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Forums - Gaming Discussion - What games do you consider having the best sense of scale?

Oh right, aside from consoles (Mr. Mosquito) if we're including mmo's I must mention EVEOnline and Planetside



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Kyuu said:
JustThatGamer said:


Damn, not only do I completely disagree but I can't comprehend your stance at all. So you need to be burdened with needless camera controls in a game to be wowed by the scale? So I'm guessing films can't wow you with scale either?

You need to lose the amazing in-game cinematography that only automated cameras fine-tuned by professionals can offer in exchange for the ability to look away from the centre of attention just to appreciate scale?.... :S

And the bolded is just nonsense, there's no reason to let things you can't see affect how you feel. At the end of the day It's your opinion so as perplexed as I am, I won't argue about it.

God of War III's scale is unmatched for me:

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I don't disagree with most of what you're saying but none of that seems to work quite as well to me in video games as it does in movies. Movies have a very high level of visuals to compenate for the lack of taking control. I never said it's not appreciable, but fixed camera is my least preferable option of the two as far as gaming goes.

The immersion in movies is lacking in comparison to video games. That element, to me, directly affects my appreciation to scale. It's not something I can choose..  it's how I feel. A well directed game with superior visuals can have a far greater sense of scale than one that gives you control but makes blunders at other aspects. There is a certain balance that has to be reached for the scale to actually "hit" you. God of War delivers at that! but not as breathtakingly as Shadow of The Colossus. Some moments in SoTC literally made me feel like I'm there! The game draws me in much more effectively than God of War. That amplifies the sense of scale.

Which God Of War game are you talking about? I think God Of War III and Ascension offer set pieces on par or more impressive than in most movies.

Well we have different definitions of scale and none of us is wrong here. I think both games belong to this list, but I think God Of War III is more deserving of it.



This is a tough Q for me, as I don't have a lot of experience in these type of games. What I would say are Xenoblade Chronicles and X. I've only played a bit of XC, but I immediately felt like I was in a massive world. I felt like I was free and could potentially go anywhere that I could see in the distance. I even got lost in the first town. It was quite amazing to me. And X is doing that too for me. Each time I see something new for X, it just gets me so excited to explore that world.

While I didn't play this, I did get a big sense of scale in Infamous:Second Son. I was quite impressed by the draw distance when looking from on top of a building.



 

              

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Been playing XCX most of the day, It's not really that big.



Skullwaker said:
XCX is my main pick but I have to give a mention to Wind Waker. I know it's not the biggest Zelda, but just starting the game on Outset Island and looking out to the vast ocean and realizing that you can explore its entirety is just so overwhelming (in a good way).


Shoot, that's a good one... Traveling from island to island on the deep blue sea really did feel like you were in a huge world, accompanied by possibly the best sailing music EVER. : )



 

              

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If island to island sailing is considered scale, I would also include Assassin's Creed IV: Black Flag.