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Forums - Gaming Discussion - The Awesome Tech Behind Guilty Gear Xrd's Anime Visuals

We all know how good Guilty Gear Xrd looks. Ever wondered how they got it done?

Check out this GDC talk by the lead character artist as to the tech, decisions and challenges of making this game.

 

https://www.youtube.com/watch?v=yhGjCzxJV3E

 

Be forewarned, it may get a bit technical, but most will be able to get something out of it.

Leave a comment if you like it.

 

 

 

NB: If you are an anime fan, Xrd's story mode will impress you. Check it out.



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I always did like how anime the visuals were.



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WOW! Thanks a whole bunch for posting this. Watched the whole thing, really interesting. 

I think anime made using this method would be a lot more expensive, adjusting the lighting and normal vertices and complex rigging and scaling for every frame of animation. At least for it to look right would take a whole lot of work. But for games with preset camera angles it looks viable. The results speak for themselves. Would like to see this method used in a side scroller.

Again, thanks for posting this, was looking for a video like this before. :)