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Would piracy for the Switch...

Kill it's potential 59 28.92%
 
Help with sales 113 55.39%
 
Other 32 15.69%
 
Total:204

I'll say it simply then.
You can't crack a system that utilizes a volatile keystore, once embedded in the part the system is setup to destroy the keystore, as any attempt to read back the key through software or hardware probing results in destruction of the part.

You can say "yes you can" till you're blue in the face, but you simply cannot. The technology isn't even currently in use because the process is deemed too expensive to use for production, hence theoreticals.

And with that we're done.

p.s. Your nuclear power station example still relies on the fact that the system architecture is a standard one and the payload for the exploit had been tested to actually work, and that there was a way to introduce code by the end user in the first place, in my theoretical I stated no access from any external storage, so it again doesn't hit the mark.

And no, using social engineering or bribery to get a chip specific keystore key isn't hacking the system, the theoretical was "can you make unhackable hardware", getting the key unique to your chip from the manufacturer is not hacking, in the same way that using a set of keys for opening a door isn't lockpicking.

And even if you had the chip specific unique key, you'd need to know how to actually use it, to put it in another way, imagine a large indestructible safe, it has a super complex unpickable keyhole, a handle and several dials with inscriptions you can't even read, even if you get the key for the safe, you'd still need to know the exact configuration of the dials because each time you try the handle,the safe unlock mechanism disables and you can never again open it. You would then need a new safe and a new key for that safe just to try again. And each new safe has a different arrangement of symbols on the dials.

That is basically what you would be up against.

its unhackable, but also impractical because any deviation from standard operation (software crash, bug, mem leak, etc) would trigger the keystore burn, so one slight fuckup in a games code and the system would essentially be a paperweight (this is another reason it isn't used).



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Ok no chance for a browser now



A userland exploit for the vaguely hidden WebKit browser has recently been found and shown off, hackers are currently using userland running applications to probe the system and find a way into kernel access.

Once they find kernel access, it'all only be a matter of time (weeks, maybe even days?) until there is a way to pirate the few games currently out.



Johnw1104 said:
NATO said:

Over the past couple of days, console hackers known for their work on the Vita and other consoles have started work on the Switch console, already dumping the systems NAND flash and finding some reference for AndroidN7 (Android Nougat 7.0) due to it's use of libstagefright  but because of that discovering that the NAND flash itself is at least partially unencrpyted, over on a channel (that I won't mention since it goes against VGC rules) hackers have been systematically peeling back the security of both the system and it's interaction with game cartidges.

Contrary to previous guesses, the hackers claim that the base system does not run on a modified FreeBSD kernel, but instead a kernel based on the same codebase as the Nintendo 3DS, with so many eyes and hands already tinkering with the inner workings of the Switch, it's only a matter of time before news that Nintendo would no doubt dread, may hit the front page of gaming sites.

So question is, do you think piracy happening so early in the consoles life would be a death toll for the console, or an unexpected boost to sales?

Sources:
https://twitter.com/qlutoo
https://twitter.com/maximus64_

I really don't think it matters all that much one way or the other.

You just have to look at what happened with the PSP. If it is something you can do at home and it allows you to play full games, then it is going to be a problem.



think-man said:
Console makers need to find a way to make it impossible to access anything via a computer. If thats possible who knows lol

Well, at least MS seems to be safe this gen.



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I would love to see a Console maker put a line of code in their console that pretty much bricked the console the instant you attempted to access the code (only said console maker could do it via a special setup via a specially made game cartridge).

Or if the case was cracked it would instantly brick the system.

And if you managed to hack it and get past it and put lots of games on a card every copy of the games would have a special code in it that would brick the console.

Hackers deserve to get the short straw. People who support hackers by getting the console hacked deserve nothing. They both deserve to have to go buy a whole new console everytime they try it.

Console Makers and Developers do not deserve this to happen EVER to their products.

Think of you needing to feed your family and pay for your lifestyle and someone comes along and steals your job/work/items you would earn money with. You would riot that they dare do this to you. Same thing!

Do not support hackers, do not praise them. They are not worth it.



No sane 3rd party or indie developer would support the system if piracy was possible so early. Nintendo already lost hundreds of thousands of Zelda Botw sales due to piracy.



SpokenTruth said:
etking said:

Nintendo already lost hundreds of thousands of Zelda Botw sales due to piracy.

Care to elaborate?

Wii U



etking said:

No sane 3rd party or indie developer would support the system if piracy was possible so early. Nintendo already lost hundreds of thousands of Zelda Botw sales due to piracy.

As far as I know, the game isn't close to being in an optimal state yet for emulation. Pirates got some waiting to do. So, I doubt it.



RJ_Sizzle said:
etking said:

No sane 3rd party or indie developer would support the system if piracy was possible so early. Nintendo already lost hundreds of thousands of Zelda Botw sales due to piracy.

As far as I know, the game isn't close to being in an optimal state yet for emulation. Pirates got some waiting to do. So, I doubt it.

WiiU browser hack, all you need is the console, an SD Card and internet access and you can run any WiiU game you want. I assume he's referring to that.