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Forums - PC Discussion - Starcraft II devs revert only good change since the original game

Scisca said:
I think it's a good decision.

Terrans need to keep on dropping mules on their own, Protoss have to remember to Chronoboost stuff, so why should the Zerg get a free pass when it comes to macro? The OP seems to be coming from a rather ignorant point of view, ignoring the thing that's most important and holy in SC2 - balance. Every race has one burden in the macro that it has to control constantly to keep up. Give me one reason why Zerg should get a free pass?

I was referring to all three macro mechanics for this thread, I just wanted to highlight the absurd justification for the inject revert in particular. Mule should be removed and chrono should be automated. (The weird hybrid they have for chrono now is actually worse than HOTS in terms of mind-space and clicks)



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Seems like the real problem is the lack of fun custom matches for people who don't want to play the main multiplayer mode. Just like how Mario Kart 8 doesn't have decent stages for balloon battle and lacks bob-omb blast and Sunshine/Star stealing mode.



t3mporary_126 said:
Seems like the real problem is the lack of fun custom matches for people who don't want to play the main multiplayer mode. Just like how Mario Kart 8 doesn't have decent stages for balloon battle and lacks bob-omb blast and Sunshine/Star stealing mode.


The amount of arcade games is insane...



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

Soleron said:
Scisca said:
I think it's a good decision.

Terrans need to keep on dropping mules on their own, Protoss have to remember to Chronoboost stuff, so why should the Zerg get a free pass when it comes to macro? The OP seems to be coming from a rather ignorant point of view, ignoring the thing that's most important and holy in SC2 - balance. Every race has one burden in the macro that it has to control constantly to keep up. Give me one reason why Zerg should get a free pass?

I was referring to all three macro mechanics for this thread, I just wanted to highlight the absurd justification for the inject revert in particular. Mule should be removed and chrono should be automated. (The weird hybrid they have for chrono now is actually worse than HOTS in terms of mind-space and clicks)


Mules can't be outright removed without a lot of tweaking, because Terran needs the mineral boost mules give in order to properly play bio. And I don't even know what automated chronoboost means.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

Good, there's still hope for this game. If you can't handle macro, go play DOTA.



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Killy_Vorkosigan said:
That's exactly what I thought out after a few seconds of playing SC2.

Really pissed off they made it for hardcore players and not for the average gamer. Now the franchise is dead, but for a few clicking frenzy pro players.


Ironically, Korean SC2 community is positively furious over Blizzard bringing back the Macro. From Code S to Bronze, they all want it gone. Completely Gone.

And I agree, just as they said - Macro element in strategy game is a design error. Not only it makes an arbitary difficulty cliff that stops new player deadhalt, but it also stops many aging professionals from continue developing new strategy as it tilts game's focus into base management, not grand strategy.

Considering that SC2's action ends even faster than SC1's, Macro pushed already borderline boring game to even worse state, combined with increasing demand of unit micro control.

Though, even if they fix this problem now, It is too late for Starcraft franchise to make a huge comeback in E-sport scene...



This is why i dont buy blizzard games anymore and dont play starcraft. Blizz doesnt even know what they want, the constant changes and why we even needed 3 starcraft 2s in the first place? it seperated the community, sc2 is pretty much dead now.

I much rather play bloodnorne over diablo 3 or starcraft 2 both broken games



Soleron said:
Scisca said:
I think it's a good decision.

Terrans need to keep on dropping mules on their own, Protoss have to remember to Chronoboost stuff, so why should the Zerg get a free pass when it comes to macro? The OP seems to be coming from a rather ignorant point of view, ignoring the thing that's most important and holy in SC2 - balance. Every race has one burden in the macro that it has to control constantly to keep up. Give me one reason why Zerg should get a free pass?

I was referring to all three macro mechanics for this thread, I just wanted to highlight the absurd justification for the inject revert in particular. Mule should be removed and chrono should be automated. (The weird hybrid they have for chrono now is actually worse than HOTS in terms of mind-space and clicks)


Maybe you should just play a different game? Or only play the Archon mode? Starcraft needs great macro. Macro > micro. It's been the same since SC1 hit the market, deal with it. I love SC the way it is :)



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Scisca said:
Soleron said:

I was referring to all three macro mechanics for this thread, I just wanted to highlight the absurd justification for the inject revert in particular. Mule should be removed and chrono should be automated. (The weird hybrid they have for chrono now is actually worse than HOTS in terms of mind-space and clicks)


Maybe you should just play a different game? Or only play the Archon mode? Starcraft needs great macro. Macro > micro. It's been the same since SC1 hit the market, deal with it. I love SC the way it is :)


Just wondering, what unneccesary macro management did Blizzard include in Starcraft 1?



Good, SC2 is already dumbed down enough compared to the original.
You need these small things to help differentiate skills at high levels.