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Forums - Nintendo Discussion - Nintendo Should Right a Wrong: Star Fox Zero

 

Would You Like a StarFox0 Port /w Conventional Controls?

Yes 70 68.63%
 
No 26 25.49%
 
Don't have a Switch 6 5.88%
 
Total:102

I'm not going to pretend that with proper controls Star Fox Zero would be a masterpiece, but hidden behind those forced, clunky controls is indeed a great Star Fox experience... really, it's the one I've personally been waiting for since the N64 if the gamepad would just get the heck out of the way.

The character designs were spot on, the atmosphere and sound design were excellent, the level design mirrored previous Starfox entries; really, the single biggest issue that I just couldn't quite get past were those darn controls, and even when I got fairly good at them I still found myself wishing they weren't necessary to begin with.

Reading the reviews when it was released, it was clear that the controls were hugely frustrating for everyone and the primary gripe justifiably held against this game. Even were it ported with no other changes than simply providing a conventional control scheme, it would probably still be at least accepted as a quality game.

It seems to me, then, that Nintendo should port this darn game to the Switch, perhaps improving the resolution but, at the very least, adapting it to be played with conventional controls. It kills me that a game from Platinum Games that seems to have all the ingredients of an excellent Star Fox experience has just been utterly wasted, and I can't imagine it would require that much work to adapt it to work without the darn gamepad. If they did, it'd just be one more exclusive to justify owning a Switch, and (more selfishly) I'd finally get to enjoy another Star Fox entry after feeling robbed a couple times now (I was one of those kids who bought Star Fox Adventure expecting a Star Fox game).

Would you have any interest in a port?



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Naw, I'm one of the few who enjoyed Zero and there are a lot of elements on the rail levels that would be inaccessible without being able to look beyond the edges of the television frame on the gamepad.

Rather than portin Zero, I'd be down for a conventional Star Fox with polished graphics and a new storyline.



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The control scheme was just bad. But even if the controls were fine with Star Fox Zero. This game is plain boring :/
I would actually like a more story focused game with more than flying a transformer around.



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StuOhQ said:
Naw, I'm one of the few who enjoyed Zero and there are a lot of elements on the rail levels that would be inaccessible without being able to look beyond the edges of the television frame on the gamepad.

Rather than portin Zero, I'd be down for a conventional Star Fox with polished graphics and a new storyline.

I just don't like the idea of tying down Nintendo's resources in another Star Fox installment when this one can clearly be rescued... also, I rather doubt they'd start on another given they've had a string of low-sales installments.



I agree! Zero excited and frustrated me in equal measure, although I got good at it in the end. Toss in a few more levels and a traditional control scheme and I would have another bite at it.



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The game was bad even after the controls. Star Fox needs to be put to rest for a few years so they can re-evaluate what the franchise needs. It definitely doesn't need a redo of the original Star Fox for the fourth time - not in story or gameplay.



spemanig said:
The game was bad even after the controls. Star Fox needs to be put to rest for a few years so they can re-evaluate what the franchise needs. It definitely doesn't need a redo of the original Star Fox for the fourth time - not in story or gameplay.

I'd argue the franchise has mostly been at rest for twenty years as far as providing a decent rail shooter goes... heck, even the N64 game was basically just taken straight from the SNES Starfox 2 that was nearly complete.

Granted I haven't played the portable title so that might be unfair, but it just seems funny to me that they can't provide a proper follow up to what (on paper) looks like the easiest of their IP's to design a new game for lol... Why is this so difficult for them?



I think the biggest problem with that is, when you take out the odd controls, what exactly are you left with? Yet another remake of Star Fox 64. Replacing the controls would at least be Nintendo acknowledging they have a problem, but Star Fox needs a lot more help than just a control overhaul.



Making people buy it again to have a proper version is not "righting a wrong". It's just mocking their customers...

They should release a patch for the WiiU version. Then they can release a new Switch version alongside it.


This is Mario Kart Deluxe Battle mode all over again...



maxleresistant said:
Making people buy it again to have a proper version is not "righting a wrong". It's just mocking their customers...

They should release a patch for the WiiU version. Then they can release a new Switch version alongside it.


This is Mario Kart Deluxe Battle mode all over again...

I doubt you'll find anyone who bought Mario Kart 8 that feels robbed by the purchase. 

Either way, listening to criticism is the opposite of mocking customers. It'd be great if they also patched it for the Wii U, but I wouldn't much care one way or the other.