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Forums - Sony Discussion - DIRT.rally Ps4 - RaceNet League [Trophy boosting on request]. Lets get DIRT.y.

 

I score DIRT.rally...

10/10 6 33.33%
 
9/10 1 5.56%
 
8/10 5 27.78%
 
7/10 1 5.56%
 
5/10 0 0%
 
less than 5/10. 1 5.56%
 
Haven't payed it yet, Results.... 2 11.11%
 
11/10 2 11.11%
 
Total:18
John2290 said:
 

I'd really suggest you buy a wheel or stick with arcade racers designed with the controller in mind. I just played two quick stages with the controller, before reply to this (Disopointed you don't find it to be enjoyable) in custom event with a 60's Alpine and a puegoet 205 T16 EVO and whille the later was consideribly nicer to drive with th DS4 it was very clucky and unreponsive, Ima try on the tarmac of Germany and then start tweaking settings as according to a Youtube video. But man...You wouldn't try to play a first person shooter with your cars steering wheel, would ya? So why try to play a game mimicing real life driving with a controller...might as well use the arrow keys on a keyboard. Just ordered a custom T150 steering wheel with the pedals and Rim from a T300 RS for 199 euro and so damn excited for Force feedback.

OH and you can change when your codriver calls the note, seems you need to set it to early buuuuut ...i would suggest keeping it at normal and not turning on command but building up an image of what will come next, that is why he calls as late is he does, it becomes very, very intuitive.

A wheel on my lap is just as uncomfortable as keyboard and mouse on the couch. Racing games managed perfectly fine with a controller in the past, dunno why they got so inept at tuning the controls for a controller nowadays. It's a PC game though, which explains a lot. (eg HUD elements right at the edge slightly sticking out over the black borders of my projection screen and small font which is hard to read on TV) Anyway regardless of controls, driving isn't as fun as it should be. I'll give it more time though, see if it gets better in more modern cars.

The timing of the co-driver isn't bad, it's just that he gives too much information at times. upto 4 turns ahead with multiple crests, up down jump maybe, and obstacles inside and outside for each little bend. Memorizing a 12 item list while driving isn't my strong point. I had a glitch too, the game suddenly reset me while I was still on the road, 12 sec penalty for no reason.

Btw if fps was only tuned for kb+mouse only, they would be niche too.
I'll give the next PC port a miss. There's more to porting to consoles than what Project Cars and Dirt Rally think of it.
Actually nm that last bit, Trackmania Turbo is fantastic on consoles with tons of personality and responsive controls.



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John2290 said:

Project CARS is among they best PC to console ports ever? That game is fatastically ported with settings and customizablity that dwarf most PC only games. DIRT is not a bad port its just not a majour title and doesn't have insane corporate money funding it, the fact that they did this well with an early access game after so little time is incredible. And they WILL add to it over time. Try the hill climb before you delete, the cars are all the same in large so 175k in should get you in a car you should be alble to eaily get top 3 if not win on first championship, its much closer to the arcade title because its mostly Tarmac on the way up, the difficulty comes from going going to slow, so its all arcadey, need for speedy, WRC-iness.

Project cars has the same problem with gamepad controls. Offer a ton of settings, as in figure it out yourself. Yet all the settings are simple sliders and don't address the real problem. You simply don't feel all that much in touch with the car. Driving in both games goes best through careful nudges of the stick, not by keeping hold of the stick at all times. That's what I mean with that it's not that much fun to drive.

I'll try the better cars anyway. If I would judge DriveClub on the hot hatch class only it would be a 5 for me. All the depth and rewarding gameplay is in the higher classes. It's just not Colin McRae on PS2 where I could start in my favourite Subaru Impreza WRX and get to sliding around corners.



John2290 said:

Sim racers just aren't for you then. Hell, I don't think I'd recommend either game unless the person has a steering wheel now that I know what Dirt is like with the controller. Completely differnt experience and I actually did try, got half way through the clubman champion ship and litterly started punching my couch. Stick to arcade racers, I suppose, although I don't have any idea how you can stand the constent winning with no real stakes involved, for me racers are a way to experience the exileration of driving fast without the consequences of killing someone in real life, DiRT rally provides this heart racing "holy shit" feeling that platformers and other games used to provide for me until they kept getting eaiser with no real stakes involved. Whatever suits you, shame to spend money on things you won't enjoy.

It's not all doom and gloom on controllers. GT does a great job and I played GT5 for months online and got the platinum trophy for GT6. It is possible to make a great sim like experience for a controller. Just Project cars and Dirt Rally fail to translate the controls properly.

