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Destiny and the flaws in game reviewing systems.

Forums - Gaming Discussion - Destiny and the flaws in game reviewing systems.

sundin13 said:
Dadrik said:
The main problem with the reviews is that they complained there wasn't much to do.
Well, Bungie explained a lot of times how Destiny was a long-run project. With raids, events, etc...

Its not about amount of content in hours, its about amount of content in new stuff to do. The story missions are really repetitive and badly designed, the Exploration mission (forget what they are called) are even worse, their is a very limited amount of multiplayer modes, after you beat the game, you are just encouraged to grind on strike playlists, which is tedious (partially because the strikes aren't very well designed) and the raids just seem to be long strikes with no matchmaking (and an absurd difficulty (the bad kind)).

Numerically there is a lot to do, but the variety is severely lacking

method114 said:
Azerth said:
Sry review doesn't count since you've only played 6 hrs. Wait till your at 20 and have played the same strike for the 20th time.


Exactly. What's weird to me is when they play COD and play the same maps for the 20th time that doesn't seem to affect the score of COD and it's selling millions and being one of the biggest franchises of all time. I don't mind the low scores it's just confusing to me that other games aren't reviewed the same.



Competitive (PVP) is very different than Co-op (Group PVE), because with PVP, what keeps it fresh is how your opponents behave and the strategies needed to combat them. With PVE, the strategies are pretty much always the same, it can be mastered, and there isn't enough variety to keep it fresh. The only real variety would occur when your teammates suck, which is a negative point more than anything.

That's the thing though even if they just said the PVE isn't great. Well there is still PVP in the game and it's just as good (better to me) than COD. More classes and diversity in the way you can setup your character. Plus the rewards after matches make it more rewarding than a normal COD game.

I just don't see how anyone can jusitfy giving COD a higher rating than Destiny. There just isn't a valid argument IMO.



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I feel like a proper review of Destiny would require a good amount of time spent in the endgame. That said, a lot of what the reviewers are saying is taken from at least a light sampling of the end game. The repetitive nature, the lack of great story, those things matter in today's environment for a NEW IP.

Looking at a game like Legend of Zelda, it's story is about as deep as Destiny's. That might be fine for LoZ, as that is the established expectation based on close to 30 years of history. A game generated in today's environment though is held to a higher narrative standard.

Look at CoD, it is expected to be a short campaign and a multiplayer experience. Reviews are based on these expectations.

Destiny, right or wrong, was expected to change the FPS genre - or at least breathe fresh new life into it - and it failed to do so. Thus, the reviews are a bit more critical of it. I personally have played the game for 30+ hours and enjoy it greatly, but I also find that a large portion of my enjoyment is in wondering what they have coming down the pipe with the expansions, and not just the current quests and goals.



method114 said:

What's weird to me is they never apply this same logic to COD. If there is much to do in this game then how can COD get such high reviews cause the single player is trash and the multiplayer is not that great.


I never thought the day would come when I'd say this but: CoD is MORE balanced for PvP than Destiny. Destiny is an uncategorized trainwreck of samey-classes and Golden Pistols. One shot kills do not make a competitive game. One shot kills with aim-assist that stretches for miles on either side of your character do not make a competitive game. The multiplayer PvP is crippled and its longevity is limited because of many bad design choices.

At least Halo had the decency of not letting you load in with power weapons (fuck Halo 4, and thankfully they are doing away with all this stupid stuff come Halo 5). It amazes me that the same developing studio made this stupid critical mistake of giving everyone momentum ruining insta-kill moves. When you go on a killing spree, you want to die to a bad play on your part or when the whole other team ganks you, not because some ass-hat broke out his instagib bullet and shot in your general direction.

The slam and warlock ball are at least avoidable by jumping or strafing, the Golden Gun is downright broken.



Vena said:
method114 said:

What's weird to me is they never apply this same logic to COD. If there is much to do in this game then how can COD get such high reviews cause the single player is trash and the multiplayer is not that great.


