Soundwave said: Epic Mickey and GoldenEye Reloaded are not Nintendo financed titles. |
Were they not timed exclusives? Some form of financing was probably there from Nintendo.
Soundwave said: Epic Mickey and GoldenEye Reloaded are not Nintendo financed titles. |
Were they not timed exclusives? Some form of financing was probably there from Nintendo.
Nintendo is a Japan-centric company now. It's also partially Iwata's fault.
I really think this happened because of the twin success of the Wii and DS. For a while, the interests of both West and East seemed to merge and become one, resulting in the Wii and DS having expansive Nintendo-published game catalogs that are largely JP-facing in nature.
That, and they took the third-party support from Western publishers for granted. Take a look at all the games they released for the Wii and DS, even if a lot of them are shovelware.
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3
foxtail said:
Were they not timed exclusives? Some form of financing was probably there from Nintendo. |
Pretty sure that's a no. They just couldn't be released simultaneously on PS3/360 because they were built for the Wii first and foremost which is a fairly different architecture from the PS3/360.
Dunban67 said:
IMO one reaaon Iwata focuses on Japan 1st is due or most of the stockholders living there- They prob assume that Nintendo takes care of their largest Western marckets nearly as well as Japan |
They can't assume that. Even if Nintendo is really successful in Japan, their rest-of-world numbers will drag that down, and I don't think Nintendo can afford to downsize to JP-only at this point.
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3
I just realized something: What if this was the Blue Ocean strategy all along? Nintendo panders to the Japanese crowd with Gunpei Yokoi's philosophy on hardware (which fit Japanese households really well), and their powerful software exclusives (that appeal to Japan). At the same time, they can lure the powerful Japanese third-party devlopers into developing for their platforms because their architecture is familiar, and the Japanese market doesn't necessarily hinge on realistic graphics.
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3
Very well said. If Nintendo were more Western-oriented many gamers like me would probably have also bought their console.
Nintendo has no bias against the west. They just do not understand it. Read what I am saying. They don't understand it. Not even a sliver. They never have.
You think they understood the west in the 90s? You are wrong. They lucked out. Every success they have ever had in the west has been luck or just universaly acceptable/good products. Nothing else.
to counter your point against Retro they had 5 games in development when they were first founded and they struggle to make just about all of them so 4 of them were cancelled to put a focus on Metroid Prime due to the fact that in 1999 a newly form studio making 5 different games at once was pretty freaking insane and its worth mentinoning Iwata became CEO in 2002 the same year when Metroid Prime was released so it wasn't his fault why out of those 5 games we only got Metroid Prime. also with Donkey Kong it sounds it was there idea to make both DKR games and that not anyone at force them to so if they wanted they could make what ever they want.
http://www.nintendolife.com/news/2013/06/retro_studios_after_donkey_kong_country_returns_we_had_a_lot_of_gas_left_in_the_tank
http://www.nintendolife.com/news/2013/06/retro_chose_donkey_kong_over_metroid_as_its_first_wii_u_title
Soundwave said:
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Nintendo did publish Epic Mickey in Japan though, and I think the first was a Wii exclusive too.
I think Nintendo should try to explore more exclusives with existing licenses like they did with games I mentioned earlier.
Soundwave said: Why is Nintendo so reluctant to give a Western dev a shot at an original IP? |
As for original IP's from developers - they should bring something new to the table.
For example Eternal Darkness was funded because it was a totally novel world, concept and story for a videogame that Silicon Knights had been working on for years and also had other unique elements like sanity effects. Geist too had the unique gameplay elements of ghost possessions. Both these 2 games were lacking in the gameplay department though.
Nowadays they couldn't get away with being so laxed in the gameplay department and I think gameplay should be on top of the list of any new IP.