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Star Fox: Zero content

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Peh said:
I hope that I don't see the credits roll after 2 hours of gameplay.

That's literally been clear from the beginning.

Star Fox: Zero - 10/10.



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No Aquas? : (



Peh said:
I hope that I don't see the credits roll after 2 hours of gameplay.

It's a rail shooter, and almost certainly a high score game.

O-D-C said:
No Aquas? : (

See? Nintendo does listen to fans!



Looking the trailers, the content in planets is vastly superior than the 64. Judge the content only by the nunber of planets will only give the wrong idea. Some of you should wait the game releases and watch some gameplays videos before posting, your bashing towards this game is completely unsubstantial



 

 

We reap what we sow

noname2200 said:
O-D-C said:
No Aquas? : (

See? Nintendo does listen to fans!

I think they could improve this planet, if they released in this game. But it would require a lot of work, because Aqua sucks really hard



 

 

We reap what we sow

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Shadow1980 said:
Hm. SF64 had 15 levels. I wonder if there's more that are just being kept secret. Those 15 levels in SF64 combined with the branching paths made for a lot of different possible routes to get from Corneria to Venom (did anyone ever figure out exactly how many possible routes there were?). While Corneria and Venom are obviously mandatory, cutting the intermediary planets from 13 to 9 will almost certainly reduce the number of possible paths to Venom by a good amount. If there's still 7 levels you have to play to get to the end the game will be just as long as SF64, but the reduced number of levels and thus the reduced number of routes could impact replay value.

I did a count almost 20 years ago. If I remember correctly, there are 25 possible routes. But I never considered that good replay value because the first stage was always going to be Corneria and the last one Venom (although there existed two versions of Venom). To expand on that, Shadow the Hedgehog is also a short game (I think six levels per playthrough) with branching paths and a lot more possible routes (I think over 100). That sounds nice on paper, but the first level is always the same. Furthermore, before too long you have to replay a lot of the same levels to finally see one new one. The original Star Fox game on the SNES had three main routes and the black holes added another two or three options to take a different route from start to finish. The lower number of routes isn't a drawback because all of them have quite a distinct feel to them.

If you swap out Fortuna for Katina in Star Fox 64, you get a different route from start to finish. But that's not really exciting.



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Porcupine_I said:
Zero content? Now that sounds disappointing.

*ba dum tsh*



noname2200 said:
Peh said:
I hope that I don't see the credits roll after 2 hours of gameplay.

It's a rail shooter, and almost certainly a high score game.

O-D-C said:
No Aquas? : (

See? Nintendo does listen to fans!

 

And that's what worries me. I would rather have a game like Kid Icarus: Uprising. Still gonna wait for reviews, game lenght and content. Probably will skip it.

Edit: How do I get the quoting box into a correct position.. just look at it... wth?



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I screamed at the title a bit...



Einsam_Delphin said:
Less content than Starfox 64, a 20 year old game, though we knew that already. Sorry but this game is near Ultra Smash tier.

Game's not out yet but you're speaking of it in the present tense. I'd suggest taking a wait-and-see approach.