I never thought the day would come when I'd say this but: CoD is MORE balanced for PvP than Destiny. Destiny is an uncategorized trainwreck of samey-classes and Golden Pistols. One shot kills do not make a competitive game. One shot kills with aim-assist that stretches for miles on either side of your character do not make a competitive game. The multiplayer PvP is crippled and its longevity is limited because of many bad design choices.

At least Halo had the decency of not letting you load in with power weapons (fuck Halo 4, and thankfully they are doing away with all this stupid stuff come Halo 5). It amazes me that the same developing studio made this stupid critical mistake of giving everyone momentum ruining insta-kill moves. When you go on a killing spree, you want to die to a bad play on your part or when the whole other team ganks you, not because some ass-hat broke out his instagib bullet and shot in your general direction.

The slam and warlock ball are at least avoidable by jumping or strafing, the Golden Gun is downright broken.


I'm going to disagree with this. The insta kill can only be used at the most 2 times per game (I'm a warlock) so unless you have a bunch of idiots sitting in one spot you are not going to get much out of this. Also COD has this with choppers and jets and all kinds of mines and stuff. I own higher levels in this game but at the same time, I get owned by lower levels. It has ALOT to do with skill and not just "perks" you are talking about. Sure some weapons are not fully balanced but it's no where near as broken as you are talking about. The shot guns are the only thing that's over powered but they can only be used at close quarters. So you can't just run into the enemy like an idiot. The same thing goes for insta kills abilities. At the very most the abilities act as an "o shit button" at times to get one last kill before you die. I'm sorry but it just sounds to me that you are pissed because you got rekt too many times. 



Vena said:
method114 said:

What's weird to me is they never apply this same logic to COD. If there is much to do in this game then how can COD get such high reviews cause the single player is trash and the multiplayer is not that great.


I never thought the day would come when I'd say this but: CoD is MORE balanced for PvP than Destiny. Destiny is an uncategorized trainwreck of samey-classes and Golden Pistols. One shot kills do not make a competitive game. One shot kills with aim-assist that stretches for miles on either side of your character do not make a competitive game. The multiplayer PvP is crippled and its longevity is limited because of many bad design choices.

At least Halo had the decency of not letting you load in with power weapons (fuck Halo 4, and thankfully they are doing away with all this stupid stuff come Halo 5). It amazes me that the same developing studio made this stupid critical mistake of giving everyone momentum ruining insta-kill moves. When you go on a killing spree, you want to die to a bad play on your part or when the whole other team ganks you, not because some ass-hat broke out his instagib bullet and shot in your general direction.

The slam and warlock ball are at least avoidable by jumping or strafing, the Golden Gun is downright broken.


Yes the PVP does have a few things that need to be fixed but they will be and easily can be. A game with this many variables is not going to release with a perfectly balanced PVP. Every game with PVP like this is constantly tweaking the classes to balance it out.

Sure maybe it's not for "competitive" players but it's fun and that's why I play games. I'm not trying to be the best gamer out their I'm trying to have fun on my free time.



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Also. A warlock is built from paper so I can't tell you how many times I get one shorted by punches. And the sheild bubble is no joke. If you want to kill warlocks do it up close, and titans from far away. It's called strategy.



antfromtashkent said:

I'm going to disagree with this. The insta kill can only be used at the most 2 times per game (I'm a warlock) so unless you have a bunch of idiots sitting in one spot you are not going to get much out of this. Also COD has this with choppers and jets and all kinds of mines and stuff. I own higher levels in this game but at the same time, I get owned by lower levels. It has ALOT to do with skill and not just "perks" you are talking about. Sure some weapons are not fully balanced but it's no where near as broken as you are talking about. The shot guns are the only thing that's over powered but they can only be used at close quarters. So you can't just run into the enemy like an idiot. The same thing goes for insta kills abilities. At the very most the abilities act as an "o shit button" at times to get one last kill before you die. I'm sorry but it just sounds to me that you are pissed because you got rekt too many times. 


