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Forums - Sony Discussion - The Last of Us is a good game…nothing more, nothing less

Your entitiled to your opinoion even if your the minority. Myself, I loved it, there was very few games that immersed me into the games world more then the last of us did.



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ils411 said:

Pipedream24 said:

With you being of similar age to me, can you honestly say that the Last of Us (or almost any game in the past decade) gave you the same sense of awe as when you popped Super Mario Bros. 3 into your NES when it was released. How about the playing through MGS or FFVII on the Playstation back in the 90's? Hell, how about running around Liberty City for the first time in GTA 3 for the PS2? 

Last generation there really are only few games that I felt were truly something special when they released. CoD 4 Modern Warfare, Mass Effect 2, BioShock, and Gears of War. They may all have flaws and the innovations they brought to table may not seem so significant now, but each game altered the gaming landscape in their own way. They were also a ton of fun to play.

Maybe because I am older now it is taking more to impress me or maybe when I was younger and had to work my ass off to save money to buy a game I appreciated them more...I honestly don't know. I just know that when I saw Midgar for the first time in FFVII my jaw dropped. When I had to plug my controller into the second port of the PS1 to confuse Psycho Mantis I was amazed, and the first time I took off into the sky as Racoon Mario I smiled ear to ear. I haven't had that feeling in a long time while playing a game.

And so far, outside of some exclusives on the WiiU, this generation has been a complete disappointment. Bloodborne is honestly the first game that I did not want to put down on any of the three consoles. I haven't played a game that has made me want to throw a controller in frustration all while wanting more in a very long time. There is just something special about it. And for me, that is what The Last of Us is missing. I have bought the game twice now (PS3 & PS4) and I have yet to finish it. It is by no means a bad game, but for me, it just feels a bit to familiar to be a game that wows me. 

And just as a disclaimer, I don't believe a game needs to be absolutely flawless to earn a 10/10 score and everything I wrote is my opinion.

dunno how old you are..but Mario 3 didn't wow me at all. that honor goes to double dragon 2.

But I'll agree with Midgar and Psycho Mantis.

I havent played TLOU or any other game this gen but I will say this

There is no perfect "GOTG" or "GOTY". A game may get the majority praise, but there will always.."ALWAYS" be a portion of the population who did not enjoy or even disliked a so called "GOTG" or "GOTY". 

I respect that and understand that everyone has their own taste. heck I hate Halo to hell..all of the Halo games. But that doesn't mean that I dont recognize its greatness. I can see why a lot of people like it and i wont go around saying that is just an "ok" game or a "meh" game. coz its not, its a "great game" and to others, the pinacle of greatness. 

I'm not refering to you in particular, but everyone should understand that just because a game didnt' hold up to your standards or taste doesnt' mean that it makes the majority's feelings for it wrong. it just shows that you have a different pallet that everyone else. 

Dont look at it with your own eyes but try and look at it with the perspective of those who feel that TLOU was really really great and that will help you understand. 

For the people that love it that's great. Everyone who plays games has certain titles that  they regard highly and there will always be people who agree/disagree. I will never tell someone their opinion is wrong. The Last of Us just didn't blow me away. There are tons of people who will disagree with how highly I hold the first Gears of War. But for me, it was the first title of the seventh generation that truly showcased what we could expect for the rest of the generation. At the time, the graphics, presentation, and cover system were amazing (I know kill.switch did it first, but how many people actually played it) and the online co-op campaign was something consoles never had seen before and Epic nailed it. If someone who had never played it and gave it a try now, I guarantee it would not have the same impact on them. That's were I completely agree with you. It does come down to perspective.

Also, I'm 36 years old and Double Dragon 2 was pretty awesome. Jumping up and doing the spin kick for the first time is another one of those gaming moments I will never forget. That's why it is so hard for people who did not play the games I would consider to be classics when they were first released to understand the impact those games had at the time. I used to play Wizards and Warriors for hours on end, if some one played that now I'm sure they would think it was terrible. But at the time, I thought it was fantastic. Perspective.



If that's your take

For me it's pretty much the only critically acclaimed game in a ~decade that actually deserves it, on any platform and by any company.



