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JustBeingReal said:
HoloDust said:


Well, what I'm saying is that, IMO, that's about least effective way I can think of for harvesting/guarding from high-tech entity,

From what we've seen The Machines aren't guarding from high tech entities (not in the demo anyway), they're guarding against low tech Humans, that use some Machine tech when they have access too it.

even if there are limitations in place...

See limitations created by the Creators of this tech actually puts some very hard limitations on how efficient you can make these devices, they can't just be big honking machines that scoop up tonnes of resources and there's also the possibility that the Creators only used Macro Scale technology, because they didn't want some nanoweapon, grey goo situation happening to the world, hence why they haven't released clouds of nanomachines to do the job and at that tech level they could probably just convert resources collected from underground into whatever they needed, they wouldn't even need The Machines in this form to get the resources they require.

Really making these kinds of animal like machine herds is about as efficient as you can get within those limitations, even micro-insect style collectors would probably be too fragile to fit the purpose.

but I'm quite certain they'll make some good story to justify why there are dinobots in game (other than obvious ones, of course).

Then we'll find out what Guerrilla's actually story is, so really we should just wait, without passing judgement until we know what it is.

Anyway, as I said, just ignore me on Horizon, game tech looks fantastic, they seem to have great art department on it, gameplay looks pretty good and fluid, my problem with it is that Sony decided for their first in-house WRPG to (from my point of view and for my taste) waste all of those on that particular setting.

The setting is actually about as appealing as you can get judging by how the community on the whole has judged it, I mean Horizon's regarded as game of the show at E3 this year, I know you're saying this is about your taste, but you have to think about how positively the game has been received by the community, it's clearly not a waste of a genre from where they're concerned.

Sony can always make more WRPGs in the future, depending on how well this sells, but given how The Witcher 3 is going I'd imagine we'll be seeing more games being made in this genre.

See reply bolded.

Actually, I meant as in high-tech entity that created those machines, whoever they are -  but apparently, you seem to think that whoever made them is obsessed with not disturbing balance so much that is willing to sacrifice a lot of resources on highly inefficient designs, both when it comes to harvesting and when it comes to fighting, given how easily they loose battles against primitive humans.

Anyway, it will be interesting to see actual story, maybe there's some GLaDOS alike personality behind it all, just of a tree-hugging-dino-fandom variety, and the whole Earth is her gigantic testing facility. Until then, we're having fun speculating.

As for setting and genre - actually, I was lamenting for quite some time over the fact that Sony is not getting into WRPGs, since, given how good some of their 1st parties are equipped for that, I believe they can make something that really stands out. But, even though I've been playing c/WRPGs for almost 30 years now, one of big 3 making this game is actually the only reason why I comment on it, otherwise I wouldn't give a damn (considering I didn't like what I saw), just like with tons of other games.

As for overall reception - yeah, I don't think this setting is anywhere near as appealing as it could be if Sony is targeting as wide as possible WRPG audience - there is a reason why fantasy settings are staple of c/WRPGs for almost 35 years now - not saying though that it should've been necessarily high or dark fantasy setting. However, it is indeed matter of personal preference in the end and this is almost as bad as it can get from my perspective.