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Forums - Gaming Discussion - Fire Emblem Mafia - Game Thread - Concluded

I'm down for sharing it. but its up to the others.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)

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In the games we've usually played town has been much much better. We generally have about 5 or 6 players in a skill level with me. Though hylian and nickles, I think with some practice, you two can easily get there and possibly exceed. You two both have a talent for this game. I really do hope you'll play again.

Hey WoW, do you think you'll be starting up a new game soon?



theprof00 said:

Oh and fuck you for shooting me night one

At the start of the game, it was obvious you, sparks, and smeags were the only ones who might potentially push back on our trying to dominate the discussion, as the rest of the town was largely passive from the word Go. Smeags could potentially be misdirected due to our mason link, and further misdirected due to incredibly bad play by most of the townies (logic and reason demonstrably did little to uncover scum in this game, as the scummiest players were often the town's own). Truck joined the list immediately, but we felt we had to let him have at least one Day, so it came down to you or sparks. The latter seemed easier to lynch, as actually happened, ergo...



theprof00 said:

Hey WoW, do you think you'll be starting up a new game soon?


I'd enjoy running another game if there's interest.

Though, if I do I'd like to propose a few changes like 5/2 day/night cycles instead of 7/3.



noname2200 said:
theprof00 said:

Oh and fuck you for shooting me night one

At the start of the game, it was obvious you, sparks, and smeags were the only ones who might potentially push back on our trying to dominate the discussion, as the rest of the town was largely passive from the word Go. Smeags could potentially be misdirected due to our mason link, and further misdirected due to incredibly bad play by most of the townies (logic and reason demonstrably did little to uncover scum in this game, as the scummiest players were often the town's own). Truck joined the list immediately, but we felt we had to let him have at least one Day, so it came down to you or sparks. The latter seemed easier to lynch, as actually happened, ergo...

WHen you say it like that you make it sound so...mechanical. kinda scares me a little bit



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Words Of Wisdom said:
theprof00 said:

Hey WoW, do you think you'll be starting up a new game soon?


I'd enjoy running another game if there's interest.

Though, if I do I'd like to propose a few changes like 5/2 day/night cycles instead of 7/3.

WHat we've been doing is running a 5/2 with timelimit votes. If timelimit gets hammered, it brings the day total down to 3 days. If it's already under three days, there is no effect.



I'm definitely going to take more of a backseat approach next game.



I'd rather not share the quick topic, to be honest.



theprof00 said:
noname2200 said:
theprof00 said:

Oh and fuck you for shooting me night one

At the start of the game, it was obvious you, sparks, and smeags were the only ones who might potentially push back on our trying to dominate the discussion, as the rest of the town was largely passive from the word Go. Smeags could potentially be misdirected due to our mason link, and further misdirected due to incredibly bad play by most of the townies (logic and reason demonstrably did little to uncover scum in this game, as the scummiest players were often the town's own). Truck joined the list immediately, but we felt we had to let him have at least one Day, so it came down to you or sparks. The latter seemed easier to lynch, as actually happened, ergo...

WHen you say it like that you make it sound so...mechanical. kinda scares me a little bit

Our whole approach to the game was just that mechanical. Observe, evaluate, play the odds. It's why we took the (small) chance of letting cone live despite his egregious error, and why we took the chance of letting you live after Day One. Both paid off. Although as khan alluded to, your survival to Day Four was also partly based on the possibility of you being the bomb: I didn't think the odds were high, or you'd have nailed khan for his fakeclaim, but at that point why take the risk? Kill a confirmed-or-likely townie, wait for the first mis-vote, and pounce. The last part got disrupted first because of our conflicting schedules, and later due to excessive paranoia regarding outlaw potentially being a Super Saint (again, low odds, but why risk it when the clock is in our favor? I wanted a perfect game, call me greedy).

RCT died because the suspicions on him weren't really credible by that point, but more importantly the logical safe choices were him or padib, for obvious reasons. You'd antagonized padib pretty thoroughly, while I'd been on the anti-RCT bandwagon from Day One. The choice was clear, the deed was done, and realistically the game was about over. My biggest criticism of ourselves is that we let Day Four drag on for several days more than it should have, but whachgonnado?



I enjoyed the game, and would play again for the right flavor. I like the idea of 5/2 cycles. I get that on some level it helps to have more time, but I really just wish the game would have gone a little faster. A 5/2 cycles sounds perfect.

Thanks for organizing the game, WoW! I got frustrated at times and let my emotions get the better of me, but I still had fun and thought you were a good mod. Seeing the full setup now, I must say, you did a good job balancing a role madness game. At least, as far as I can tell with what little I know, you did. The flavor was really fun, too.