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Forums - PC Discussion - The Witcher 3 Wild Hunt in 8k/60fps with Titan Xp (2017) 4 Way SLI

vivster said:
That's just stupid. Why not 3x 4k? Bigger FOV, more stable framerate.

Nah just get one of these in the backyard.
https://www.skyskan.com/products/systems/projection/8k
As a positive, the cost of that PC will be negligable compared to the 'screen' :)



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So, the days of 8K are already upon us!



SvennoJ said:
vivster said:
That's just stupid. Why not 3x 4k? Bigger FOV, more stable framerate.

Nah just get one of these in the backyard.
https://www.skyskan.com/products/systems/projection/8k
As a positive, the cost of that PC will be negligable compared to the 'screen' :)

It's still just 8k, which means most likely 9:16 ratio.



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VGPolyglot said:
So, the days of 8K are already upon us!

Nah 16K is what's new
http://www.tweaktown.com/news/53163/amd-radeon-pro-graphics-card-powers-16k-display-15-360-8640/index.html

Actually that's a year old already.



vivster said:
SvennoJ said:

Nah just get one of these in the backyard.
https://www.skyskan.com/products/systems/projection/8k
As a positive, the cost of that PC will be negligable compared to the 'screen' :)

It's still just 8k, which means most likely 9:16 ratio.

It's a dome projection with 150 degree fov, what else can you wish for!
(Doubt the game supports that though)



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SvennoJ said:
VGPolyglot said:
So, the days of 8K are already upon us!

Nah 16K is what's new
http://www.tweaktown.com/news/53163/amd-radeon-pro-graphics-card-powers-16k-display-15-360-8640/index.html

Actually that's a year old already.

I wonder how much further we'll go! There's got to be a point where it's indestinguishable from real life, doesn't there?



VGPolyglot said:

I wonder how much further we'll go! There's got to be a point where it's indestinguishable from real life, doesn't there?

 

We'll need 3D holographic displays for that. And even then, it will be a while until you can feel the sun shining through the screen or feel the glow of a fire. Resolution wise, the upper limit is somewhere between 150 and 200 pixels per degree. So 16K per eye for a 100 degree fov VR headset is indistinguishable from real life resolution wise.



SvennoJ said:
VGPolyglot said:

I wonder how much further we'll go! There's got to be a point where it's indestinguishable from real life, doesn't there?

 

We'll need 3D holographic displays for that. And even then, it will be a while until you can feel the sun shining through the screen or feel the glow of a fire. Resolution wise, the upper limit is somewhere between 150 and 200 pixels per degree. So 16K per eye for a 100 degree fov VR headset is indistinguishable from real life resolution wise.

Wonder how long it will take to get the hardware for 2x16k into a wireless headset. Probably a bit. I mean there should be a technology that can render very high resolutions fast by approximating nearby pixels instead of calculating each.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

looks ok



vivster said:
SvennoJ said:

We'll need 3D holographic displays for that. And even then, it will be a while until you can feel the sun shining through the screen or feel the glow of a fire. Resolution wise, the upper limit is somewhere between 150 and 200 pixels per degree. So 16K per eye for a 100 degree fov VR headset is indistinguishable from real life resolution wise.

Wonder how long it will take to get the hardware for 2x16k into a wireless headset. Probably a bit. I mean there should be a technology that can render very high resolutions fast by approximating nearby pixels instead of calculating each.

With foveated rendering it's probably already possible. You only see sharp in 2 degrees of your visual field with visual acuity rapidly diminishing to only detecting motion and light / dark. So for a 16k display, you only need 320x320 at full sharpness, the rest can be upscaled more and more agressively.

You'll need a bit more to stay ahead of pupil movements and a fast way to accurately scan your gaze, yet as you see in the picture, rendering a whole 16k display all the time is a huge waste of resources. The higher res the display, the less you have to render!