If naughty dog cant take advantage of PS4 hardware with last gen port how can they deliver E3 type graphics?
The 30 FPS Lock in The Last of Us Remastered Enables ‘Higher-Quality Shadows In-Game’
You have a big decision to make.
We’ve just received our review copy of The Last of Us Remastered, and can confirm that there’s a benefit to playing with the 30 frames per second lock enabled (accessible via the Display Options). If you enable this option, not only will the frame rate never dip below 30 throughout your experience, but “higher quality shadows in-game” will be enabled.
So, you have a big decision to make. Do you play the game at 60 FPS? Or do you play it at 30 FPS with a better visual experience? If you decide to play without the 30 FPS lock, the framerate may dip below 60 during certain sections of the game. However, based upon our experience with the title today, we can say that if you are a fan of 60 FPS, you won’t be disappointed. This is a port that looks amazing and is highly optimized. I mean, this is a Naughty Dog game, after all.
No matter what you decide, the game will run at 1080p, meaning there will be a million more (twice as many) pixels on screen when compared to the 720p PS3 version of last year.
If nothing else, this option serves as a great way for you to see the difference between 30 and 60 FPS, and something for you to play around with to determine if you prefer a higher framerate or better visuals—don’t underestimate how important shadows are.
This option will be added in a day one patch that also brings along with it a Photo Mode, a ‘The Making of The Last of Us’ documentary, bug fixes, increased install speed, and and improvement to remote play.
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