vivster said:
SvennoJ said:
We'll need 3D holographic displays for that. And even then, it will be a while until you can feel the sun shining through the screen or feel the glow of a fire. Resolution wise, the upper limit is somewhere between 150 and 200 pixels per degree. So 16K per eye for a 100 degree fov VR headset is indistinguishable from real life resolution wise.
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Wonder how long it will take to get the hardware for 2x16k into a wireless headset. Probably a bit. I mean there should be a technology that can render very high resolutions fast by approximating nearby pixels instead of calculating each.
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With foveated rendering it's probably already possible. You only see sharp in 2 degrees of your visual field with visual acuity rapidly diminishing to only detecting motion and light / dark. So for a 16k display, you only need 320x320 at full sharpness, the rest can be upscaled more and more agressively.
You'll need a bit more to stay ahead of pupil movements and a fast way to accurately scan your gaze, yet as you see in the picture, rendering a whole 16k display all the time is a huge waste of resources. The higher res the display, the less you have to render!