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HoloDust said:
JustBeingReal said:
HoloDust said:
Nintyfan90 said:
I truly don't understand the robotic monsters. Why would dinosaurs be robots?


Because Monster Hunter sells well and GG told that this is inspired by MH - their words: http://nichegamer.com/2015/06/guerrilla-games-horizon-zero-dawn-is-inspired-by-monster-hunter/

As for in-game explanation - yeah, I'm empty here, tbh, dinobots sound like incredibly silly idea to me, but so does a lot of other stuff in this game.

 

That's cool to know, it would be awesome if Horizon was able to be one of those rare Western games that can have a decent sized audience in Japan.

 

What's so silly about artificial machine life developing over 1000 years into something that looks like it fits in with nature?

It's logical evolution of various stages of tech into what we see.

The herd has a purpose, the Grazer are collecting a resource and the other machines support that and while there are big machines that standout from nature, they're just a part of every day life a bit over 1000 years from now as any other animal life is. The way this game is structured seems very believable within the framework of a far off in the future Earth.

There's nothing silly about AI, what is silly to me are dinobots.

There is no reason for anything artifical to fit the nature, whether you're AI or tech-level human you will use most efficient designs - that means collectors would be way more efficient than those deer-bots (or whatever they are) and guards would be certainly way more efficient than that rex-bot that is defeated by puny human with crossbow. (hint: any moving platform armed with even contemporary 20-30mm auto-cannons and machine guns would shread her to pieces)

So yeah, they are way too silly for me, apart from devs going "let's make Monster Hunter - now let's make some story so that monsters are robots".

But considering that I think there's also "now let's have crossbows, cause Katniss is cool, oh and we should really have that touchy-feely Lara Croft Reboot alike voice (with same level of yapping)", just ignore me - this game is so, so far away from what I thought would be Sony's first in-house WRPG. Honestly, when it comes to Horizon, just ignore me.

What about limiting the effect on native lifeforms and respect of nature?

Say you need to collect resources, but you have a set of ethics that dictates how much of an impact your actions have on the natives, so you make technology to collect the things you need, that looks and even behaves similarly to other animals.

The Machines could be made by an Alien species, post-Human made AI or even directly made by Human survivors of a catastrophe and they respect that those other forms of life need to live on the land too and they don't want to effect the development of those other species, like our Tribal decendants anymore than needed.

You're assuming that resource collection requires defense that can absolutely destroy any attacker, yet you're ignoring the glaringly obvious points that the motives of the Designers of said machine maker may not require ultra efficiency in all areas of The Machine's function. The fact the machines look the way they do and function how they do actually shows this makes the most sense.

The Thunderjaw firing those explosive discs actually look more like they're meant to deter a potential attacker, hence why Aloy isn't killed in an instant, maybe that beast can use higher yields of explosives if needed. The Thunderjaw was also already partly damaged (this is clear from the Arrows in it, along with GG actually stating that's the case), maybe it was running low on fuel for it's arsenal and had to measure the threat level, didn't think Aloy was a major concern, but made mistakes, AI isn't going to be right 100% of the time, not when you can't plan for every variable in a situation within this kind of a world.

 

As for your Crossbow point, I'd like to point out that Aloy is a tribal level Human, she's also using a Bow and Arrow as her main distance weapon, she also has Melee weapons that suit her needs, which makes sense. I'm sure Guerrilla Games were inspired by Hunger Games in multiple ways, it is afterall one of the most popular movie series of modern times, but they also draw from many other sources of inspiration like Game of Thrones, Terminator (Sarah Connor and machines/AI), Alien (Ripley).

The Aloy chatter thing is just Guerrilla's means to connect with the player, personally I think it works, don't think it would bother me to have Aloy talking to me as she explores the world, provided she doesn't keep saying the same things repeatedly within every minute of play time I'm cool if Guerrilla Games wants her to talk.