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Forums - Sony Discussion - The 30 FPS Lock in The Last of Us Remastered Enables ‘Higher-Quality Shadows In-Game’

If naughty dog cant take advantage of PS4 hardware with last gen port how can they deliver E3 type graphics?

 

The 30 FPS Lock in The Last of Us Remastered Enables ‘Higher-Quality Shadows In-Game’

You have a big decision to make.

 

July 25th, 2014

We’ve just received our review copy of The Last of Us Remastered, and can confirm that there’s a benefit to playing with the 30 frames per second lock enabled (accessible via the Display Options). If you enable this option, not only will the frame rate never dip below 30 throughout your experience, but “higher quality shadows in-game” will be enabled.

So, you have a big decision to make. Do you play the game at 60 FPS? Or do you play it at 30 FPS with a better visual experience? If you decide to play without the 30 FPS lock, the framerate may dip below 60 during certain sections of the game. However, based upon our experience with the title today, we can say that if you are a fan of 60 FPS, you won’t be disappointed. This is a port that looks amazing and is highly optimized. I mean, this is a Naughty Dog game, after all.

No matter what you decide, the game will run at 1080p, meaning there will be a million more (twice as many) pixels on screen when compared to the 720p PS3 version of last year.

If nothing else, this option serves as a great way for you to see the difference between 30 and 60 FPS, and something for you to play around with to determine if you prefer a higher framerate or better visuals—don’t underestimate how important shadows are.

This option will be added in a day one patch that also brings along with it a Photo Mode, a ‘The Making of The Last of Us’ documentary, bug fixes, increased install speed, and and improvement to remote play.

 

 

Source: http://www.craveonline.com/gaming/articles/731411-the-30-fps-lock-in-the-last-of-us-remastered-enables-higher-quality-shadows-in-game

 

Edit:

Second source: http://www.dualshockers.com/2014/07/25/the-last-of-us-ps4-better-shadows-at-30-fps-explained-corrinne-yu-inspired-to-create-greater-games/



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daredevil.shark said:

If naughty dog cant take advantage of PS4 hardware with last gen port how can they deliver E3 type graphjics?

 


Really?  There is only so much one can do with a cross gen port compared to ground up game for the newer hardware.  This would be like seeing the God of War collection on PS3 and questioning if God of War 3 visuals were possible on the system. 

I have no doubt Uncharted 4 will be a significant visual leap over The Last of Us.  That said I would still be very impressed if they come close to what they showed of Drake at E3.



Destiny should do this. A little something to do with that unused power of the PS4.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Interesting, wonder why they went the extra mile with better shadows. Maybe it was the other way around and couldn't fit the shadows in the 60fps version.
Well now I have an incentive to try both modes on my playthroughs.

Also, no comparison pics lol.



So it is happening...PS4 preorder.

Greatness Awaits!

Augen said:
daredevil.shark said:

If naughty dog cant take advantage of PS4 hardware with last gen port how can they deliver E3 type graphjics?

 


Really?  There is only so much one can do with a cross gen port compared to ground up game for the newer hardware.  This would be like seeing the God of War collection on PS3 and questioning if God of War 3 visuals were possible on the system. 

I have no doubt Uncharted 4 will be a significant visual leap over The Last of Us.  That said I would still be very impressed if they come close to what they showed of Drake at E3.


Lets see what happens. I have decided not to buy it new. I will get used version of the last of us. Last year I got the last of us leaked version (one week ago) and I paid a lot of cash for it. Game was excellant. But multiplayer wasnt as addictive as uncharted 3. This time I will spend my hard earn money wisely.



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TLOU wasn't built for the PS4. Not that hard to figure it out
i'll certainly keep it at 60fps



eFKac said:
Interesting, wonder why they went the extra mile with better shadows. Maybe it was the other way around and couldn't fit the shadows in the 60fps version.
Well now I have an incentive to try both modes on my playthroughs.

Also, no comparison pics lol.

Corrinn Yu's twitter suggests they had a little time left over and thought "hey, might as well"



I hope ALL games come with a feature like this. I loved how Bioshock let me cap the frame rate to enable v-sync. In my opinion, consoles should have features that allow a choice between performance vs visuals, much like PC's.





I <3 Classic Platformers!

Multi-console Owner FTW

Good on Naughty Dog for giving players a choice. Hope this starts a trend.



fake
source is the same guy who said that the framerate of ps4 version of thief drops to a single digit.

and where is the pics?



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