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Forums - Gaming Discussion - What defines a Generation?

A beginning and an end within a defined period of time analogous to other comparable subjects.

The NX isn't a 9th generation system because it won't have an end. At least not for well over a decade. Neither will PS Now or whatever the hell Xbox does with it's next Windows 10 Machine.

It's also not an 8th generation system, obviously. Thought that will be its competition at the begining of its life for the first 6 years.



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It's completely arbitrary. Someone decides and everyone else just goes along with it.

For example, let's just look at this chart:
http://www.huguesjohnson.com/features/timeline/generations.png

Why are both the Atari 2600 and the Atari 5200 considered part of the second generation?
Why are the Neo Geo and Neo Geo CD considered part of the 4th generation? The Neo Geo CD didn't play Neo Geo games, nor did it require the Neo Geo to work.
Why did the Sega Saturn start the beginning of the 5th generation, and not the Atari Jaguar?
Why is the Gameboy considered the 4th generation, and not the 5th or 6th?
If it has to do with successors, then why is the Gameboy Advance considered 6th generation, and not 5th generation?
Also, why are the PSP and NDS considered part of the 6th generation and not the 7th? Why was the Xbox 360 considered part of the 7th generation and not them?

The answer to all of those questions is this:

its 100% completely arbitrary.

The concept of a generation is a completely meaningless term. For every rule you can devise do determine what console belongs in what generation, there is an exception to it.



Hardware specs have very little to do with defining a gaming generation. After all, in the 4th and 5th generation, hardware specs were all over the place. For historical purposes, a generation is usually defined by an era. There's a reason why the original Game Boy is considered a 4th generation system despite being less powerful than the NES. This is because it marked the start of a new console (and handheld) lifecycle.



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Cobretti2 said:
Ruler said:

Exactley, this

LOL - by that theory Wii U is generationless because I can play NES SNES N64 Gamecube Wii gameson it

Then you need to be taught what i t means to be backwards compatible. 

cab you play wiiU? games on the wii/GameCube/SNES/nes?

Yh, didn't think so.....



Shadow1980 said:

The problem with that is that there's no guarantee that continuous spec upgrades have any more capacity than other hardware revisions to keep a platform going indefinitely. A console's sales life typically follows a roughly bell-shaped curve, with a period of growth after launch, a period of peak sales, and finally a terminal decline phase where sales irreversibly diminish. It's that decline phase that prompts companies to release next-gen hardware. The console cycle is literally a cycle, similar to the tides except with sales.

We've had hardware upgrades before, whether it was in the form of boosts to the specs or in the form of accessories that offer new capabilities, but they all failed to stop the inevitable post-peak decline in sales and had to be replaced by something that was a true generational leap. You can only squeeze so much out of an existing platform before a new one needs to come out to replace it.

I see your point. I do feel things have changed though. 

Back then, generational leaps were defiened by truly big obvious things. Like going from 2D to 3D. Or from SD to HD. Now we simply don't have that anymore. The difference between a $300 console and a $3000 gaming rig basically comes down to higher rez, higher framerates, faster loading....etc. 



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Shadow1980 said:
Intrinsic said:

 

And if consoles become hardware agnostic like how PC stuff is, then like the PC we will cease to have "generations" in the console space. Which I think is what this is all really about.

I doubt that consoles will become "hardware agnostic." The current paradigm has worked quite well and there's no reason to change it.

Why sell 100M consoles. then toss all that away and start all over again investing billions in R&D and marketing when you can spend a fraction of that cost and just iterate on the hardware and keep going and selling to the exact same install base. 

The problem with that is that there's no guarantee that continuous spec upgrades have any more capacity than other hardware revisions to keep a platform going indefinitely. A console's sales life typically follows a roughly bell-shaped curve, with a period of growth after launch, a period of peak sales, and finally a terminal decline phase where sales irreversibly diminish. It's that decline phase that prompts companies to release next-gen hardware. The console cycle is literally a cycle, similar to the tides except with sales.

We've had hardware upgrades before, whether it was in the form of boosts to the specs or in the form of accessories that offer new capabilities, but they all failed to stop the inevitable post-peak decline in sales and had to be replaced by something that was a true generational leap. You can only squeeze so much out of an existing platform before a new one needs to come out to replace it.

In fact, every time there has been a hardware upgrade, we saw a temporary increase in sales in the first few months that follow, and then sales dropped back to the same decline the console experiences before the introduction of the ugraded console. It has never done anything to improve long-term sales.



Shadow1980 said:

I assume you're talking about diminishing returns. While this generation doesn't seem as big of a jump as that from the sixth to seventh generations, which in turn wasn't quite as pronounced as that from the fifth to the sixth, I've been quite surprised by some of what I've seen. Going back and playing some old 360 games, especially earlier ones, and then playing something like Driveclub, The Order, or Battlefront, or just seeing the footage for Uncharted 4, and I'm amazed by how much better things can look this generation when the hardware is properly leveraged. I knew at least one or two people who thought that last generation was going to be the last because there was no possible way games could look any better, yet here we are. There's still much than can be done to advance the boundaries of what games can do both graphically and in other areas. Better and more realistic lighting and animation, more sophisticated physics, better AI, better level-of-detail techniques to reduce or eliminate conspicuous "pop-in," and doing all these things at a stable framerate (likely a 60fps target given increasing demand among console gamers for said framerate) and perhaps even at a native 4K resolution. It's going to take very substantial leaps in computing power for "diminishing returns" to get to the point where there simply isn't anything more they can do to make things look any better.

