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Forums - Nintendo Discussion - What are you most looking to get in Star Fox U?

RolStoppable said:
I want rail-shooter levels that can compete with Sin & Punishment 2, plus some stages with free movement. No on-foot nonsense. Two tank levels would be okay, but no submarine. The majority of the game should be a rail-shooter. Several difficulty levels and a good ranking system for replay value.

I don't care about multiplayer at all.

This, plus no compulsory Gamepad gimmicks.



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curl-6 said:
RolStoppable said:
I want rail-shooter levels that can compete with Sin & Punishment 2, plus some stages with free movement. No on-foot nonsense. Two tank levels would be okay, but no submarine. The majority of the game should be a rail-shooter. Several difficulty levels and a good ranking system for replay value.

I don't care about multiplayer at all.

This, plus no compulsory Gamepad gimmicks.


Agree with Rol, but not with you. I want twice as much Gamepad's gimmicks we can imagine. After all, Miyamoto games are design to use that thing.



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EricFabian said:
curl-6 said:

This, plus no compulsory Gamepad gimmicks.

Agree with Rol, but not with you. I want twice as much Gamepad's gimmicks we can imagine. After all, Miyamoto games are design to use that thing.

That gyro aiming he talked about sounds awful, if there isn't at least an option to switch that off, I'm not buying the game.



RolStoppable said:
I want rail-shooter levels that can compete with Sin & Punishment 2, plus some stages with free movement. No on-foot nonsense. Two tank levels would be okay, but no submarine. The majority of the game should be a rail-shooter. Several difficulty levels and a good ranking system for replay value.

I don't care about multiplayer at all.


I want the total opposite to this post.

1. Free movement

2. Walking missions

3. Online Support

 

Add to that character development + story + 2015 expectations of a game. I want to see StarFox grow to a new audience ot the 1million core fans stuck in the N64 days.



 

 

I'm not really into online that much for this type of game but happy to be shown the errors of my ways if this has some seriously good online features but no online is definitely not a deal breaker for me.

I'd like to see the gamepad utilised, perhaps the gamepad screen is a scanner screen showing you where enemies are weakest and when you are inside larger craft where to turn and what to shoot. I'm sure there are 100s of uses of the gamepad to enhance the game. Alternatively the gamepad could simply be used to configure weapons as you play or giving warnings about 'weapon ineffective' when you haven't selected the right one. I'm a simple man to please I just need amazing gameplay and graphics.



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curl-6 said:
EricFabian said:

Agree with Rol, but not with you. I want twice as much Gamepad's gimmicks we can imagine. After all, Miyamoto games are design to use that thing.

That gyro aiming he talked about sounds awful, if there isn't at least an option to switch that off, I'm not buying the game.


yes, you can use the anologs



Click HERE and be happy 

On land/foot gameplay. I loved Adventures, and Assault was very good too. And while I enjoyed the arwing sections in both games, I enjoyed the third person shooting on foot the most.

Online matches like the Assault ones would be pretty awesome as well. That would sell me on this game, and I don't considered myself a StarFox fan.



Im not really interested in Star fox to be honest but i like the ideas of games like no mans sky. I think it would be cool to add something similar to star fox.



I want all of it to play in the air



    R.I.P Mr Iwata :'(

Captain_Yuri said:

The furry fanart

 

jk, the space battles


You know that one of those things is gonna beat the other 10 to 1 in quantity, right?



I'm now filled with determination.