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Tachikoma said:

i dont think you quite get what i was saying.

If a games native res is 1080p, each eye only sees 960x1080, so the render output for each of the two viewports is half of what a games normal output would be.

Don't worry, I got it. I'm just saying there is noticable difference in between this way of rendering the image and using 2 full 1920x1080 images slightly displaced is space to simulate the distance in between both eyes and that the developer might prefer the latter to the former.