By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Could Pokemon benefit from a Persona-like Social Link feature?

This is more of a general question than a proposition, as I'm not familiar enough with it to decide. The oft touted shining feature of the Persona games is the Social Link feature. I find this mechanic interesting from a mechanical point of view. The use of gameplay mechanics and time management with the expressed purpose of forming a bond with someone.

Now I think that a lot of people would think that this question would apply to person to person relationships, but I'm far more interested in the possible applications to Trainer to Pokemon, Pokemon to trainer, and Pokemon to Pokemon.

Generation 3 introduced a lot of new things into Pokemon, but one of the most important things was the idea that every Pokemon was an individual. While EVs and IVs served to emphasize this, the introduction of Natures served to examplify it. Now each Pokemon you had was truly unique.

This is why I'm so against the removal of IVs. As a competitive battler, they are an annoying inconvenience, but as a lover of Pokemon, they are an integral component. Through mechanics, EVs, IVs, and now Natures serve to humanize Pokemon. IVs represent a Pokemon's genetic make up. Fact is, sometimes you're just delt a shitty genetic hand, but you have to work with what you have. That's where EVs come in. They represent what you can do. If you work hard, you can truly overcome your own weaknesses, within reason.

This newest edition, Natures, is the most interesting. Resting somewhere in the middle, your personality is something that is based on preferences. Your natural gift. That "it" factor. It makes sense. Someone who is hasty would naturally be quicker, but it's believable that they might let their guard down and not pay attention to the details. In Pokemon, this equates to a Pokemon having uncharacteristically high speed, but also uncharacteristically low defense. For generation 3, that did a lot to make Pokemon feel like real breathing things with feelings, goals, strengths, and weaknesses to overcome. They were more than just a species.

Unfortunately, that system has begun to show grey hairs as Pokemon has increased in fidelity. (hehe) Now, natures don't feel like personalities, but like stats. They're simply numbers. Because we can see our Pokemon in fully rendered 3D with nice models, we can also see that they don't really have a personalities to match their Natures. A hasty Pokemon doesn't act hasty. A jolly Pokemon doesn't act jolly. As far as we can see, every Pikachu acts the same as every Pikachu, and that stinks.

I think that the simple act of naming your Pokemon does a great deal to distract from this issue, but to me it's still an issue.

Pokemon Amie feels like Gamefreaks recognition of this issue and, while I appeciate the effort, it just doesn't really work. Pokemon Amie isn't fun or engaging, it's repetitive, and the outcome is the same for every Pokemon. But it does prove something. Gamefreak is at least interested in putting the effort into conveying emotions for every Pokemon. That is why I posted those mugshots earlier.

Pokemon Mystery Dungeon does something unique for the franchise in portraying the personalities of Pokemon themselves. One reason they can do this effectively is because they use mugshots to convey the emotions they are displaying while they speak their dialog. Obviously the emotions they feel depend on the personalities they have. This is used in a lot of visual novels for the same reason. I think that the main series of Pokemon may be able to learn something from this, now that the means are available.

Now I don't this can realistically be implemented this generation because of the way Pokemon currently structures its world. The best way to personify anything is through character interaton. In otherwords, through NPCs and scripted event that take place in the overworld. Because Pokemon takes place in an overworld with chibi models, Gamefreak would have to literally remodel every Pokemon into a chibi version of itself, and then find someway to make a mugshot covering every emotion for every species and form. It just doesn't seem very realistic to do right now.

However, in the next generation, if we assume that Pokemon has an overworld that is done to scale, Pokemon can just use their in battle models while in the overworld, and the biggest problem is mostly solved. Now, the interactions with NPCs can factor in Pokemon. I can't imagine this would be to difficult at all either. Say you have a Pokemon out and talk to somebody. Gamefreak could program contextual triggers that activate when specific lines of dialog are said in the presence of Pokemon with specific Natures/species/gender/types. Because Pokemon is so full of NPCs, it wouldn't take long before every Pokemon is well accounted for in terms of interation.

These interactions wouldn't even necessarily need to be multi-dimentional. As long as the emotions are convincing and remain faithful to the Pokemon's personalites, it would be effective. Increasing the depth of these personality based triggers during important story based events, and Gamefreak can create an effective way to maximise the potencial believability of your Pokemon. This would, of course, bleed into the battle screen, where a pokemon's expressions during battle would be based off their Nature. Again, even being one dimentional is fine, because it's more personality than they currently have. Combine that with the effects that pop up when your Pokemon's new Affection stat is maximized, and Gamefreak will have implemented a potentially huge way to immerse a trainer into their world through their Pokemon.

Taking things a step further, one way to make this system even deeper is to allow limited interations between a player's Pokemon. I've never had much of a problem thinking about how my Pokemon would interact with me, but I've always had trouble imagining how my Pokemon feel about each other. With such different personalities, as well as genders, there's so much possibility to expand upon this. Again, it doesn't even need to be complicated, but simple, more fleating tricks to make your Pokemon feel like a group of intimate teamated with group dynamics instead of isolated individials only tied together by their association with the player would go a long way in making them feel real. Nothing to deep. Just things like Calm pokemon are irritated by Hasty Pokemon, or Jolly Pokemon really get along with Hardy Pokemon, or Timid Pokemon tend to have crushes on Brave Pokemon. These are simple and cute interactions Pokemon can have with each other that add up to make your Pokemon feel fleshed out.