JazzB1987 said:
Kane1389 said:

Exactly, and a video game isnt bound by any objective criteria like a school exam is, so you proved my own point here.

It is

It is not bound to a check list like school exams tho.
Was "X" answered and is it correct? if yes 10 points  if not 0 points. if half correct 5 points.
I agree that this is not how games and their reviews work

BUT
What they do is  analyze what the product is supposed to do/offer and then compare to what was delivered. Thats completely objective.

If a racing game is supposed to have 30FPS and then the game drops to 22 and has issues with controls (which is obviously a flaw) it cannot be perfect. Its obvious that the game tried to be a 30FPS game if 80% of the time the framerate is 30FPS. Dontpunish the game for not being 60FPS because it never tried to be that but you can punish it for failing at being a 30FPS game.

30fps is not an objctive criteria either, just an industry standard. If we lived in a world with less powerfull GPUs, the standards might have benn 20fps or 15,so the framerate isnt objective by any means

It would be more logical to not even try to implement something at all than doing it BAD. So a Mario Kart 8 that never even tried to implement the battle mode at all would theoretically deserve a better score than the Mario Kart 8 we got with a battle mode that is half-assed and nonsensical because the courses are way to large for what they are supposed to be. Devs might play it save by offering less complicated things then and less content because they might fear they could get worse score for offering more "not enough polished" stuff. BUT that can be solved with a "value score" (see below).

So by your logic a game where you lead a small black dot from a poin A to point B in and 10 second loop (at ROCK STEADY 60fps!!) would deserve a better score than MK and TLoU because its mundane mechanics are more polished?


If a game tries something it cannot accomplish or if the execution is bad then it failed at being a perfect product. You base the 10/10 on what it could have been and reduce the score until you reach the product you got in the end. That is the only plausible and fair way to judge and rate a product. (on its own tho!) Everything else is arbitrary. 

Maximum score (10/10) doesnt equal a perfect product. Even on a school test, you can get an A+ (an equal to 10/10 review score) and dont have 100% of all the points.Lots of reviews and reviewers mention and reflect that. This is a significant hole in your logic right here. 

The problem is if we only have the individual score that does not compare the thing to another product how does one know if a product is better than another one? Thats why we need several scores not only 1.

The "individual" score I just described above.
A value score that analyzes the offered content:price ratio (value).

Value is, once again, subjctive. So how are they supposed to ''analyze'' that?

And one that takes both into account and gives us a final score. There is still a problem here tho.

It would be better to have final scores for multiplayer and singleplayer (because not everyone cares about MP and not everyone about SP) having only a final score distorts the review. So we need a SP and MP score that review multiplayer content and singleplayer content independently.



(every type of score mentioned here should still be visible in the final review tho. Like today we have VISUALS, SOUNDS, STORY, REPLAY VALUE)

Of those aspects, only replay value and visuals can be rated objectively (technical side of visuals that is)





Pipedream24 said:

For the people that love it that's great. Everyone who plays games has certain titles that  they regard highly and there will always be people who agree/disagree. I will never tell someone their opinion is wrong. The Last of Us just didn't blow me away. There are tons of people who will disagree with how highly I hold the first Gears of War. But for me, it was the first title of the seventh generation that truly showcased what we could expect for the rest of the generation. At the time, the graphics, presentation, and cover system were amazing (I know kill.switch did it first, but how many people actually played it) and the online co-op campaign was something consoles never had seen before and Epic nailed it. If someone who had never played it and gave it a try now, I guarantee it would not have the same impact on them. That's were I completely agree with you. It does come down to perspective.

Also, I'm 36 years old and Double Dragon 2 was pretty awesome. Jumping up and doing the spin kick for the first time is another one of those gaming moments I will never forget. That's why it is so hard for people who did not play the games I would consider to be classics when they were first released to understand the impact those games had at the time. I used to play Wizards and Warriors for hours on end, if some one played that now I'm sure they would think it was terrible. But at the time, I thought it was fantastic. Perspective.

I  respect your opinion and understand where you're coming from. Different folks, different strocks. Your opinion has as much validity as those who loved TLOU. The only difference is that you're in the minority. It all comes down to personal preference, perspective and taste.

