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Forums - Gaming Discussion - Sony Innovation and Power in one

potato_hamster said:
Goodnightmoon said:

Well, then Wii clearly was innovative, not only sold 100m to a blue ocen but also created the concept than now is gonna be heavily used in VR for years :D Oh and also in Switch, an inminent succes :)

Good old Wii, someday it will remember as what it really was, a visionary console.

...People don't actually believe that Nitendo was the first to do gyroscopic controllers, do they? They have been used in stupidly expensive, highly complicated VR systems that predate the Wii by a decade.  If anything, Nintendo might have been inspired by them. Just check out Viruality for an idea of what I'm talking about.

Forgive me if I'm wrong , didn't the PS3  controller have a gyroscope built in I remember using it in Uncharted to balance while crossing fallen trees ,or was that something different ?.

Talking about the Wii as a visionary console the console itself wasn't . The Wiimote takes that crown , more interesting is what would we be saying today if the Wii didn't have the right piece of the puzzle namely Wiisports to show the way and help make  motion control a success, would it still be touted for it's innovation or ignored as a design that had a niche use but  showed little mainstream worth , and like all fallen designs  left with a ray of hope that in the future it would once again be picked up and having it's Wii sport equivalent be hailed as a great innovation . the only difference being success.



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Alkibiádēs said:
So what innovation are you talking about?

Exactly what I would like to know!



Dr.Vita said:
There is a special reason why Playstation is called "The Best Place To Play".

Ya, marketing



lots of games does not equal innovation.

it is attractive because it has lots of choices to cater to all gamers.

nothing wrong with that basic approach. win the software war you will the hardware one.



 

 

h2ohno said:
o_O.Q said:

 

"The Wii was iinovative because it introduced a new way to play, regardless of whether that way of playing is still being used"

 

no innovation refers to changes that remain in whatever context the word is being invoked in and no i  don't consider about 2% of games using it in a meaningful way as support

 

" Simply evolving a concept is not innovative"

 

well actually yes that is what innovation is by definition

Miriam Webster definition of innovation.

  1. 1:  the introduction of something new

  2. 2:  a new idea, method, or device

funny.  i don't see any mention of evolution.  only new.
The business definition of innovation is somewhat different, apparently.  Business dictionary's divides the concept into both evolutionary and revolutionary categories.
1. Evolutionary innovations (continuous or dynamic evolutionary innovation) that are brought about by many incremental advances in technology or processes and
2. revolutionary innovations (also called discontinuous innovations) which are often disruptive and new.
It also adds "Innovation is synonymous with risk-taking and organizations that create revolutionary products or technologies take on the greatest risk because they create new markets."
Under the business definition, innovation can be both evolutionary and revolutionary, but it still involved taking risks.  Under the overall definition, it only applies to that which is new.
you are applying different standards and even then twisting the facts to meet those different standards.  Motion controls are here to stay and will continue to be used by Nintendo for many games, and they will be used for the other consoles as well.  And even if they really were being done away with, the disruption they caused in 2006 still fits the definition of an innovation to a tee

 

"funny.  i don't see any mention of evolution.  only new."


you do understand that evolution means the changing of one thing into another right?

 

"you are applying different standards and even then twisting the facts to meet those different standards."

"  Motion controls are here to stay and will continue to be used by Nintendo for many games"

 

i wasn't talking about motion controls i was talking about the design concepts of the wii and wii u both of which nintendo has for the most part discarded

their console is now not based off of either pointer controls ( as with the wii ) or simultanous play between tv and tablet (as with the wii u )

motion controls were used long before the wii even in sony's own eye toy its not as if nintendo invented gyroscopes or motion tracking or whatever

 

"And even if they really were being done away with, the disruption they caused in 2006 still fits the definition of an innovation to a tee"

 

the point is that there was no lasting impact, the industry now has for the most part moved on entirely meaning that there really was no innovation... you don't seem to get that innovation reffers to permanent change moving forward



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I'm enjoying my PS4 as it is, but I wouldn't clasify the hardware innovative. Or the software. Catalogue is varied and big (which is what I was looking for), that's for sure, but the most innovative experiences are not made by them. I think that Nintendo and some indie games take more risks with their software.

I still think it's a great videogames company, of course. But I'd love them to surprise me more. 



Azzanation said:
MS havnt produced a successful new IP since Gears 10 years ago.. wasnt Ori released acouple years ago.
Sony have had the poorest innovations. They copy and paste from others and that shows though out there history. In fact Sonys strenght has always been about power from the start. They just failed to make the most powerful console until the PS4. Look at there innovations, they recycled the same controller for 3 generations. Not exactly being innovative.

Their controllers have remained the same because most PS users like the controller that way. If it ain't broke, don't fix it. The Xbox controller have had ergonomic changes, but their layout has remained the same since the first XBox. You don't change things just for the sake of change. 

And there are many ways to innovate other than with controllers. Sony gives a lot of liberty to its first and second parties. Games like Flower, Journey, The Last Guardian, Little Big Planet, Gravity Rush and Tearaway are all example of innovation through actual game software. 




The_BlackHeart__ said:

Hardware wise:

In one hand we have Microsoft, the company that believes power can fix their problems. Scorpio will be indeed the must powerful console on the market.

In the other hand we have Nintedo, the company that believes power shouldn't even be considered as a selling point, and puts all their chips on features.

 

Software wise:

Tha last time Microsoft managed to produce a successful new first party franchise was over 10 years ago, when Gear of War was released.

Nintendo's focus on their strong first party line up and their lack of multiplat support, is actually their biggest weekness.

 

But then we can look at the alternative, a company that has been getting both: multiplat and first party support for years, without compromising the power of their consoles and more important: with constant software innovation.

 

So I ask: Is Sony the perfect balance between hardware power and software innovation?

Where's the innovation?



I have to say that you are correct, but the PS4 does so much right. I'm not sure that Sony would have taken all these risks and bet all in with their chips if the company wasn't on the verge of bankruptcy. The risk ways high, but the pay off proved to be the companies saving grace.




naruball said:
Ninja~Monkey said:
It almost feels like the thread title and the thread itself is two different topics o.O
At any rate... innovation? nah.
Power? maybe

What they do have is a strong third party support (unlike Nintendo), western and japanese (unlike Microsoft) alike
They also have some heavy hitting first party titles to back it up.

Also plenty of non heavy hitting first party titles that other companies would have never greenlit or cancelled at some point.

Yeah there's a decent amount of titles there in the mix for sure. A strong library builds consumer demand. And as a consumer the more games to choose from, the better