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Forums - Nintendo Discussion - Should Nintendo release a Mario player app on phones and tablets.?

FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
Platina said:
So you can either buy the Wii U game for $60-70 (depending on region)
when you can buy a mobile version for just $5? This would for sure harm Wii U sales, if anything...


This

It's not the same..

Pretty big part of Mario Maker is... "Maker"

A mobile app (not version of mario maker) that can play the levels.. is no where near "the full experience"

(and I dont know how they would price it :) 5$ was just an examble)

Another pretty big part of Super Mario Maker is that its a game that you actually play.

Its at least half the experience.

First.. :) :) this is Mario Maker.. no matter how you spin it.. "maker" is the biggest part  :)

But OK.. Lets say they did give acces to all levels like the WiiU version.. And they not hold back skins and other things people should have to unlock/pay for..

It's still a "mobile game"  You do not argue that mobile and homeconsoles offer the same.. ?

First...: this is Super Mario Maker if really want want to start getting technical about it. No one is buying this game just to make stages and put it away. No spins, no twist. This is the reality. The name of the game doesn't mean that's the full game.

 

Secondly, your question is baiting for an answer, and honestly its not clear what you're asking with how you're writing it. I will tell what I am arguing:

This game should not be on mobile. Especially for the reasons you have said. It would canabalize the sales of the game that was created. 

I'm just saing that you cant compare a mobile version of a game to a homeconsole counterpart.. 

And that "this game" would not be on mobile.. If there was a mobile app that could play the stages made on WiiU..

(and we don't no etiher if other things than the "maker" element would be missing from such an app (could also be missing the WiiU skin.. or other)

Look, I'm gonna say this again: Making a stage isn't the actual game. That's why you're not asking to make stages on mobile and play them on the Wii U. Because you absolutely know that a huge selling point is playing user created stages.

If you really want to ask for user created stages from the Wii U because its "not really the game" you might as well as for NSMBU for mobile because its not really a game either...

And im gonna say (again :) that playing the same level on a mobile and WiiU is not the same experince.. (I hope offcourse its good.. but it can never be like playng the full game.. on WiiU/TV

But lets agree.. to disagree on this one..:)  And go back to the qustion that you raise..

If playing Mario on smartphone is very good (like you say) and we know that this game is very well received.. how big could it be..

Would it make sense for Nintendo to do it.. I mean good press and pr is worth some.. and we know that some of the best mobile games a downloaded by the many millions.. and earning a lot of money.. even so they are free to play for most

(and what would "many millions" players.. playing a gimpet down version.. of levels they know other have made on wiiu.. Mean for the sales)

I love how this site let's you quote what said. You see what's highlighted? Yeah I never said this, and I never will. What I did say ealier was that you were baiting me for a certain type of answer, and I simply decided to tell you what I was arguing then. 

This is starting to get tiresome so I'm done arguing .



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Dravenet7 said:
FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
FromDK said:
Dravenet7 said:
Platina said:
So you can either buy the Wii U game for $60-70 (depending on region)
when you can buy a mobile version for just $5? This would for sure harm Wii U sales, if anything...


This

It's not the same..

Pretty big part of Mario Maker is... "Maker"

A mobile app (not version of mario maker) that can play the levels.. is no where near "the full experience"

(and I dont know how they would price it :) 5$ was just an examble)

Another pretty big part of Super Mario Maker is that its a game that you actually play.

Its at least half the experience.

First.. :) :) this is Mario Maker.. no matter how you spin it.. "maker" is the biggest part  :)

But OK.. Lets say they did give acces to all levels like the WiiU version.. And they not hold back skins and other things people should have to unlock/pay for..

It's still a "mobile game"  You do not argue that mobile and homeconsoles offer the same.. ?

First...: this is Super Mario Maker if really want want to start getting technical about it. No one is buying this game just to make stages and put it away. No spins, no twist. This is the reality. The name of the game doesn't mean that's the full game.

 

Secondly, your question is baiting for an answer, and honestly its not clear what you're asking with how you're writing it. I will tell what I am arguing:

This game should not be on mobile. Especially for the reasons you have said. It would canabalize the sales of the game that was created. 

I'm just saing that you cant compare a mobile version of a game to a homeconsole counterpart.. 

And that "this game" would not be on mobile.. If there was a mobile app that could play the stages made on WiiU..

(and we don't no etiher if other things than the "maker" element would be missing from such an app (could also be missing the WiiU skin.. or other)

Look, I'm gonna say this again: Making a stage isn't the actual game. That's why you're not asking to make stages on mobile and play them on the Wii U. Because you absolutely know that a huge selling point is playing user created stages.

If you really want to ask for user created stages from the Wii U because its "not really the game" you might as well as for NSMBU for mobile because its not really a game either...

And im gonna say (again :) that playing the same level on a mobile and WiiU is not the same experince.. (I hope offcourse its good.. but it can never be like playng the full game.. on WiiU/TV

But lets agree.. to disagree on this one..:)  And go back to the qustion that you raise..

If playing Mario on smartphone is very good (like you say) and we know that this game is very well received.. how big could it be..

Would it make sense for Nintendo to do it.. I mean good press and pr is worth some.. and we know that some of the best mobile games a downloaded by the many millions.. and earning a lot of money.. even so they are free to play for most

(and what would "many millions" players.. playing a gimpet down version.. of levels they know other have made on wiiu.. Mean for the sales)

I love how this site let's you quote what said. You see what's highlighted? Yeah I never said this, and I never will. What I did say ealier was that you were baiting me for a certain type of answer, and I simply decided to tell you what I was arguing then. 

This is starting to get tiresome so I'm done arguing .

You did.. you just dont realice..

And you wont answer the 2-3 questions i ask..

So I'm also done :)..



HoloDust said:
Baalzamon said:
I honestly don't feel like it would be that good of an experience. Between the screen being too small, and the controls being difficult to emulate (without making the screen even smaller), I feel like it would push away from the usual experience that Mario provides, and actually provide a false picture that Mario isn't as fun as it used to be.


Actually, I think if they make something for tablets that might work quite well - there are platforming games on tablets that work really well with standard controls, even if it's touch screen.

For example, I'm currently playing Leo's Fortune, and honestly, I don't think game would be any better if I had real controller in hands:

 

Of course, bigger question is would it be profitable to do it, given that they would have trouble selling it for more than 1/6-1/5 of usual console price.

With tablet games like this, I would agree you can provide the proper experience. But can you release a game to only tablets? My understanding is phones could (and would) still download the game. The reality is...Super Mario Maker (for instance), can, and is played on a tablet (granted it is more a modified tablet/controller), but I really don't think I would enjoy it on a phone.



Money can't buy happiness. Just video games, which make me happy.

Baalzamon said:
HoloDust said:


Actually, I think if they make something for tablets that might work quite well - there are platforming games on tablets that work really well with standard controls, even if it's touch screen.

For example, I'm currently playing Leo's Fortune, and honestly, I don't think game would be any better if I had real controller in hands:

 

Of course, bigger question is would it be profitable to do it, given that they would have trouble selling it for more than 1/6-1/5 of usual console price.

With tablet games like this, I would agree you can provide the proper experience. But can you release a game to only tablets? My understanding is phones could (and would) still download the game. The reality is...Super Mario Maker (for instance), can, and is played on a tablet (granted it is more a modified tablet/controller), but I really don't think I would enjoy it on a phone.

Not sure how it's regulated on Play Store, but I'm fairly certain you can release iPad only game and skip iPhones - though, given how modern smartphones tend to grow in size evey new iteration, I think that even currently, releasing platformers on phones as well is viable.