Forums - Nintendo Discussion - Switch VR HMD mockups.

SonytendoAmiibo said:
TheLastStarFighter said:

Except they go in opposite hands haha. Whoops!

 

Congratulations, you are the first to notice it. Whoops indeed.

They sell packs of Joycon, one pack being a red and blue that are the opposites to the ones included in the neon system, so...

But yeah.



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If anyone can get me to buy VR it's Nintendo though especially if it's a lot cheaper and more affordable than PSVR if it's just a HMD add on. VR Pokémon Snap would be neat, and the joycons look like they would work well for VR. But right now I'm not sold on VR and wouldn't mind if Nintendo just left it be.



aikohualda said:
which nintendo ip would benefit from this????????

ohhhhh how about.... KID ICARUS!!!

actually Jump&Runs seem to work really well or atleast I've seen dozens of PSVR owners loving "Robot Rescue", a short platformer that's part of the free Playroom VR package



SonytendoAmiibo said:
The reason I bought a Samsung Gear VR is: It was only $99.00 and I wanted to see if I liked VR before I blew $500.00 on the PSVR bundle. Guess what. That $99.00 saved me $500.00. PSVR order cancelled. VR is just something I will mess around with once in a while. I will never spend a large amount of money on it. If Nintendo does make a VR HMD for Switch and its cheap, I will buy it. If not, I will just keep messing around with my Gear VR and be fine.

I've never tried GearVR but is that really a comparable experience? Do you have full positional headtracking and/or full movement with a controller? Anyway if it works on a mobile phone, it should certainly work on the Switch.



bonzobanana said:
Can't see VR working on Switch for commercial reasons mainly. Their pricing structure destroys the budget entry VR model and docked performance of the console looks weaker than expected. Most importantly they haven't made it a major part of the Switch promotion and without a healthy adoption rate there is little reason to make VR software. It feels pretty much like the VR potential of the Switch is dead.

If Nintendo don't abandon the Switch sometime this year and it gets to a revised model that would be the model to introduce VR but the appalling range of limited games means I really don't think there is much to see here. I think android is the future of budget VR. I love my Arealer Sky VR headset. The Sony PSVR is the logical next step for someone who wants something more powerful.

I don't agree that 720p is too low a resolution though I just think combining that with a $100 plastic headset and $60 games is just not commercially viable.

With all due respect, I disagree. I don't see how a cheap entry point does anything to the pricing structure. The audience who buys the Switch isn't comparable to the ones who buy mobile games. Their expectations when it comes to game quality and price are completely different. I don't think it's realistic at all to assume that someone buying a $100 headset won't buy a $60 game for it because they already bought a $300 dedicated gaming console prepared to pay $60 for big games. The expectation has already been set there. The HMD just acts as a new screen for those same $60 experiences.

Your second point is absurd. VR won't do well on the Switch because it wasn't marketed on the system before launch? VR wasn't marketed with computers, smartphones, or the PS4 at first either. It's an accessory, not a new platform - they can start marketing it whenever they want.

I don't really understand your last point, though. What appauling range of limited games? Knowing Nintendo and tech like this, no one pushes software designed for specific hardware more than they do. There wouldn't be an issue when it comes to software, at least not from the first party perspective, which is what VR needs. Lot's of compelling exclusive software to drive early adoption so that devs know there's an audience willing to buy games like this. That's why Wii and DS succeeded so much. Nintendo supported their gimmicks, people bought the systems, and devs saw money there. And they were cheap.

No one in VR is doing all of that today. That's why 99% of VR games look like cheap, unambitious tech demos. No one want's to spend the money on compelling software when it won't sell. You load up a $100 Switch VR set with Pilot Wings bundled in at launch, and Mario Kart VR, F-Zero VR, Star Fox VR, Metroid VR, and more down the road, and you've given VR it's bait.

Literally no one doing VR right now has that. The closest thing is Resi7 on PSVR - $400 for one premium game experience with no promise of similar experiences released regularly down the road and it doesn't even use motion controls. If Switch VR launches with Metroid Prime VR, a bundle with Pilot Wings VR, and an unlockable VR mode for MK8D via a free patch, it will already be in a much better place than any VR system has ever even hoped to be, and at launch. And so you know that's not absurd, that's basically what the Wii did with it's launch. Wii Sports Bundle and Zelda at launch. All I did was add an easy to implement patch to another game.

A potential three killer apps at launch for a $100 periferal. But Switch VR would be dead? Especially with the promise of more VR Nintendo games in the future? Not a chance.

Let's say Switch VR comes out in May 2018 - plenty of time to finish a new Metroid and VR Pilot Wings.

So it launches in May with Metorid Prime VR and Pilot Wings along with the patch. Obviously a few 3rd party games too.

Lets say that it only get's one big exclusive per quarter. That's still one in the summer, one in the Fall, and one during the holidays. Let's say F-Zero VR in the Summer, Star Fox VR in the Fall, and Pokemon VR for the Holidays. They could have smaller franchises like Punch-Out! VR, Endless Ocean VR, Nintendogs VR, Fatal Frame VR, Kid Icarus VR, Pikmin VR, Chibi-Robo, etc fill out the year. Nintendo has so many ways to leverage IP like this that it would be crazy for them not to do it. Nintendo's greatest weakness, the power of their hardware, would become their greatest strength because it forced them to create IP that looks create even with low quality polygons and texture assets, something franchises like Resident Evil haven't benefitted from.



Well, this is new.

Read.

NATO said:
spemanig said:

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.

