By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - How has Halo 5 done so far?

 

Has Halo 5 done well?

Yes. Sales are great, and... 62 24.80%
 
Its doing ok. Not great f... 136 54.40%
 
Its doing horrible. Halo 5 is dead. 52 20.80%
 
Total:250

I'm not a big Xbox person, but generally I was always aware when a new Halo came out. I had no idea 5 was already out



Around the Network

Seems to be doing fine. Its one of many IPs that have seen decline but doing better than most.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

The more important question is how many people are playing it in day, week or month. So i played halo 1,2,3 No Reach, Not Really 4 but i played a lot halo 5 and what i can say is that you can play it all the time in every different mode and im from europe.^^

For example 1 year after release halo 3 had peak 75k players on a weekend, so i played 7500 rounds mp in 1 1/2 year, so if you take the numbers from 50-65 k players (peak) every day halo 5 is on the same lvl than halo 3 was and halo 3 was the most sold.

Than Turn 10 said at June or Juley that Forza 6 has more than 3 million players per month and that is >>not<< the most played exclusive, so i think halo 5 is the most played exclusive with perhaps 4 million monthly players at June/Juley 2016 8-9 months after release, after all you can see the diffrence in tracking Xone Games on vgchartz and the reallity because at this moment Forza 6 was at 1.5 million copies with 3 million+ players per month. So there have to be a 60% digital ratio for Forza 6 or it is massive undertracked and we have a digital ratio for halo by 35%in my opionion!



Jigsawx1 said:

The more important question is how many people are playing it in day, week or month. So i played halo 1,2,3 No Reach, Not Really 4 but i played a lot halo 5 and what i can say is that you can play it all the time in every different mode and im from europe.^^

Yeah, that's the most important question for the players. A good population so they can play what they want, when they want.



Halo 5 is doing ok.



Proud to be a Californian.

Around the Network
BraLoD said:
StarOcean said:
I'm not a big Xbox person, but generally I was always aware when a new Halo came out. I had no idea 5 was already out

Wut, how come you didn't know? XD
Too absorbed on your game, I see!

When did it come out? XD



barneystinson69 said:

Now Halo has set itself as the figurehead of the xbox brand. Its sold millions, gained untold amount of fans, and is loved and enjoyed by many even today. But with the launch of Halo 5, we saw a bit of a "sag". Sales where down significantly at launch, and many worried the population would die quickly due to the the lack of content at launch (thankfully, this has been fixed and now the game has more than enough content). But its been a bit over a year in, so I've decided to come back and analyze how the game has done so far.

Keep in mind lots of this is going to be speculation, so don't take it too seriously

Now lets start with sales:

Currently Halo 5 is the 4th best selling Xbox One game to date: http://www.vgchartz.com/platform/68/xbox-one/

As of November 12, the game has sold 4.37 million units physically, though given the fact it is December 11th today, and the game has averaged around 60-100k sales per month (its the holiday season, so we should see an uptick), I'm going to assume 4.5 million sales. Now this seems pretty bad for a Halo game, considering ODST sold over 6 million copies: http://www.vgchartz.com/game/29077/halo-3-odst/

However, the 360 never saw the effect of digital sales, so we'll need to take that into account as well. Now estimates say that digital sales on consoles make up anywhere from 20-40% of all video game sales today. I'm going to be a bit conservative, and say that 25% of all Halo 5 sales are digital. That would get us to exactly 6 million (1.5 million digital, 4.5 million physical). Now this could be higher or lower depending on how you look at it, but 25% seems to be a decent baseline to go from. So if we assume that Halo 5 has sold 6 million copies to date, that would beat out the sales of Halo CE and Halo: MCC, but also miss the lifetime sales of Halo 3: ODST and Halo 2. Now Halo games are known to sell millions of copies even years into launch, so Halo 5 could potentially top up 7 million, we'll have to see. But so far, my estimates show the game has sold around 6 million copies, which accounts to around a 23% attach rate (if vgchartz estimates of XB1 sales are correct).

Now lets look at the population:

Now back in July, we heard all about the fact that Halo 5 had the higest engagement since Halo 3: 

http://www.inquisitr.com/3287010/halo-5-player-count-increasing-monthly-highest-since-halo-3/

Now I have no idea what they mean by this, so I'm going to have to once again estimate the population. Now I can thank EA for this, as all their games have population counters. Now Battlefield 1 is currently the most played Xbox One game, currently with 117k people online: http://bf1stats.com/

Now the next EA game we can track is SWBF, which is the 25th most played game on the XB1. Currently, its tracking around 22k players on the XB1: http://swbstats.com/

Now of course there are other games in between this, and I know Titanfall 2 (which is 21st) has a population counter, so if anyone has those numbers to share, I'd appreciate it.

Halo 5 is currently at 16th place. So the difference between the 1st and 25th most played games is around 95k. This means as we go down a spot, the population decreases by 3.8k. Of course, these estimates show that the 25th most played game would have 25.8k people (vs 22k right now). So I'm going to have to assume a 15% discrepancy. So with the original calculation, it would show Halo 5 had around 60k active players right now, of course we'll have to make up for that discrepancy, and say there is a 15% decrease on top of that. So that means Halo 5 has 51k active players right now. If we're to do comparisons, Halo 4 was peaking around 20k by the end of its first year at release (http://www.neogaf.com/forum/showthread.php?t=709697). I also need to mention Halo 4 sold around 40% more than Halo 5, so the trends show Halo 5 is doing far better at maintaining a population, even with so many shooters in the market at this time of year.

This is about how far I'm going to dig into things. If people want to continue to do so, I encourage all forms of discussion (so long has it doesn't get out of hand). I'll also be posting a reply to people who don't want to read a big wall of text.

First off, as someone who takes pride in creative writing, you use way too many "nows" lol. Just some friendlty advice. Secondly, I think Halo losing Bungie is the issue. For all the talk about Halo 4's SP being so good, it's MP dried up overnight. That never happened under Bungie's reign. 

I honestly don't think Halo will ever return to what made it great until Bungie comes back to work on it and/or the people invovled with the first three games take over control. 343 did as good a job as they could but it just isn't enough. Microsoft needs to pay Bungie whatever the hell they want, along with creative control etc. if they want to revive the series.



BraLoD said:

Considering it has 70% as digital sales, not too shabby!

Link?



The DLC made less money than any Halo game with DLC....Anyway they did an excellent job DLC wise a year later and their is still free content coming.

 

Edit: Those Packs sold pretty well...






BraLoD said:
StarOcean said:

When did it come out? XD

I bit more than a year and a month ago, late October.

WHAT?! No fucking way. It couldn't have released until like... Summer this year!