vivster said:
Wonder how long it will take to get the hardware for 2x16k into a wireless headset. Probably a bit. I mean there should be a technology that can render very high resolutions fast by approximating nearby pixels instead of calculating each. |
With foveated rendering it's probably already possible. You only see sharp in 2 degrees of your visual field with visual acuity rapidly diminishing to only detecting motion and light / dark. So for a 16k display, you only need 320x320 at full sharpness, the rest can be upscaled more and more agressively.
You'll need a bit more to stay ahead of pupil movements and a fast way to accurately scan your gaze, yet as you see in the picture, rendering a whole 16k display all the time is a huge waste of resources. The higher res the display, the less you have to render!







