curl-6 said:
This.
One of Nintendo's biggest problems at the moment is that like 95% of their output is E-rated cartoon fare.
Most gamers today demand more than that. Nintendo needs to make their own equivalents to stuff like Uncharted, The Last of Us, Gears of War, etc.
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Ehhhh...
This is now really accurate to what the thread is asking. Like everything you said is true, but that's not what the thread is asking. You're talking about new franchises, and the thread is talking about existing ones.
Unless you're saying that their existing franchises need to be like Uncharted, The Last of Us, Gears of War, etc. Then that's obviously wrong, but I don't think you are.
Adding those new western franchises won't do anything for their existing IP. The problem with their existing IP is that Nintendo is heinously fucking cheap with them. If Nintendo treated a Pokemon release the way Rockstar treated GTA V, Pokemon would easily do those kinds of numbers, but they don't. If Nintendo treated Zelda the way Disney treated Frozen, it could easily sell Fallout 4 numbers, but they don't and likely won't with Zelda U. Nintendo are so goddamn cheap when it comes to the production of their franchises, and it comes through in the end product.
When Disney localized Ghibli movies, they'd hire top tier actors and writers. When making Other M, they had Sakomoto write the script and hired a no-name. Nintendo should be doing what Disney is doing. They're Nin-fucking-tendo. Nintendo is supposed to be the Disney of gaming, but it's so frustrating the ways in which they don't act like it. I thought Galaxy was a push in the right direction, and then Galaxy 2 proved me wrong. I'd love to believe that Nintendo is gearing Retro up to make Nintendo's Uncharted, but you know why I know that'll never happen? Nintendo's to fucking cheap to do it. You know why Nintendo won't do what Square did and buy a 3rd party studio/collection of IP up to make up for their gap in market appeal? Because they're too fucking cheap to. Disney bought Marvel and prospered. You know why Nintendo won't buy Capcom and do the same when they could and should? Because they will never spend the kind of money necessary to make that purchase worthwhile. Not just the acquisition, but actually funding the games afterwards in a big, AAA way.
And let me clarify: when I say cheap, I mean the experiences feel cheap. They feel like they were made on a strict budget. When Nintendo releases a Zelda game with no VA and looping animations, it's not charming anymore. It looks cheap. If Zelda U has no VA, it's not going to do as well, because it's going to come off as a cheap-ass game compared to what's out today. When Nintendo let's Retro make another 2D platformers instead of a big budget AAA game, they come off as cheap. When Nintendo makes all of their products feel like fisherprice toys when everyone else is designing their products to look premium, they come off as cheap. When the first trailer for a new Star Fox comes out and it looks like it hasn't progressed a day since the N64 era, Nintendo looks cheap. When Nintendo tells its audience that Federation Force is their next Metroid game, spin off or not, they look cheap. And when all you're known for is making cheap looking games on cheap looking systems, eventually people are going to go towards the more premium experiences. And again, it has nothing to do with their games being aimed at children. Disney made Frozen, Tangled, Inside Out, Big Hero 6, and Brave in the last 5 years or so and NONE of them look or feel like cheap experiences. Turning Chibi-Robo into some throwaway 2D platfomer when it could have easily been this Pixar-esque 3D adventure game with a plot and a purpose and a message high quality animation and good writers and a voice acting team comes off as cheap. Looking at an IP like Chibi-Robo and thinking that putting that much time, effort, marketing, and recourses into it because it might be "too niche" looks fucking cheap. It's not too niche, Nintendo. You're just being too cheap to give it the tools necessary to appeal to a mainstream audience. When Gardians of the Galaxy came out, Disney marketed that shit like it was the second coming of Christ and put money into making sure it really was the second coming of Christ. Nobody gave a shit about that IP until Disney decided to. Nobody will give a shit about Nintendo's IP until Nintendo starts to, and more than they have with anything this gen.
Say what you want about Destiny, I sure have, but it doesn't look or feel like a cheap game. Guess what? The thing sold tens of millions. Like people look at XY as some big success because it sold 10m+ units on 3DS. There is a possible future where a mainline Pokemon game could do 35m+ on a single dedicated gaming device just like the originals did on the Gameboy, but it doesn't, because Nintendo is so fucking cheap with their games. It wasn't as much of an issue before as they could blame those shortcomings on lack of tech, but the alibi doesn't hold up anymore. It's just cheap now. It just looks cheap. And it shows when they don't cheap out. Mario Kart 8 didn't come off as cheap. Smash didn't either. Everything else does to some extent.
Woah.
Sorry, just had to get that off my chest lmao didn't mean to air that out on you. That wasn't directed at you at all lmao just so frustrated with Nintendo software-wise the past two gens.