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Forums - Sony Discussion - Professional game dev explains why Sony's Morpheus won't get much backing from developers.

vivster said:
Tachikoma said:

Full of shit, if he actually knew anything about development, or spent 5 minutes looking at any of the past 3 PS4 sdk's he would see how easy adding support for the device actually is.

Apply second camera element to screen, each camera is rendering half the overall resolution of the screen, all game-size geometry, physics, AI etc remains the same, the "50% hit" comment is a dead giveaway, the hit is around 10%-20% depending on game, and that's only because you have to render a wider FOV and geometry clipping is less aggressive because you are essentially viewing from two points at once.

Two things though:

1. He has a point with low adoption. Unless something big happens not even the small effort it takes to make a regular game support VR may be worth it.

2. There is a big difference between making a first person game VR compatible and making a VR game. While the first one will just be a gimmick, the second needs to be crafted specifically for VR, not only on the technological side but also the design and gameplay. Compare console games ported to mobile vs games created specifically for mobile.

1 is a guess anyone could make.

2, the gimmick port matters because it boosts operability and generally, supporting more games wether designed from the ground up FOR morpheus, or just tacked on, contributes towards making the platform more appealing to buyers.

If it were 5 years ago, when nobody else was daggling with vr, i'd agree and say it has no chance, but with vr being so prominent in the industry right now (more so than ever before), the only factor left to determine if it will succeed and sell millions, or be a poorly supported niche product, is price.

Of course, if they release PC support drivers too, then it has an even better chance.



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Skullwaker said:
Even though virtual reality sounds cool as hell, I agree with him. It's not going to be a hit with the casual market and it will only strike a small niche, so not much is going to happen for it. I do wonder if VR will become as successful as motion controls one day, however.

I think if the same thing happens with VR that happened with motion controls, that being Nintendo makes it part of their system and decides to develop games with an actual budget behind them.

Other than that, games with any depth or budget behind them will exist but be few and far in between. Due to that, no one is going to want to buy it, which in turn will keep devs away from making anything on it. 

Microsoft backing out of the Kinect 2 is also a bad sign. It shows that even if the gaming industry SWEARS that a piece of equipment on a console is here to stay, it means nothing. 

If VR takes off in any shape or form I will be completely shocked. It will cost too much, offer too little, and appeal to almost no one. 



Already expected this, it was obvious AAA games like Witcher 3 wouldn't just be ported to Morpheus, games have to be made for Morpheus.



spemanig said:
That was literally the first thing I thought of when Sony said that the thing would play 1080p 120fps games. Unless the games look like PSX era games, that's not happening with the PS4's tech.

First the bold. You would be doing yourself a solid if you just took the time to read up on Sony's VR tech and its implementation. Hint, there is a reason there is a separate "VR box" that the console connects to before reaching the headset. And if you understood this, you would understand why what ever this dev is saying is full of shit. Assuming he's even a dev. All he had to do to solidify his claims is just attach a picture of a Morpheus dev kit. Honestly, he sounds as seemingly I'll informed as you do just that unlike him you aren't going to the lengths of pretending to be a dev or something. 

And lastly, do these look like PSX era games to you? Your setting yourself up for some serious crow eating. Understand the tech, watch the demo bids, then you would at least be in a better position to me an objective realistic argument. 

Besides, if the Wii has thought the world anything, its that not everything has to look like crysis to be a commercial success. It just needs to work, be fun and properly priced. 



Tachikoma said:

i dont think you quite get what i was saying.

If a games native res is 1080p, each eye only sees 960x1080, so the render output for each of the two viewports is half of what a games normal output would be.

Don't worry, I got it. I'm just saying there is noticable difference in between this way of rendering the image and using 2 full 1920x1080 images slightly displaced is space to simulate the distance in between both eyes and that the developer might prefer the latter to the former.



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Seems more like an experimental device more than anything.



bigtakilla said:

If VR takes off in any shape or form I will be completely shocked. It will cost too much, offer too little, and appeal to almost no one. 

It will take off, but probably not in the gaming industy right now. In other fields, like medecine or physics however, VR is extremly useful and will get widely adopted.



Intrinsic said:
spemanig said:
That was literally the first thing I thought of when Sony said that the thing would play 1080p 120fps games. Unless the games look like PSX era games, that's not happening with the PS4's tech.

First the bold. You would be doing yourself a solid if you just took the time to read up on Sony's VR tech and its implementation. Hint, there is a reason there is a separate "VR box" that the console connects to before reaching the headset. And if you understood this, you would understand why what ever this dev is saying is full of shit. Assuming he's even a dev. All he had to do to solidify his claims is just attach a picture of a Morpheus dev kit. Honestly, he sounds as seemingly I'll informed as you do just that unlike him you aren't going to the lengths of pretending to be a dev or something. 

And lastly, do these look like PSX era games to you? Your setting yourself up for some serious crow eating. Understand the tech, watch the demo bids, then you would at least be in a better position to me an objective realistic argument. 

Besides, if the Wii has thought the world anything, its that not everything has to look like crysis to be a commercial success. It just needs to work, be fun and properly priced. 

I don't think this 

is all that good, visually speaking. Looks like a PS2 to me.

Second look

Would still say these aren't very demanding games, and would question the appeal. The Wii U (for the entire system) was $200, while this for the headset alone we are looking at possibly the same price.



Bofferbrauer said:
Tachikoma said:

i dont think you quite get what i was saying.

If a games native res is 1080p, each eye only sees 960x1080, so the render output for each of the two viewports is half of what a games normal output would be.

Don't worry, I got it. I'm just saying there is noticable difference in between this way of rendering the image and using 2 full 1920x1080 images slightly displaced is space to simulate the distance in between both eyes and that the developer might prefer the latter to the former.

There is abolutely no benefit from rendering a full 1080p scene twice, the hardware is incabable of displaying it for both eyes at the same time (i.e. to fullfil the purpose of a 3d image to begin with), even if you did it on a high end pc, alternating between two 1080p images, you would just get a blur of mess since both eyes would be seeing the same image at the same time, if you are going to cut the display in half to display both views at once, why in the world would you want to render full 1080p images?, you are just throwing performance out the window for nothing, the SDK makes patching in a split render mode a piece of cake, an intern could port any existing game to work on morpheus within a week on their own, its that easy.

Hence why this person is full of shit, anyone with access to a morpheus SDK will naturally have access to the latest supporting SDKs, so they would know this without having to rant about some obtuse approach at rendering the scene.



the-pi-guy said:
bigtakilla said:

I don't think this 

is all that good, visually speaking. Looks liek PS2 to me.

Second look

Would still say these aren't very demanding games, and would question the appeal. The Wii U (for the entire system) was $200, while this for the headset alone we are looking at possibly the same price.

PS 2.5.  I bet we'll see some games that'll blow those away.  

We could, if a company decides to throw years of development time and money at the project. And though I think we probably will too, I don't think there will be many.