Where did you get that Google Cardboard number from? Just wondering...



             

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Even if they do make it, awful VR is not gonna move more consoles.

SvennoJ said:
SonytendoAmiibo said:
The reason I bought a Samsung Gear VR is: It was only $99.00 and I wanted to see if I liked VR before I blew $500.00 on the PSVR bundle. Guess what. That $99.00 saved me $500.00. PSVR order cancelled. VR is just something I will mess around with once in a while. I will never spend a large amount of money on it. If Nintendo does make a VR HMD for Switch and its cheap, I will buy it. If not, I will just keep messing around with my Gear VR and be fine.

I've never tried GearVR but is that really a comparable experience? Do you have full positional headtracking and/or full movement with a controller? Anyway if it works on a mobile phone, it should certainly work on the Switch.

Gear VR is not the level of the PSVR, but it is still very good for the price. It only has 3 axis positioning, but the games made for it take that into consideration. I have games for Gear VR that require a bluetooth controller and they are pretty cool. The Switch will not have a problem running mobile style games, and those games are fun.



   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

spemanig said:
bonzobanana said:
Can't see VR working on Switch for commercial reasons mainly. Their pricing structure destroys the budget entry VR model and docked performance of the console looks weaker than expected. Most importantly they haven't made it a major part of the Switch promotion and without a healthy adoption rate there is little reason to make VR software. It feels pretty much like the VR potential of the Switch is dead.

If Nintendo don't abandon the Switch sometime this year and it gets to a revised model that would be the model to introduce VR but the appalling range of limited games means I really don't think there is much to see here. I think android is the future of budget VR. I love my Arealer Sky VR headset. The Sony PSVR is the logical next step for someone who wants something more powerful.

I don't agree that 720p is too low a resolution though I just think combining that with a $100 plastic headset and $60 games is just not commercially viable.

With all due respect, I disagree. I don't see how a cheap entry point does anything to the pricing structure. The audience who buys the Switch isn't comparable to the ones who buy mobile games. Their expectations when it comes to game quality and price are completely different. I don't think it's realistic at all to assume that someone buying a $100 headset won't buy a $60 game for it because they already bought a $300 dedicated gaming console prepared to pay $60 for big games. The expectation has already been set there. The HMD just acts as a new screen for those same $60 experiences.

Your second point is absurd. VR won't do well on the Switch because it wasn't marketed on the system before launch? VR wasn't marketed with computers, smartphones, or the PS4 at first either. It's an accessory, not a new platform - they can start marketing it whenever they want.

I don't really understand your last point, though. What appauling range of limited games? Knowing Nintendo and tech like this, no one pushes software designed for specific hardware more than they do. There wouldn't be an issue when it comes to software, at least not from the first party perspective, which is what VR needs. Lot's of compelling exclusive software to drive early adoption so that devs know there's an audience willing to buy games like this. That's why Wii and DS succeeded so much. Nintendo supported their gimmicks, people bought the systems, and devs saw money there. And they were cheap.

No one in VR is doing all of that today. That's why 99% of VR games look like cheap, unambitious tech demos. No one want's to spend the money on compelling software when it won't sell. You load up a $100 Switch VR set with Pilot Wings bundled in at launch, and Mario Kart VR, F-Zero VR, Star Fox VR, Metroid VR, and more down the road, and you've given VR it's bait.

Literally no one doing VR right now has that. The closest thing is Resi7 on PSVR - $400 for one premium game experience with no promise of similar experiences released regularly down the road and it doesn't even use motion controls. If Switch VR launches with Metroid Prime VR, a bundle with Pilot Wings VR, and an unlockable VR mode for MK8D via a free patch, it will already be in a much better place than any VR system has ever even hoped to be, and at launch. And so you know that's not absurd, that's basically what the Wii did with it's launch. Wii Sports Bundle and Zelda at launch. All I did was add an easy to implement patch to another game.

A potential three killer apps at launch for a $100 periferal. But Switch VR would be dead? Especially with the promise of more VR Nintendo games in the future? Not a chance.

Let's say Switch VR comes out in May 2018 - plenty of time to finish a new Metroid and VR Pilot Wings.

So it launches in May with Metorid Prime VR and Pilot Wings along with the patch. Obviously a few 3rd party games too.

Lets say that it only get's one big exclusive per quarter. That's still one in the summer, one in the Fall, and one during the holidays. Let's say F-Zero VR in the Summer, Star Fox VR in the Fall, and Pokemon VR for the Holidays. They could have smaller franchises like Punch-Out! VR, Endless Ocean VR, Nintendogs VR, Fatal Frame VR, Kid Icarus VR, Pikmin VR, Chibi-Robo, etc fill out the year. Nintendo has so many ways to leverage IP like this that it would be crazy for them not to do it. Nintendo's greatest weakness, the power of their hardware, would become their greatest strength because it forced them to create IP that looks create even with low quality polygons and texture assets, something franchises like Resident Evil haven't benefitted from.

I sounds like you would be day one for Switch VR. I know I would also be day one because, Nintendo is famous for reinventing hardware and designing games for that hardware. They would show everyone how to use VR correctly. 



   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

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Green098 said:

If anyone can get me to buy VR it's Nintendo though especially if it's a lot cheaper and more affordable than PSVR if it's just a HMD add on. VR Pokémon Snap would be neat, and the joycons look like they would work well for VR. But right now I'm not sold on VR and wouldn't mind if Nintendo just left it be.

VR Pokemon Snap would set the world on fire. Are you prepared for that?



   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969