Now this all lead to the main point. Could Pokemon benefit from a Persona-like Social Link system. So far, I've only gone through what it would take for these theoretical Social Links to work. Can't have a social link with a Pokemon that has no personality. But now that they, in theory, do, how would it work? Would it even work?

One thing that maybe could be done is that the region is litered with trainers that can activate these social link-like quests with them, but they only work with Pokemon of a specific Nature/species/gender/type. Doing these quests would flesh out the NPC, your Pokemon, and boost your Pokemon's effection stat, giving you in battle benefits. They might even benefit the player in other ways. For example, maybe you can't rematch a gym leader or other important characters until you do three Social Links with them, but in order to do them, you need to have a Pokemon of their gym type. Maybe there's a couple that rewards you with a master ball, but only does a social link if you bring two Pokemon that have romance compatible natures, and you get a cute little sequence of your Pokemon crushing on each other through some silly task.

I don't really know the answer, which is why I'm not asking this question rhetorically. Do you see any benefit to Pokemon integrating s Social Link like feature to the main games? I personally think that it would fall in line with Pokemon's theming of bonding with your Pokemon, and I feel like a system like this would fit Pokemon well.



Around the Network

I would welcome anything that makes Pokemon feel fresh.

Edit: Just read your whole idea. It would be interesting and certainly add some intimacy between the user and their Pokemon. I just don't know if it would be executed properly.



Yeah it would, Game Freak would have to find an easy way to do it because if they feel that the mechanic or system is too complicated, they're not going to do it. Pokemon is like an entry level rpg so they want to maintain things simple. But this would add more depth for sure!



TheGoldenBoy said:

I would welcome anything that makes Pokemon feel fresh.

Haha basically this. It will take them a lot to get me to buy the next game in the series and it slightly saddens me but I simply dont think its worth my time anymore.

Also can we get a real story again?? Is that too much to ask??



onionberry said:
Yeah it would, Game Freak would have to find an easy wait to do it because if they feel that the mechanic or system is too complicated, they're not going to do it. Pokemon is like an entry level rpg so they want to maintain things simple. But this would add more depth for sure!


I feel like there are ways to keep it simple. I don't think that the interations nessecarily need to be complex. Just their inclusion is enough to make the Pokemon feel real. Something as simple as making a sassy Pokemon turn it's nose up at an opponent before battle would be enough. Just something that makes you remember your Pokemon for more than their species.



Around the Network
ktay95 said:

Haha basically this. It will take them a lot to get me to buy the next game in the series and it slightly saddens me but I simply dont think its worth my time anymore.

Also can we get a real story again?? Is that too much to ask??


While I agree with this sentiment, I want to keep this topic specifically about Social Links. I do plan to make a thread about the story in Pokemon soon, so please hold out until then.



Now I'm vaguely interested in what they could do with this. Who knows, maybe if Atlus and Game Freak could team up some day for a main series Pokemon game and bring some new concepts to the table.



bet: lost

spemanig said:
onionberry said:
Yeah it would, Game Freak would have to find an easy wait to do it because if they feel that the mechanic or system is too complicated, they're not going to do it. Pokemon is like an entry level rpg so they want to maintain things simple. But this would add more depth for sure!


I feel like there are ways to keep it simple. I don't think that the interations nessecarily need to be complex. Just their inclusion is enough to make the Pokemon feel real. Something as simple as making a sassy Pokemon turn it's nose up at an opponent before battle would be enough. Just something that makes you remember your Pokemon for more than their species.

it would be cool if they do it like Ash in the anime, he has a lot of Pokemons but his relationship with Pikachu, charizard, etc is special and they act like real characters.



If they somehow mixed Pokemon and Persona, two of my favorite franchises of all time, together and made it into a good game that would be fantastic! But I wouldn't want to necessarily have social links with only Pokemon but more with other characters in the game. One of my favorite things about Persona is the characters and being able to hang out with them whether it's through social links or in game events. If a Pokemon game could make it so that characters like Serena, Trevor, Tierno, and Shauna actually mean something to me that would be awesome.

The only thing is that this would mean completely overhauling how Pokemon games are setup in terms of story and gameplay as well as making it less approachable for children. They'd have to make the game garnered towards the teen to adult demographic and have things like actual cut-scenes with dialogue as well as of course voice actors. You could still travel and get all 8 badges but have the game let you hang out with certain trainers on routes or go to cafes with your rival. Hell let us do that stuff with our Pokemon too! Make it so a big reason to visit a location is not really to catch Pokemon but because you and your friends decide to go there on a whim to have fun and build up relationships with them (like when you go to the beach in Persona 4 Golden).

Honestly it'd be a huge task to pull off such a game but if they ever did it would be one hell of a game!



PSN: extremeM

PlayStation Vita Japanese Software Sales (Media Create Physical/ Famitsu Digital)

ktay95 said:
TheGoldenBoy said:

I would welcome anything that makes Pokemon feel fresh.

Haha basically this. It will take them a lot to get me to buy the next game in the series and it slightly saddens me but I simply dont think its worth my time anymore.

Also can we get a real story again?? Is that too much to ask??

I completely agree. I used to love the series but then it began to feel repetitive and bland. I just can't muster up any excitement for the series anymore.