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Forums - Sony Discussion - Sucker Punch's new PS4 game pushing for 'jaw-dropping visuals'

Sucker Punch Studios, the developer behind the critically acclaimed inFAMOUS franhcise, has indicated that its new PS4 title will raise the bar when it comes to character visuals on Sony's latest home console.

News comes via a job listing for a Senior Character Texture/Look Dev Artist, which, among other things, describes how the studio has 'big ambitions' for its latest project. Check out all the details below (via DualShockers). Be sure to read our review of inFAMOUS: Second Son here.

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"When you look at a person walking down the street, do you see diffuse, normal, and gloss maps instead of skin, hair, shoes, and clothing? Do you see the word “albedo” and know that it is not found in egg whites? Well then, we’d like to have a chat with you! We’re looking for a Senior Character Texture/Look Dev Artist to work with Sucker Punch’s physically-based rendering engine to create even more compelling and believable characters.

We’re proud of the work we did on inFAMOUS Second Son, which helped show what the new generation of hardware was capable of. But we’ve got big ambitions, we’re not satisfied, and we know there are people like you out there who can push us even further."

Responsibilities

Define the direction for textures and shading on our upcoming title. Using your strong sense of surface and texture—organics, textiles, metal, leather—work with the rest of our rendering team to create jaw-dropping character visuals and have a huge impact on how real our characters look.

Create comprehensive map sets for our physically-based rendering engine, combining photo source with traditional hand painting techniques.

Collaborate with other art departments at Sucker Punch to define and optimize reusable texture properties for use in tools like Substance and Mari.

Develop innovative ways for us to effectively and efficiently create character visuals on a small, tight-knit  team of artists, designers, and programmers.

Qualifications

Demo reel or portfolio to demonstrate/support excellence in the following areas.

Mastery of Photoshop and Maya

Working knowledge of Mari or Substance Painter

Please provide a breakdown of your contributions to what we see in your demo reel

Excellent grasp of physically-based lighting and shading principles.

Ability to augment or create efficient UV layouts.

Proven ability to author top-tier, real-time content

Solid communication skills. Should be able to clearly communicate technical details to technical and non-technical audiences.

Must be eligible to work in the US. All work will take place at our Seattle headquarters.

Bonus Factors

Credited work as a Shader or Rendering Tech Artist for film or TV.

Have used photographic material acquisition and HDRI creation.

Experience prototyping shaders in Unreal Engine, Unity, or CryEngine.

Proficient with Substance Designer or a similar tool. 

http://www.psu.com/news/26571/Sucker-Punchs-new-PS4-game-pushing-for-jaw-dropping-visuals




       

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i hope it is for a new inFAMOUS.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

Hopefully it wont come at the cost of 60fps...



Mortal Kombat did that already.



Jaw-dropping! get it? get it? :D



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

KLXVER said:
Hopefully it wont come at the cost of 60fps...

Oh it will. Shouldnt be a surprise because most of Sonys 1st party offerings are 30fps anyway.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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SubiyaCryolite said:
KLXVER said:
Hopefully it wont come at the cost of 60fps...

Oh it will. Shouldnt be a surprise because most of Sonys 1st party offerings are 30fps anyway.


Dat cinematic feel...



That's nice and all. But good gameplay and a fluid framerate are more important factors, in my opinion.



"Never argue with stupid people. They will drag you down to their level and then beat you with experience."

-Samuel Clemens

KLXVER said:
SubiyaCryolite said:

Oh it will. Shouldnt be a surprise because most of Sonys 1st party offerings are 30fps anyway.


Dat cinematic feel...

There was a time when console gamers didnt know what framerate was. I miss those days.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
KLXVER said:


Dat cinematic feel...

There was a time when console gamers didnt know what framerate was. I miss those days.


Well we still knew when games slowed down...



KLXVER said:

Well we still knew when games slowed down...

30fps doesnt equate to slow down >_>



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine