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Forums - Sony Discussion - Horizon Zero Dawn: Technical Analysis

There's a couple of really good possible interpretation here. I think it's more about 'balance and respect' too.



 

The PS5 Exists. 


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Looks very good (and original), watching this one with anticipation :)



XBL: NathObeaN | PSN: NathObeaN | Steam: NathObeaN

Nintyfan90 said:
Intrinsic said:

so you have something against robots? dinosaurs? or both?

Point being made to you is that; the plot as is stands basically is telling us that we are in a world where "the old ones" (modern civilization) just seemed to vanish with the only evidence of their existence (as opposed to cave drawings) being modern buildings. And everywhere seems to be filled with robots that look like dinosaurs. 

If you can't find that in anyway interesting... well, I don't know. to exh his own. I have a sneaking suspicion though that whatever the plot of this game was, you would have had a problem with it. being that we know so little of the games plot and you still do. 

Or maybe I truly do find this just plain silly and not very interesting. Why do fans have to label everyone that dislikes something they do as an hater? Its rather silly to think someone cant just not find something interesting. Should I say whatever Guerilla presented, you would praise it to the heavans?

Nope you shouldn't. Cause I didn't buy KZ3 if that makes any sense to you. 

 

And I haven't labelled you anything. I just find it silly that you or anyone would label something as uninteresting and stupid when you know nothing about it. 

But tell you what, most here can understand constructive criticism, take this for instance "I am worried about how the story will turn out", not cause I know what will happen, but cause I know guerrilla. The can take a perfectly great plot and theme and just find a way to underdevelop it or make it cliché. They have done that with Killzone and I fear they may do that here. 

That's what you call constructive criticism and anyone that has played Killzone can relate with that. 

Then on the other hand most here can recognize trolling.  Like when you look at something that everyone seems to agree (including yourself) looks great, and even plays great from what we have seen, then write it off all based on something that you couldn't possibly know anything about cause such info has not been released. But what do I know, I could be mistaken



double post 



Nautilus said:
Certainly one of the best games of E3.Just want thing that i wanted to be different is the health.Wished that it was limited(a health bar of some sort), insted of regenarating life.It is better suited for those survival games/exploration games in my opinion


im pretty sure they said health doesnt regenerate automatically, and that you have to manually restore it. even though it kinda shows other wise in the trailer, maybe it was just for the announcement video. 



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Nintyfan90 said:
Normchacho said:
Nintyfan90 said:

Robot monsters is good narrative? Ok lol. Maybe I asked that question because I can't see any way at all about how robot monsters could pose a good story. It just plain comes off as corny to me.


That is because you lack imagination. It's really not hard to see a number of really interesting explainations to why they look and behave like living things.

Just because I don't share the same opinion as you on this doesn't mean I lack imagination. Some people need to seriously grow up, what you deem as artistic I may deem as corny.

a "nintyfan" critizises "corny" design ? now I've seen it all



JustBeingReal said:
HoloDust said:
Nintyfan90 said:
I truly don't understand the robotic monsters. Why would dinosaurs be robots?


Because Monster Hunter sells well and GG told that this is inspired by MH - their words: http://nichegamer.com/2015/06/guerrilla-games-horizon-zero-dawn-is-inspired-by-monster-hunter/

As for in-game explanation - yeah, I'm empty here, tbh, dinobots sound like incredibly silly idea to me, but so does a lot of other stuff in this game.

 

That's cool to know, it would be awesome if Horizon was able to be one of those rare Western games that can have a decent sized audience in Japan.

 

What's so silly about artificial machine life developing over 1000 years into something that looks like it fits in with nature?

It's logical evolution of various stages of tech into what we see.

The herd has a purpose, the Grazer are collecting a resource and the other machines support that and while there are big machines that standout from nature, they're just a part of every day life a bit over 1000 years from now as any other animal life is. The way this game is structured seems very believable within the framework of a far off in the future Earth.

There's nothing silly about AI, what is silly to me are dinobots.

There is no reason for anything artifical to fit the nature, whether you're AI or tech-level human you will use most efficient designs - that means collectors would be way more efficient than those deer-bots (or whatever they are) and guards would be certainly way more efficient than that rex-bot that is defeated by puny human with crossbow. (hint: any moving platform armed with even contemporary 20-30mm auto-cannons and machine guns would shread her to pieces)

So yeah, they are way too silly for me, apart from devs going "let's make Monster Hunter - now let's make some story so that monsters are robots".

