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Forums - Gaming Discussion - Modern Deus Ex issuesWhat if it were developed by someone else?

 

Who would make Deus Ex Better?

Bathesda 1 9.09%
 
Eidos 1 9.09%
 
Hideo Kojima 2 18.18%
 
Original Eido team - Circa the first Deus Ex. 6 54.55%
 
Some other studio. 0 0%
 
Total:10

I really enjoy the modern Deus Ex games but no matter how much I enjoy them there are a few issues that always come to mind. 

 So here is a short list of what bothers me about the more modern Deus Ex games.

  • My biggest issue is that the game world is just too small. With everything that the game allows you to do and the many different ways to complete most of the missions there is just not enough there. It always seems like a big world at first, then suddenly you realize you are limited to a couple city blocks within a massive city.
  • City population is too stagnant and not dense enough. Considering this is a future where the world population is more immense than we can hardly imagine, where are all the people? For those that have been to a big city, imagine walking downtown New York, Chicago, or L.A. and compare it to walking around in Deus Ex. The population density just does not compare, especially considering how much more people there is supposed to be.
  • The fact that even if all you do is stun Bosses in Deus Ex you still end out killing them all in the first one and kill some of them in the new one. Comparatively in the Metal Gear Solid games you can win by stunning the boss and the game continues as such. I almost always like to play games with a no-kill record if possible.
  • Hacking --- The hacking min-game is not bad except for its biggest flaw, the algorithm used to determine a fail on a node capture. You know it is really messed up when a 10% detection rate triggers more than %75 of the time.

Now with all that said they are still great games and I really enjoy playing them. It recently came to me that fixing these issues could be as simple as giving the IP over to different developers. Namely the teams at Bethesda. Imagine if you will Deus Ex on a massive world like that of Skyrim or Fallout 4. Now add the ability to MOD the game almost immediately out of the gate. You could easily stun and not kill people and their bodies would become permanent fixtures, or even wake up again after a certain amount of time and begin patrolling the area once again. In Boss fights if you take them down non-lethally they would be jailed or something. 

 

So, what does everyone else think?

Would it be a better game if Bethesda took over?

Do you have any major complaints about the games to add?

How would you fix the modern Deus Ex?

 



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no, the developer is fine. Deus ex just need less financial constraint from squenix.

but if you really want different developer, obsidian is a much better choice than bethesda



I only played and beat Human Revolution DX on the Wii U. Touch screen features are from heaven imo. I know what you mean about the world being small. It's sorta like Shenmue as far as open worlds go. It was probably more cost effective, and since the game wasn't expected to be a smash hit, it's reasonable to narrow the scale. I think it worked rather well. Can't wait to play Mankind Divided.



I can't stand them - visuals, mechanics, everything. Health regen takes away 90% of game. Even if you stealth them they are still far from the genius of original Deus Ex. The mini games must be the most tedious things I have experienced in games. If something goes wrong it turns into a boring cover shooter. Turn off mission markers and you are lost in a labirynth. I could go on and on. Sorry I just can't say anything good about those games :D



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

m0ney said:
I can't stand them - visuals, mechanics, everything. Health regen takes away 90% of game. Even if you stealth them they are still far from the genius of original Deus Ex. The mini games must be the most tedious things I have experienced in games. If something goes wrong it turns into a boring cover shooter. Turn off mission markers and you are lost in a labirynth. I could go on and on. Sorry I just can't say anything good about those games :D

So what you are really trying to say is...

The new Deus Ex games are utter masterpeices?



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Raistline said:

So what you are really trying to say is...

The new Deus Ex games are utter masterpeices?

Utter something elses.



My Etsy store

My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Personally I loved the modern games, especially human revolution.Mankind divided is excellent too, but it feels like an unfinished game, because it ends too sudden.Not to mention thagt I hated the fact that the game had only one boss(ridiculous in my opinion), and there was not one single good music, just generic enviromental music.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1