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Forums - Sony Discussion - Why did the Little Big Planet series die?....

Because its shovelware.



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Netty said:
-The mechanics/feel just aren't very good compared to many other platformers. The jumping and overall movement has always felt very soft and not tight like a good platformer. 

This has been fixed, at least as of #3. I really wanted the campaign to go a lot longer because the gameplay is good enough to warrant it.



I'm shit at designing levels and tried and gave up, but I bought the first 2 simply because I knew they had a good sp campaign that was a decent length. LBP3 from what I heard has a small campaign compared to the others and has more of a co-op focus. That's what stopped me buying the game in the end.



naruball said:

 

Didn't most of them sell around 1m? How where they more popular than LBP especially since they're not very relevant today? Jak and Daxter didn't even make the ps3 era and Ratchet and Clank sold around 1m. Plus, like you said, they both used weapons.

Cute platform games are dead, unless they feauture a NInty chracter that Ninty fans will buy anyway.



 

Jak and daxter sold 3.6m according to this website. Subsequent installments sold less cause "guns" and lost the colorfulness. The series ended because "naughty dog". Same thing that happened with crash.

"cute" platformers are not dead. Its the predominance of brown and grey in art style that fails to appeal to its targeted audience.

Make a goregeus, colourful and with great landscapes platformer and i'm sure it would sell alot.



Nem said:
naruball said:

Didn't most of them sell around 1m? How where they more popular than LBP especially since they're not very relevant today? Jak and Daxter didn't even make the ps3 era and Ratchet and Clank sold around 1m. Plus, like you said, they both used weapons.

Cute platform games are dead, unless they feauture a NInty chracter that Ninty fans will buy anyway.



 

Jak and daxter sold 3.6m according to this website. Subsequent installments sold less cause "guns" and lost the colorfulness. The series ended because "naughty dog". Same thing that happened with crash.

"cute" platformers are not dead. Its the predominance of brown and grey in art style that fails to appeal to its targeted audience.

Make a goregeus, colourful and with great landscapes platformer and i'm sure it would sell alot.

 

How do you explain Ratchet's decline in sales? You can't blame it on "guns", because Ratchet had guns from the first entry. You also certainly can't blame it on it losing it's colourfulness, because, well, it hasn't, yet each mainline entry sold less than the previous one. Also Sly Cooper, Sly 4 was a gorgeous, colorful (no guns either) platformer, and had great landscapes and was generally a blast to play, yet it bombed.



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RolStoppable said:
Teeqoz said:

How do you explain Ratchet's decline in sales? You can't blame it on "guns", because Ratchet had guns from the first entry. You also certainly can't blame it on it losing it's colourfulness, because, well, it hasn't, yet each mainline entry sold less than the previous one. Also Sly Cooper, Sly 4 was a gorgeous, colorful (no guns either) platformer, and had great landscapes and was generally a blast to play, yet it bombed.

Just swap LBP in the below post with R&C and SC.

RolStoppable said:
LittleBigPlanet failed to grow up with its audience.

 

Hahaha

Hard at work to gain popularity before the wildcard rounds I see

But honestly, it really pains me to see all these great franchises get lacklustre sales. I really hope the upcoming R&C can revitalize the franchise, because, well, it's my favourite franchise and it would suck if Sony were to kill it off :-/

As for Sly Cooper, I think it's already too late. RIP my second favourite franchise



Teeqoz said:
Nem said:

 

Jak and daxter sold 3.6m according to this website. Subsequent installments sold less cause "guns" and lost the colorfulness. The series ended because "naughty dog". Same thing that happened with crash.

"cute" platformers are not dead. Its the predominance of brown and grey in art style that fails to appeal to its targeted audience.

Make a goregeus, colourful and with great landscapes platformer and i'm sure it would sell alot.

 

How do you explain Ratchet's decline in sales? You can't blame it on "guns", because Ratchet had guns from the first entry. You also certainly can't blame it on it losing it's colourfulness, because, well, it hasn't, yet each mainline entry sold less than the previous one. Also Sly Cooper, Sly 4 was a gorgeous, colorful (no guns either) platformer, and had great landscapes and was generally a blast to play, yet it bombed.

Yup. Since the ps3/xb360/wii era, platformers (without Ninty chracters) have not done well at all. They are simply past their prime. It's not LBP being bad or anything, it's gamers not having an interest in them. LBP was the last sales success in the genre.

 

 





I didn't know that the Little Big Planet series have died. I swear, some of the topic titles on this site are just pure click-bait. OP maybe you want to get some common sense and ..... change the title.



It should be a once per generation game. LBP2 didn't leave enough time between it and the first.

LBP3 should have been built from the ground up for the PS4 and been just as ambitious as the original.



I never cared for LBP but if Media Molecule want the game to die to focus their attention in new games, what is wrong with that?

Same case with Naughty dog. Suposedly Uncharted 4 will be the last, the game is in the peak of its popularity, will sell tons and tons of copies and will make mountains of cash, why end it? Because they want to focus their attention in other stuff.

Thats the thing that i respect the most from most Sony studios. They let franchises die.

Sometimes diying is a good thing in this business.