I played for almost another 3 hours last night, for that alone it should be a 7/10.
Hill climb has better sense of speed yet it's still pretty floaty feeling, dunno why but the car feels detached from the road. Maybe the muted tire noises. It's missing something which does make it seem a bit like guiding a virtual box around the track or steering a hovercraft more like. Steering could use a bit of range adjustment for high speed so it's easier to make corrections at speed, perhaps it's in the settings. Sensitivity by speed, need to check, didn't notice it before.
I tried the online events yet you can only do them once lol. (Didn't have a car for the others) The first I tried was rally cross, my car went sideways in the first corner and kept sliding sideways along the track. Apparently the AI had hit me and kept pushing me sideways as if I wasn't there until I finally came lose crashed into a wall. Needless to say the car didn't perform very well after that.
Instead I did the rally cross championship offline, it's good as a practice ground to get a feel of the handling. Doing 4 times 4 laps plus another 6 for each event is a bit overkill though.
I tried PVP, there didn't seem to be many people online. The browser only found 2 rooms, 3 players total, auto matchmaking worked better and put me in with 4 to 6 people however they were already racing. Can't join late, I really love that option in Track mania, no waiting around. Anyway finally got in a match, was rally cross again with 5 people, still had to do 3 events, meh.
Back to the meat of the game, completed the first event of the Clubman rally. The game is at it's best on tight winding roads at moderate speed.