The break comes in that the Golden Bullet can be used far, far more than two times per game as you get multiple shots, is not range limited like Warlock or Titan, and, in general, I have found that it actually returns at least four to five times in a slayer match when I am playing well and getting a constant stream of kills. The gun is just stupidly overpowered, can completely flip the flow of a group fight as you whip it out and murder a whole group in short order, and then more kills feed your gauge. Rinse and repeat.

Levels are irrelevant as a metric (to the point where it seems you don't understand how the game works), its the gear that matters as the level based stats and damage are standardized but the gear advantages to stats and (reload/cooldown) speeds are not. You could be fighting a complete idiot level 20 with trash gear, or you could be fighting a grinder with min-maxed gear. The differences can be staggering but they aren't tied directly or obviously to the levels.

And don't give me the "rekt" nonsense. That's not how discussions work. These abilities are no more an "o shit" button than playing in Halo and suddenly having a rocket launcher appear in your equip slot with full ammo.



method114 said:

Yes the PVP does have a few things that need to be fixed but they will be and easily can be. A game with this many variables is not going to release with a perfectly balanced PVP. Every game with PVP like this is constantly tweaking the classes to balance it out.

Sure maybe it's not for "competitive" players but it's fun and that's why I play games. I'm not trying to be the best gamer out their I'm trying to have fun on my free time.


The Halo series (not 4, that had some serious problems and are thankfully gone for 5) launched fine, that's why I am so surprised by these utterly stupid design decisions by the people who made said Halo games.

But they a lot of bad decisions in this game surprise me...



Ummm, the game seems to have some issues. Most see it doesnt to co op better than Borderlands and doesnt do PvP better than a lot of other shooters. Its also a game that is blatent in its reliance on DLC, which turns a lot of people off. Its at a 75 meta, which by most reviewers is in the territory of average. You rate it 9/10 which is in the range of one fo the best games of the genre, which is not a vastly popular rating amongst most that have played/reviewed it.



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Vena said:
antfromtashkent said:

I'm going to disagree with this. The insta kill can only be used at the most 2 times per game (I'm a warlock) so unless you have a bunch of idiots sitting in one spot you are not going to get much out of this. Also COD has this with choppers and jets and all kinds of mines and stuff. I own higher levels in this game but at the same time, I get owned by lower levels. It has ALOT to do with skill and not just "perks" you are talking about. Sure some weapons are not fully balanced but it's no where near as broken as you are talking about. The shot guns are the only thing that's over powered but they can only be used at close quarters. So you can't just run into the enemy like an idiot. The same thing goes for insta kills abilities. At the very most the abilities act as an "o shit button" at times to get one last kill before you die. I'm sorry but it just sounds to me that you are pissed because you got rekt too many times. 


The break comes in that the Golden Bullet can be used far, far more than two times per game as you get multiple shots, is not range limited like Warlock or Titan, and, in general, I have found that it actually returns at least four to five times in a slayer match when I am playing well and getting a constant stream of kills. The gun is just stupidly overpowered, can completely flip the flow of a group fight as you whip it out and murder a whole group in short order, and then more kills feed your gauge. Rinse and repeat.

Levels are irrelevant as a metric (to the point where it seems you don't understand how the game works), its the gear that matters as the level based stats and damage are standardized but the gear advantages to stats and (reload/cooldown) speeds are not. You could be fighting a complete idiot level 20 with trash gear, or you could be fighting a grinder with min-maxed gear. The differences can be staggering but they aren't tied directly or obviously to the levels.

And don't give me the "rekt" nonsense. That's not how discussions work. These abilities are no more an "o shit" button than playing in Halo and suddenly having a rocket launcher appear in your equip slot with full ammo.

Ok so we are just going to ignore the COD instakill perks then? Cool. What are you talking about multiple shots? For warlocks its one shot and its gone. Are you talking about granades? Like the granades in any other game? Of corse if you are running through the competition you will get more that average golded ability but thats if the other team is incompitent... I was just talking about the levels because a lot of people assume that Level has something to do with PVP (which it does because armor still is a factor) but it still has a lot to do with skill... A head shot is a head shot dude.

Sorry bout the Rekt im just tired of people complaing about the balance when they dont know how to play the game. Not saying itts you but its just the way it is.