d21lewis said: I can understand you issues with game mechanics but you can probably do that with every game, ever. Sometimes you have to sacrifice realism in the name of gameplay mechanics. |
I get that, but there's literally only one time in the game ever where the ladders are high enough that stamina would run out (in one of the shrines).
Yet had they included ladders in the list of things that used up stamina then they could have made sections of caves/game/shrines etc hidden away that required you to reach a certain stamina level to access, in the same way that finding some of the Korok's requires you to climb to the top of a flagpole, which on some is too high to fully climb without boosting your stamina a few bars.
The inconsistency is what bugs me, because the game excells in so many other areas where logical actions result in logical outcomes, that applying physics inconsistency seems like a miss step.
Even if they simply made the stamina deplete for ladders slower than performing other actions, it would at least have felt consistent.