No need to put down arcade racers either with constant winning. You try to get to elite level 60 in DriveClub and tell me it's not exhilirating :) Or setting the best times in Trackmania Turbo with upto a 100 people online (shown as real time ghosts) at the same time. Nevermind the campaign that's very challenging to master. It's a shame the ps4 doesn't have a proper sim racer for controller yet, GT does its usual waiting game. Plus GT sport might only facilitate the downwards decline by narrowing the scope of the franchise.

My first rally game was V-rally on ps1. (Actually Paris Dakar on PC in 1990, but that's so old) Love it for the fact of instant restarts, was awesome to set best times on with a friend, racing eachother's ghosts. It was accessible yet hard to master. Dirt Rally has this the other way around. For example it would be better if it started you with a modern well behaved car on tarmac championship and go from there. Not in a 1950's more difficult car sliding around in Greece.
Plus the game design is based around negative reinforcement, which might work for some people, yet it's not a very positive way to attract new people. Besides the harsh penalties and limited restarts it also gives frequent jabs like "work up in the championships, until you wish you hadn't". It's no wonder the average cars owned on the racenet site is two. It doesn't help that the tutorials are all non interactive, I guess a limitation from the small budget.

Anyway DiRT strayed from what Rally racing was all about. WRC turned mediocre and made it so easy all the fun left the building. Dirt Rally seems reactionary to the other extreme. Racing is my favorite genre but towards the end of last gen it started to decline. There must be a better option than retreating to wheel controllers and punishing gameplay.

I'll be playing again tonight. I think I already have 160k or so from the first 5 stages. At least it doesn't look like it's going to be a grind fest :)



John2290 said:
SvennoJ said:

I remember V-rally, ha, had completely forgotten. My opinion of GT as they best racer and its validity as a sim came in to question the moment I played Asseta corsa with a wheel, theres just no going back man. using a controller on a racing game is like drawing a line around a track, theres no realistic weight to the cars, just a fake feeling set of values, no feel for the road, crap force feedback...although the ps4 controller is actually okayish...no sense of danger chance of loosing it, once you get used to the controls that it, its just guiding a virtual box around a track no matter the view point, your either pulling the box around or guiding it, it always ends in win after win and AI that is either going to beat you because there to hard or you will trash them because they are to easy. GT also has no sound design, no damage, bumping car effects that can be used to take a car on a corner...I could go on but those racers are in the past, no body wants them and you will be disopointed with GT Sport and GT7 if you don't switch to a wheel because they are also going to take on these forms of realism or be panned by critics.

I respectfully disagree with your opinion that wheels are the only way forward. Wheels have been there before analog controls were even a thing. I remember playing Grand Prix 2 with a wheel. All the things you list can be simulated fine with a controller, partly through audio feedback, well implemented rumble and paying careful attention to the attitude and movement of the car / viewpoint. Which is another problem with Project cars, almost entirely eliminating tire squeel for realism I guess, not realizing that that's the most important feedback when playing with a controller. GT's sound design isn't great yet it does an excellent job in providing information how the car is doing traction wise and the sense of danger losing it is all there. Consistency in winning and AI has nothing to do with controller vs wheel.

I haven't played Asseta Corsa yet though, don't have the PC for it, nor want to sit behind a wheel. It's coming to ps4, yet this time I'll pay careful attention to any reviews mentioning controller support. I now have new found respect for GT and Forza, they know how to make sims fun with a controller.

Just browsed around a bit for controller support on AC, seems it's much better than Project cars at least. Hopefully they don't do the lazy collection of sliders again on console instead of fine tuning it.



I played for almost another 3 hours last night, for that alone it should be a 7/10.

Hill climb has better sense of speed yet it's still pretty floaty feeling, dunno why but the car feels detached from the road. Maybe the muted tire noises. It's missing something which does make it seem a bit like guiding a virtual box around the track or steering a hovercraft more like. Steering could use a bit of range adjustment for high speed so it's easier to make corrections at speed, perhaps it's in the settings. Sensitivity by speed, need to check, didn't notice it before.

I tried the online events yet you can only do them once lol. (Didn't have a car for the others) The first I tried was rally cross, my car went sideways in the first corner and kept sliding sideways along the track. Apparently the AI had hit me and kept pushing me sideways as if I wasn't there until I finally came lose crashed into a wall. Needless to say the car didn't perform very well after that.
Instead I did the rally cross championship offline, it's good as a practice ground to get a feel of the handling. Doing 4 times 4 laps plus another 6 for each event is a bit overkill though.

I tried PVP, there didn't seem to be many people online. The browser only found 2 rooms, 3 players total, auto matchmaking worked better and put me in with 4 to 6 people however they were already racing. Can't join late, I really love that option in Track mania, no waiting around. Anyway finally got in a match, was rally cross again with 5 people, still had to do 3 events, meh.

Back to the meat of the game, completed the first event of the Clubman rally. The game is at it's best on tight winding roads at moderate speed.