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Forums - Sony Discussion - Professional game dev explains why Sony's Morpheus won't get much backing from developers.

I think VR is a gimmick anyway.



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bigtakilla said:
Tachikoma said:

For what they aim to do, yes, they both suffer in the exact same areas, the only difference is art direction.

But for what we actually see, no. They are not of the same quality.

You clearly see what you want to see.

FFV is a retail game with over a year pumped into it, and it still suffers from low qyality geometry, textures, filtering, AA, transparencies, Summer Lessons was at the time of those screenshots, a 2 month old demo rushed out for the Morpheus press event, and still looks great despite that.

FFV actually looks worse in person. and for the majority of the game, dont make me pop it in my WiiU and make a thread to point that out to you.

https://www.youtube.com/watch?v=z4VMCoH-i34

in just 2 months, the character for this rushed demo shows more realistic movement, interaction and emotion than the ones in FFV and all of the footage for XCX weve seen.



bigtakilla said:
Kerotan said:


They look very similar to me.  

I know they do to you Kerotan.


Actually now that you mention it, the top one looks better. 



Aura7541 said:
the-pi-guy said:

Anywhere near the same level? 

Visually Summer Lesson is intended to look that way.  Compare The Last of Us to Mirror's Edge.  Visually very different games, with distinct styles.  Which is a lot of what's happening here.  Plus is it really fair to compare a project that's only a few months old to one that's been in development for a while already?  

We also have to take animations into account, as well. The faces in the Xenoblade picture look "flat" (hard to describe in words, but a great example is the facial animations in Kingdom Hearts) and I won't be surprised if the face animations are flat, as well. In contrast, the facial animation in Summer Lesson is more natural (e.g. lip movements correspond with syllables).

I was just giving two examples of the type of visuals we can expect to see. So far, visually what we see will not even be on par with Wii U titles. We could talk about facial animations, or we could talk about the scale of both games, ect. All I'm saying is from the 4 or 5 games we have been shown, none of the games looked all that visually great. I didn't even bring up Wii U games, I was just replying about them in a response. 



bigtakilla said:
Aura7541 said:

We also have to take animations into account, as well. The faces in the Xenoblade picture look "flat" (hard to describe in words, but a great example is the facial animations in Kingdom Hearts) and I won't be surprised if the face animations are flat, as well. In contrast, the facial animation in Summer Lesson is more natural (e.g. lip movements correspond with syllables).

I was just giving two examples of the type of visuals we can expect to see. So far, visually what we see will not even be on par with Wii U titles. We could talk about facial animations, or we could talk about the scale of both games, ect. All I'm saying is from the 4 or 5 games we have been shown, none of the games looked all that visually great. I didn't even bring up Wii U games, I was just replying about them in a response. 

what you DID say is that they "look on par" early Wii games, which is complete bullshit.

vs

If ya say so.



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Kerotan said:
bigtakilla said:

I know they do to you Kerotan.


Actually now that you mention it, the top one looks better. 

Yet again, I know.



Tachikoma said:
bigtakilla said:

I was just giving two examples of the type of visuals we can expect to see. So far, visually what we see will not even be on par with Wii U titles. We could talk about facial animations, or we could talk about the scale of both games, ect. All I'm saying is from the 4 or 5 games we have been shown, none of the games looked all that visually great. I didn't even bring up Wii U games, I was just replying about them in a response. 

what you DID say is that they "look on par" early Wii games, which is complete bullshit.

And yet, we aren't discussing that.



Tachikoma said:
bigtakilla said:

But for what we actually see, no. They are not of the same quality.

You clearly see what you want to see.

FFV is a retail game with over a year pumped into it, and it still suffers from low qyality geometry, textures, filtering, AA, transparencies, Summer Lessons was at the time of those screenshots, a 2 month old demo rushed out for the Morpheus press event, and still looks great despite that.

FFV actually looks worse in person. and for the majority of the game, dont make me pop it in my WiiU and make a thread to point that out to you.

https://www.youtube.com/watch?v=z4VMCoH-i34

in just 2 months, the character for this rushed demo shows more realistic movement, interaction and emotion than the ones in FFV and all of the footage for XCX weve seen.

With a girl in just one room being rendered. Wonder what a full scale game would look like.



bigtakilla said:

With a girl in just one room being rendered. Wonder what a full scale game would look like.

Rather, I wonder what a full scale game would look like with a more polished SDK and time.



Aura7541 said:

Rather, I wonder what a full scale game would look like with a more polished SDK and time.

Probably something a little like "The Hiest" (screenshots i posted on previous page).