude a game (who buys 1,2 Switch separate for $50 lol) from the console to make it affordable. Instead of the Tegra X1 they could've chosen the Tegra X2 which would make Switch closer to Xbox One in terms of power.

https://www.reddit.com/r/NintendoNX/comments/4z80yo/nvidia_finally_revealed_tegra_parker_x2_with_more/

There is nothing in the Joy cons of value and the same could be said for most joypads, they all probably cost sub $5 or even $3 to make. The reason they sell at $50 is because they can get away with selling them at that price. Items aren't priced at close to what they cost to make they are priced at what people are prepared to pay.