JustBeingReal said:
What about limiting the effect on native lifeforms and respect of nature? Say you need to collect resources, but you have a set of ethics that dictates how much of an impact your actions have on the natives, so you make technology to collect the things you need, that looks and even behaves similarly to other animals. The Machines could be made by an Alien species, post-Human made AI or even directly made by Human survivors of a catastrophe and they respect that those other forms of life need to live on the land too and they don't want to effect the development of those other species, like our Tribal decendants anymore than needed. You're assuming that resource collection requires defense that can absolutely destroy any attacker, yet you're ignoring the glaringly obvious points that the motives of the Designers of said machine maker may not require ultra efficiency in all areas of The Machine's function. The fact the machines look the way they do and function how they do actually shows this makes the most sense. The Thunderjaw firing those explosive discs actually look more like they're meant to deter a potential attacker, hence why Aloy isn't killed in an instant, maybe that beast can use higher yields of explosives if needed. The Thunderjaw was also already partly damaged (this is clear from the Arrows in it, along with GG actually stating that's the case), maybe it was running low on fuel for it's arsenal and had to measure the threat level, didn't think Aloy was a major concern, but made mistakes, AI isn't going to be right 100% of the time, not when you can't plan for every variable in a situation within this kind of a world.
As for your Crossbow point, I'd like to point out that Aloy is a tribal level Human, she's also using a Bow and Arrow as her main distance weapon, she also has Melee weapons that suit her needs, which makes sense. I'm sure Guerrilla Games were inspired by Hunger Games in multiple ways, it is afterall one of the most popular movie series of modern times, but they also draw from many other sources of inspiration like Game of Thrones, Terminator (Sarah Connor and machines/AI), Alien (Ripley). The Aloy chatter thing is just Guerrilla's means to connect with the player, personally I think it works, don't think it would bother me to have Aloy talking to me as she explores the world, provided she doesn't keep saying the same things repeatedly within every minute of play time I'm cool if Guerrilla Games wants her to talk. |
Well, what I'm saying is that, IMO, that's about least effective way I can think of for harvesting/guarding from high-tech entity, even if there are limitations in place...but I'm quite certain they'll make some good story to justify why there are dinobots in game (other than obvious ones, of course).
Anyway, as I said, just ignore me on Horizon, game tech looks fantastic, they seem to have great art department on it, gameplay looks pretty good and fluid, my problem with it is that Sony decided for their first in-house WRPG to (from my point of view and for my taste) waste all of those on that particular setting.