If the rumored specs on the Neo are true, then it's really nothing more than the exact same core components as the base PS4, just souped-up (~30% increased to CPU clock speed, ~24% increase to RAM speed, and a boosted GPU of the same model). The most that's going to do is offer faster and/or stabler framerates without sacrificing visual details and with the ability to have everything run at a native 1080p. A nice improvement to be sure, but not generational. While that might entice quite a few people, I have serious doubts that it or future upgrades are enough to sustain healthy PS4 sales indefinitely. In fact, I doubt they'll be able to keep this generation of PlayStation lasting any longer than the previous. Also, there's still tons of room for true generational shifts in console power, and we're not going to get that with a PS4 Neo or PS4 Trinity or whatever. Eventually, Sony is going to have to release the PlayStation 5.

I am not saying, nor do I think that nohing more can be done.... I am just saying that nothing more can be done that warrants a complete generational shift. 

Let's look at this properly. Let's look at where fabrication processes will be in say another 4-5yrs. If we are lucky, then we will be talking about mainstream 7/10nm fabrication. That basically means you can cram around 80-120CU in a GPU. that's basically having a GPU that's 6 times more powerful than whats in a PS4 today if you are trying to sell a box that costs no more than $400. 

Along with all the stuff that is likely to improve.... you are still looking at hardware that at best will only marginally run games at 4k@30fps considering what games are likely to be then. and maybe native VR games at 1080p@120fps. There will no doubt be other hardware improvements like RAM types, memory bandwidth, io types....etc. But those has more to do with efficiency than pure performance. 

All I just described will give you a much better looking U4 running at 4k@30fps stable; but not much else. 

Now look at it from the platform holder perspective. Is it worth throwing away a 100M strong install base just to make hardware whose games can still be played on the outgoing console but at lower specs? If you were a hardware manufacturer and you knew that even if you made the next box 10 times more powerful.... at the end of the day it will amount to nothing more than higher textures, higher resolution, more stable/higher framrate....etc would you throw away your already 100M insatll base? 

When you could just make a more powerful box and still sell the exact same games to everyone. 

That's what I think is happenning now. 

There are teams of people at Sony or MS that work all these things out. That are paid to think 10years ahead. And if you put yourself in their shoes and look at what's happening in the industry now, you will see where I'm coming from too. 

in previous gens there will be hardware that will come out and put everything else before it to shame. And that's usually cause it's adopted this new shift in tech that just makes things impossible to do without it. Now? we can just look at the PC and see what hardware 8 times more powerful can do. We can extrapolate and see what hardware needs to be to do certain other things. All these considered, I think they also see that the smartest thing to do is stop the generational thing and start making incremental upgrades to the hardware which adds new features or performance but also doesn't risk losing an already established user base. 



I guess it depends on timing for me

Although, I don't think generations matter, they are only to show that it's a new product or product-line. People obviously like grouping the consoles into one for comparison.

I count the PS4K as in the 4th gen of PS. If we must group it somewhere for whatever reason, I say it's time based.

If PS4K, XB1+, and NX all release around the same time, I don't see why it wouldn't be a new gen for comparison reasons..



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Shadow1980 said:
Intrinsic said:

I am not saying, nor do I think that nohing more can be done.... I am just saying that nothing more can be done that warrants a complete generational shift.

So basically what you're saying is that it's the tech itself that's the problem, that it's running into a wall that might not be possible to scale over anytime soon and certainly not within the next ~5 years, and that the best we can hope for is small improvements every 2-3 years instead of big improvements every 5-6 years?

It's counter intuitive. If we're hitting a wall (we are), if the differences in hardware performance arn't as noticable than before (it isn't), then wouldn't this mean the hardware would need to be upgraded less, not more? Why do we need a more powerful console ever 2-3 years instead over a leap every 5-6 years if the difference between 2-3 years is going to be even harder to notice?



Shadow1980 said:
Intrinsic said:

I am not saying, nor do I think that nohing more can be done.... I am just saying that nothing more can be done that warrants a complete generational shift.

So basically what you're saying is that it's the tech itself that's the problem, that it's running into a wall that might not be possible to scale over anytime soon and certainly not within the next ~5 years, and that the best we can hope for is small improvements every 2-3 years instead of big improvements every 5-6 years?

yes that's what I'm saying. 

but to elaborate further:

I'm saying that in the next 10yrs, the tech will not be so much better that it will put what we have now to shame. The tech will improve, and it will get easier to cram more into a console sized chip at a console based price point. But those improvements, regardless of how big and good, will not result in what's typically regaed Ed as a generational leap in IQ.

It's like looking at a 1080p smartphone and a 4k smartphone. Everything still looks the same, but "they" tell you one is sharper. It is, but not obviously so. 

look at the PS3. With all of 470MB of RAM available to it and a GPU that is basically equivalent to having 4CUs. It was still able to run destiny, MGS5...etc respectably. The PS4 will it's "generational" power lrap over it is not outrightly able to put it to shame. 

If anyone knows anything about how games are made and run, then they would know that you don't need 32GB of RAM to make a game run smoothly. You can get the same game running just fine with 8-16GB. 

There will be improvements. but none that will be as night and day as we had between the PS2>PS3 era. so a box in 10yrs may very well be able to run games at 4k@60fps. but those games will still run just fine on a box designed to handle 1080p@30fps or 720p@60fps.