Conina said:
bdbdbd said:
This sounds like moving the goal posts. I mean, we can always say even Switch was released right before mobile gaming took off, just like the 3DS was. In reality, even DS and PSP were released to an established market of people playing games with their phones. DS and PSP were able to succeed because the games were what people wanted. The thing is, that the games on mobile devices are really bad, but people play them because they are mostly free and there are no better games to play on other systems
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Annual revenue of the iOS-AppStore + Google Play is around $30 billion dollar, the biggest share of that are mobile games.
You can't seriously compare that to the mobile situation when DS and PSP were released.
And not all "games on mobile devices are really bad", there are a lot of entertaining games on these platforms.
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Yes, and the revenue comes mostly from freemium, where there are a handful of people who spend insane amounts of money into the games they play, while the vast majority of people pay nothing.
Yes, I can. It's not any different from the customers perspective. You have the choice to play the games that fit you the best, or you do not play at all.
Of course, I can't say that all games are bad because I haven't played them all, only the games I have played are bad. I can understand you liking the mobile games if you like the modern games on home consoles, but if you do not like the games, you're likely to dislike the games on mobile, though, you can dislike them for free.