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Why are reviewers putting so much emphasis on story rather than gameplay/replayability?

Forums - Gaming Discussion - Why are reviewers putting so much emphasis on story rather than gameplay/replayability?

Hard truth is the majority of gamers aren't very capable in the gameplay department compared to what developers would be able to produce. And I disagree with the OP about games supposed to be fun. Fun can mean so many different things so I don't think it is a fitting term about what video games at heart are. Fun is at the center of the video game market but challenge/(possibility to fail) is the true core of video games itself or any game.



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Wait, since when did reviewers focus solely on story?

Yeah story is still important, especially in narrative type games, but I'm pretty sure that they always look at gameplay separately from the story.



Snoopy said:

I thought the biggest reason we play video games for the majority is for the gameplay and not the story. I don't mind a good story, but seems games that have an average story while having great gameplay and replayability get shitted on. Nintendo seems to be on the worse end of this to be honest. Nintendo games are about pure fun and yet everyone seems to give it lower reviews because of sparse story. I can understand if the story is innapropriate, but if the gameplay and replability is there and the rest of the game is average it deserves a great review by default because it succedds at suceceeds what being a video game is all about. FUN.


You do realize that this isn't actually a thing that's happening, right?

Super Mario 3D World - 93

Rocket League - 85

Super Smash Bros. - 92

Mario Kart - 88

Resogun - 84

On top of that, you're way off base about how important a story can be to a game. But please, go on.



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It's because they're trying to make games like movies. Probably as a way to help ensure that video game movies suck less in the future. Key word "less". As long as Uwe Boll still breathes we've still got a problem.



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Normchacho said:
Snoopy said:

I thought the biggest reason we play video games for the majority is for the gameplay and not the story. I don't mind a good story, but seems games that have an average story while having great gameplay and replayability get shitted on. Nintendo seems to be on the worse end of this to be honest. Nintendo games are about pure fun and yet everyone seems to give it lower reviews because of sparse story. I can understand if the story is innapropriate, but if the gameplay and replability is there and the rest of the game is average it deserves a great review by default because it succedds at suceceeds what being a video game is all about. FUN.


You do realize that this isn't actually a thing that's happening, right?

Super Mario 3D World - 93

Rocket League - 85

Super Smash Bros. - 92

Mario Kart - 88

Resogun - 84

On top of that, you're way off base about how important a story can be to a game. But please, go on.


Yet games like gone home gets a fucking 86 for being a walking simulator with a decent story. WTF is with that. 



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Story should affect the score but I agree it should not tank the overall score since Gameplay and visuals (including FPS) would and should affect the score more.



    

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DakonBlackblade said:

The bigest reason I play videogames is because it's a whole package. Games evolved and story is a big part of them now, there are plenty of games out there that are pure gameplay (Marios and such) and they have theyre space (and generaly review well) but we moved past the days that that was enought. Gamers are also older and therefore apreciate a story way more than they did on the infancy of the industry.

Bottom line is, if it werent important ppl wouldnt be giving as much atention to it as they do, so story matter.

This.

And to the OP.  Could you please define what is "fun"?  

Why do you think people play games like Until Dawn, Walking Dead, Beyond two souls, etc? It's because TO THEM those games are fun to play.

Now I'm going to give you my personal example: I have never been able to find fun in 2D platformer games (or at least not enough to finish them. I can play 1 or 2 hours).  And usually the platforming sections in any game are my least favorite parts in said games.  But I understand that they have their space and that there are pleny of people who enjoy them.   

In the end what I'm trying to say here is that "fun" is really subjective to each individual.



Gameplay as well as key bindings in controller has become standard. In cover based shooters we know what to expect. So they are focusing on story which is still evolving and keeps us engaged in the game.



Snoopy said:
Normchacho said:


You do realize that this isn't actually a thing that's happening, right?

Super Mario 3D World - 93

Rocket League - 85

Super Smash Bros. - 92

Mario Kart - 88

Resogun - 84

On top of that, you're way off base about how important a story can be to a game. But please, go on.


Yet games like gone home gets a fucking 86 for being a walking simulator with a decent story. WTF is with that. 

First off, a good chunk of Gone Home revolves around it's exploration and discovery.

But beyond that, it doesn't matter why someone enjoys a game, as long as they enjoy it. If someone plays a game, and they find themselves really immersed in the world and story that the developer has created, that game deserves a great score.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Gameplay is more important than story imo.