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Forums - Gaming Discussion - ARM says mobile devices will be more powerful than PS4, XB1 by end of 2017

On paper yes, but like the Switch with it's 1TF GPU, this 2TF number will melt because of the size and the battery of portable devices.



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Sure they will... and the battery is gonna last 5m.



But their inputs (for gaming) are still going to be behind an Atari-2600.



I remember reading forecasts from Nvidia years ago, about their old Tegra R&D direction. They were forecasting huuuge core counts and FLOPS capacity, too ambitiously. Either way though, mobile devices are catching up fast and that cross-over will certainly happen at some point.

I'm still happy about the Switch's performance/price point overall. Needed to be said, as that's the real title people are reading for this thread =p



fleischr said:

http://venturebeat.com/2016/02/16/mobile-devices-will-be-more-powerful-than-playstation-4-xbox-one-in-2017-arm-forecasts/

 

Why are we discussing 11 months old "news" again?



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SmileyAja said:
Though you have to factor in that by the end of 2018, 5nmFF will probably already be in the works, we'll have cores more efficient than the likes of the A73 and GPU architecture for mobile devices even more efficient than Pascal used in the current generation Tegra chips, that's not hard to believe at all. I doubt you'll see 2 TFLOPS in your standard 2018/2019 flagship because there wouldn't be games to take advantage of that power, but perhaps for a cheaper, smaller and more efficient PC or Laptop or maybe on of those AiO VR devices, it would make a lot of sense.

Unless we suddenly jump on the Microsoft bandwagon of docking your phone and running full x86 apps on it with a monitor, keyboard and mouse they won't have 2 TFLOPS on smartphones, maybe 1 TFLOP if games and apps become more demanding and closer to PC/console, but even then they'd probably be downclocked while on the go to conserve power. But hey, not a lot of people then thought that ARM would beat the PS3/X360 in terms of GPU performance, but nVidia and Apple already can double that performance. So who knows.

5nm Finfet is a long way way way away.

It will get used in chips with simple repeating structures that require less patterning. Like NAND.

10nm/7nm Finfet is what we are transitioning to currently and should be the standard in 2018, but we also need to remember that Intel's 10nm isn't the same as TSMC 10nm.
And 4th generation 14nm should be better than 10nm first generation.

nVidia should be releasing Xavier next year, which uses nVidia's new Volta GPU architecture,  which doubles the capability of Pascal Tegra just on compute resources alone. We could be looking at almost PS4 levels of performance.
At-least in terms of compute.

Bandwidth will still be an issue, Volta will likely build upon the compression technology from Maxwell and Pascal.
Maxwell had gains of 25% and Pascal had gains of 20%. So we could expect Volta to have gains with at-least 15%.
So 25GB/s jumps to about 40GB/s in effective bandwidth in a best case scenario (If it uses the same memory memory as the older Maxwell Tegra) verses the Xbox One's 68.3GB/s. (Plus eSRAM.)
If they use LPDDR4 2000mhz rather than 1600mhz then suddenly you are looking at 50GB/s.
If nVidia uses a 128bit bus, then it's 100GB/s of effective bandwidth, which is a good deal higher than the Xbox One's worst-case scenario.

Still ignores other bandwidth saving tech like tiled based rasterization that Tegra will have the privelage of using as well.

Still falls short of the Playstation 4 though.

The Xbox One and Playstation 4 is old technology, it's only natural that 20w SoC's should be able to compete with them after a few years. That's life.
The consoles weren't high-end even on release, which doesn't help.

KBG29 said:
Means nothing without devices and software. I'll take a mobile X86 chip over ARM any day. Hopefully we will get mobile devices from Sony and Microsoft based on X86. A new Surface Phone and a PlayStation Phone that can run PS4/XBO software would be a major shot in the arm (pun intended) for the mobile space.

Exactly.

You can have all the performance in the world... But when the most played game is something like Candy Crush, it's completely irrellevent.

Thankfully nVidia does attract ports for it's Tegra chips, so it's not completely meaningless if you are a gamer... But at that point you are probably better off with a console anyway.

Intrinsic said:

If we just do a direct scale of the PS4 but using a 5nm process, we would have a GPU that will be pushing at least 28TF!!!!! And lets not talk about memory types and bandwidths...etc. Its simple really, using the same tech, console will have a bigger chip than mobile processors could ever have and those bigger chips will also be designed to draw significantly more power and even have cooling fans etc..... things a mobil processor just isn't designed to be.

Doing a "Direct scale" of just the flops would be inaccurate. You ignore 99% of the chips real capabilities.



--::{PC Gaming Master Race}::--

It's really kind of irrelevant. Phones have been more powerful than the 3DS and Vita for quite a while now, but those systems still have more "hardcore" games than mobile phones do. The business model of phones simply doesn't support AAA style games.



Intrinsic said:
Doesn't someone say this every single year?


Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Maybe they will, maybe they won't. It doesn't make any difference to me. The user interface on said devices is still terrible.



not gonna be affordable anytime soon, maybe Switch 2 in 2022 :D



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^