aLkaLiNE said: NVidia flops>AMD flops |
Wrong.
It depends on the GPU architecture in question. If AMD has the more efficient architecture, then it will have an advantage.
Vega should beat Fermi for example.
Regardless, the flops are irrelevant, it's a theoretical number, the other parts of the chip are arguably just as much, if not more important and have an influence in total performance as well.
Valdath said:
The weaker Nintendo's Switch hardware is, the more fun it's games are going to be. More powerful hardware = Less fun games. Here's hoping for the 150 handheld mode and 500 docked, that makes it's games around 2 or 3 times more fun than PS4/Xone games.
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How do you come to that conclusion?
Power means new gaming potential, once we reached a point where physics was possible... We got Half Life 2 with it's gravity gun which was pretty ground breaking at the time.
More power can also mean more realism which assists in immersion which can assist you in becoming completely immersed within a games world, driving it's story and believability.
shenlong213 said:
Architecture
516 ARMv8 Cores (512 CUDA Cores + 4 ARMv8 maybe?) Not sure what does it means,
They'are talking about 386 CUDA Cores or maybe 512 Cores CUDA Cores in the comments section.
Handheld mode
- GPU 275mhz
- GFLOPS Benchmark : 375 gflops FP32
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Single Precision (FP32) Gflops is counted as Shaders * 2 instructions * Clockrate.
Ergo. 512 * 2 * 275 = 281,600. (281 Gflop)
If it had 386 Cuda cores that would mean. 386 * 2 * 275 = 212,300 (212 Gflop.)
516 ARMv8 cores is stupid and nonsensical.
shenlong213 said:
Docked mode
- GPU is 1005mhz
- GFLOPS Benchmark : 875.77 gflops FP32
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With the same math.
512 * 2 * 1005 = 1,029,120. (1,029 Gflop.)
386 * 2 * 1005 = 775,860. (775 Gflop.)
And in one fell swoop I have debunked this rumor.
It can't even remain accurate with itself.
And you still ignore the rest of the chip, which is just as important as single precision floating point and which the Xbox One still has a big advantage in.