Gears felt really slugish to me, only managed to clock in an hour of play before the RROD set in but in that short time, i could see what plenty of people liked about it.

So...you're 36 eh... DAMN! YOU OLD! LOL! j/k... looks like we come from the same gaming generation. For generation/console deffinging games I have

Atari - combat: its like a vs game with planes and tanks with different mechanics. it was stupidly fun and the best game i played on the atari

nes - double dragon 2. super spin kick and super knee for the win

genesis/snes generation - golden axe and super mario

n64/saturn/psone - gt and castlevania sotn

ps2/xbox/dreamcast/cube - gt3 and halo

ps3/xbox360/wii - sorry, lots of great games but to me, no game was worthy of being named as generation deffining...

but the most fun that i have ever had while playing games was counter strike...me and my buddies use to play this game everyday during collage. even skipped some classes just to play... it was stupidly fun. and i mean REALLY FUN!



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PenguinZ said:
I thought it was a good game. It's hard to push it to that next level, because I found the AI hilariously bad at times... It completely broke the immersion of the game, which is unfortunate to say the least.

This.  I'll never understand a game getting a 10/10 rating when it has immersion breakingly bad AI.  The counter-argument that the AI is intentionally programmed badly because people would rather witness crappy AI than get killed because of what an NPC is doing doesn't hold water.    Rendering something atrocious on purpose doesn't make it okay.  There are so many better solutions possible than settling for garbage AI.  For example, NPC's could have been invisibly tethered to the players character.  Or how about something realistic like having Ellie climb on Joel's back rather than just having her wander around directly in front of clickers.  You can't choose to settle for horrendous AI that shatter the mood of your gameplay experience and then turn around and still call the game 10/10 perfect.  Whether a flaw exists intentionally or not, it's still a flaw.  And when you're talking about a flaw that completely breaks your immersion into the experience, that's a flaw big enough to merit knocking points off for.  So yeah, I feel the game is vastly overrated.



Mandalore76 said:
PenguinZ said:
I thought it was a good game. It's hard to push it to that next level, because I found the AI hilariously bad at times... It completely broke the immersion of the game, which is unfortunate to say the least.

This.  I'll never understand a game getting a 10/10 rating when it has immersion breakingly bad AI.  The counter-argument that the AI is intentionally programmed badly because people would rather witness crappy AI than get killed because of what an NPC is doing doesn't hold water.    Rendering something atrocious on purpose doesn't make it okay.  There are so many better solutions possible than settling for garbage AI.  For example, NPC's could have been invisibly tethered to the players character.  Or how about something realistic like having Ellie climb on Joel's back rather than just having her wander around directly in front of clickers.  You can't choose to settle for horrendous AI that shatter the mood of your gameplay experience and then turn around and still call the game 10/10 perfect.  Whether a flaw exists intentionally or not, it's still a flaw.  And when you're talking about a flaw that completely breaks your immersion into the experience, that's a flaw big enough to merit knocking points off for.  So yeah, I feel the game is vastly overrated.


I agree that it is a flaw but doesn't mean the game isn't a 10/10 or game of the generation. There are no flawless games. They don't exist. 10/10 simply means a must buy... not perfect.



It is one of my favorite games. Story is very well executed and the gameplay is very solid. Some of the best visuals in a game at the time too. Truly hope they make a sequel ;o)



"Yes sir, I need a weapon."

Jay W

IGN put it quite nicely, to explain what a perfect score means.

So all the people trying to force their self-centered view of a perfect score on everyone else here should take notice, and put it to rest already:

10.0 - MASTERPIECE

Simply put: this is our highest recommendation. There’s no such thing as a truly perfect game, but those that earn a Masterpiece label from IGN come as close as we could reasonably hope for. These are classics in the making that we hope and expect will influence game design for years to come, as other developers learn from their shining examples.

Examples: The Last of Us, The Legend of Zelda: Ocarina of Time, Grand Theft Auto IV

http://ca.ign.com/wikis/ign/Game_Reviews



I've got no idea how the conversation has gone so far but all I can say it: 'this is the best game ever created and the most important evolution of the gaming media'. It grew up 'ONCE', let's hope it can grow up again.



 

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