But considering that I think there's also "now let's have crossbows, cause Katniss is cool, oh and we should really have that touchy-feely Lara Croft Reboot alike voice (with same level of yapping)", just ignore me - this game is so, so far away from what I thought would be Sony's first in-house WRPG. Honestly, when it comes to Horizon, just ignore me.



Lafiel said:
Nintyfan90 said:
Normchacho said:
Nintyfan90 said:

Robot monsters is good narrative? Ok lol. Maybe I asked that question because I can't see any way at all about how robot monsters could pose a good story. It just plain comes off as corny to me.

 



a "nintyfan" critizises "corny" design ? now I've seen it all


Let's petition GG to change robo Dinos into robot mushrooms



Is this the new "concern trolling"? Worrying after one trailer and no explanation from the devs (because it's a mystery that you're supposed to uncover while playing the game) if the games concept will make sense?



HoloDust said:
JustBeingReal said:
HoloDust said:
Nintyfan90 said:
I truly don't understand the robotic monsters. Why would dinosaurs be robots?


Because Monster Hunter sells well and GG told that this is inspired by MH - their words: http://nichegamer.com/2015/06/guerrilla-games-horizon-zero-dawn-is-inspired-by-monster-hunter/

As for in-game explanation - yeah, I'm empty here, tbh, dinobots sound like incredibly silly idea to me, but so does a lot of other stuff in this game.

 

That's cool to know, it would be awesome if Horizon was able to be one of those rare Western games that can have a decent sized audience in Japan.

 

What's so silly about artificial machine life developing over 1000 years into something that looks like it fits in with nature?

It's logical evolution of various stages of tech into what we see.

The herd has a purpose, the Grazer are collecting a resource and the other machines support that and while there are big machines that standout from nature, they're just a part of every day life a bit over 1000 years from now as any other animal life is. The way this game is structured seems very believable within the framework of a far off in the future Earth.

There's nothing silly about AI, what is silly to me are dinobots.

There is no reason for anything artifical to fit the nature, whether you're AI or tech-level human you will use most efficient designs - that means collectors would be way more efficient than those deer-bots (or whatever they are) and guards would be certainly way more efficient than that rex-bot that is defeated by puny human with crossbow. (hint: any moving platform armed with even contemporary 20-30mm auto-cannons and machine guns would shread her to pieces)

So yeah, they are way too silly for me, apart from devs going "let's make Monster Hunter - now let's make some story so that monsters are robots".

But considering that I think there's also "now let's have crossbows, cause Katniss is cool, oh and we should really have that touchy-feely Lara Croft Reboot alike voice (with same level of yapping)", just ignore me - this game is so, so far away from what I thought would be Sony's first in-house WRPG. Honestly, when it comes to Horizon, just ignore me.

What about limiting the effect on native lifeforms and respect of nature?

Say you need to collect resources, but you have a set of ethics that dictates how much of an impact your actions have on the natives, so you make technology to collect the things you need, that looks and even behaves similarly to other animals.

The Machines could be made by an Alien species, post-Human made AI or even directly made by Human survivors of a catastrophe and they respect that those other forms of life need to live on the land too and they don't want to effect the development of those other species, like our Tribal decendants anymore than needed.

You're assuming that resource collection requires defense that can absolutely destroy any attacker, yet you're ignoring the glaringly obvious points that the motives of the Designers of said machine maker may not require ultra efficiency in all areas of The Machine's function. The fact the machines look the way they do and function how they do actually shows this makes the most sense.

The Thunderjaw firing those explosive discs actually look more like they're meant to deter a potential attacker, hence why Aloy isn't killed in an instant, maybe that beast can use higher yields of explosives if needed. The Thunderjaw was also already partly damaged (this is clear from the Arrows in it, along with GG actually stating that's the case), maybe it was running low on fuel for it's arsenal and had to measure the threat level, didn't think Aloy was a major concern, but made mistakes, AI isn't going to be right 100% of the time, not when you can't plan for every variable in a situation within this kind of a world.

 

As for your Crossbow point, I'd like to point out that Aloy is a tribal level Human, she's also using a Bow and Arrow as her main distance weapon, she also has Melee weapons that suit her needs, which makes sense. I'm sure Guerrilla Games were inspired by Hunger Games in multiple ways, it is afterall one of the most popular movie series of modern times, but they also draw from many other sources of inspiration like Game of Thrones, Terminator (Sarah Connor and machines/AI), Alien (Ripley).

The Aloy chatter thing is just Guerrilla's means to connect with the player, personally I think it works, don't think it would bother me to have Aloy talking to me as she explores the world, provided she doesn't keep saying the same things repeatedly within every minute of play time I'm cool if Guerrilla Games wants her to talk.