InnocentSin said:
Maraccuda said: +Great puzzle designs +Fully orchestrated music +More emotional story compared to others +Motion controls add a nice level of gameplay mechanics -Motion controls arent always solid -Not much to do outside of story -Lame overworld -Reuse of bosses was lame -Repetition of areas (and spirit world) was annoying -Small and restrictive world It is still a good game with some of the best puzzles in any Zelda game, but as far as Zelda games go this one was the most linear. |
As long as it's not a staright hallway like FFXIII, then I think I'll be fine with it.
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Hahaha not even close. But it is mostly 'go here, search for clues, find dungeon through puzzles, complete dungeon through puzzles, fight one of the few recycled bosses, repeat step 1'.
Rather than a linear walkfest it instead has linear formulaic design. Constent dungeons with no real down time or side quests.