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John2290 said:

Sim racers just aren't for you then. Hell, I don't think I'd recommend either game unless the person has a steering wheel now that I know what Dirt is like with the controller. Completely differnt experience and I actually did try, got half way through the clubman champion ship and litterly started punching my couch. Stick to arcade racers, I suppose, although I don't have any idea how you can stand the constent winning with no real stakes involved, for me racers are a way to experience the exileration of driving fast without the consequences of killing someone in real life, DiRT rally provides this heart racing "holy shit" feeling that platformers and other games used to provide for me until they kept getting eaiser with no real stakes involved. Whatever suits you, shame to spend money on things you won't enjoy.

It's not all doom and gloom on controllers. GT does a great job and I played GT5 for months online and got the platinum trophy for GT6. It is possible to make a great sim like experience for a controller. Just Project cars and Dirt Rally fail to translate the controls properly.

No need to put down arcade racers either with constant winning. You try to get to elite level 60 in DriveClub and tell me it's not exhilirating :) Or setting the best times in Trackmania Turbo with upto a 100 people online (shown as real time ghosts) at the same time. Nevermind the campaign that's very challenging to master. It's a shame the ps4 doesn't have a proper sim racer for controller yet, GT does its usual waiting game. Plus GT sport might only facilitate the downwards decline by narrowing the scope of the franchise.

My first rally game was V-rally on ps1. (Actually Paris Dakar on PC in 1990, but that's so old) Love it for the fact of instant restarts, was awesome to set best times on with a friend, racing eachother's ghosts. It was accessible yet hard to master. Dirt Rally has this the other way around. For example it would be better if it started you with a modern well behaved car on tarmac championship and go from there. Not in a 1950's more difficult car sliding around in Greece.
Plus the game design is based around negative reinforcement, which might work for some people, yet it's not a very positive way to attract new people. Besides the harsh penalties and limited restarts it also gives frequent jabs like "work up in the championships, until you wish you hadn't". It's no wonder the average cars owned on the racenet site is two. It doesn't help that the tutorials are all non interactive, I guess a limitation from the small budget.

Anyway DiRT strayed from what Rally racing was all about. WRC turned mediocre and made it so easy all the fun left the building. Dirt Rally seems reactionary to the other extreme. Racing is my favorite genre but towards the end of last gen it started to decline. There must be a better option than retreating to wheel controllers and punishing gameplay.

I'll be playing again tonight. I think I already have 160k or so from the first 5 stages. At least it doesn't look like it's going to be a grind fest :)