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Forums - PC Discussion - PC Dominates Gaming Hardware Sales

VanceIX said:
adriane23 said:
VanceIX said:
adriane23 said:

26% is fairly significant, but that's not what the guy was asking, so why did you feel the need to point that out? He asked if his PC purchase counted. I told him yes.

Honestly, none of this really matters since most of the study is behind a pay wall. The most important question is how many people constitute each population (manstream, performance, enthusiast). I'm sure the full study has at least an estimate for each group, but unless someone is willing to pay $7,500-$25,000 for the report and share it, we'll never know.

And I said it counts very little, seeing as that the performance/enthusiast sales still beat out the console hardware figures. I was informing him that while it counts, it's still relatively small compared to the performance/enthusiast sales.

Whether you think it counts very little or astronomically is besides the point. The point was whether his PC purchase counted toward the study figures. It does. That's the only answer he was looking for. Why is this so difficult for you?

And if you were trying to convey that information to him, why didn't you quote his original post instead of my post that answered his question?

You seem to think that I'm attacking what you said, which I'm not. I was just pointing out that the mainstream sales were just a small part of the overall sales. I was building on what you said by adding more clarification.

I don't think you're attacking me at all, I think you're being defensive. You started off your first sentence with, "Once again..." as if you were getting tired of explaining the study to people. I was merely answering the other poster's specific question about his PC, yet you immediately assumed that we missed the point of the study and felt the need to correct us for some reason.  If you wanted to elaborate on my answer, you could've started your sentence with, "To elaborate..." or "To add some context...". My reply would then have been, "Yep."



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adriane23 said:
VanceIX said:

You seem to think that I'm attacking what you said, which I'm not. I was just pointing out that the mainstream sales were just a small part of the overall sales. I was building on what you said by adding more clarification.

I don't think you're attacking me at all, I think you're being defensive. You started off your first sentence with, "Once again..." as if you were getting tired of explaining the study to people. I was merely answering the other poster's specific question about his PC, yet you immediately assumed that we missed the point of the study and felt the need to correct us for some reason.  If you wanted to elaborate on my answer, you could've started your sentence with, "To elaborate..." or "To add some context...". My reply would then have been, "Yep."

Well, if you think I was bwing defensive, that's fine. In a way I was too, in that I was trying to put the aticle in context before more people got the wrong idea.

Ah well.



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Xbox One - PS4 - Wii U - PC

So, it's not just gaming hardware. I see...



Jizz_Beard_thePirate said:
I guess its not so "Niche" after all LOL


They added in "personal computers" which pretty much means this report is nothing but click back.



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JWeinCom said:
How exactly is this being defined? I bought a 350 buck computer and use it primarily for schoolwork... but I did play World of Goo on it. Does that count?


This. It makes no sense to compare PC sales to hardware sales since PC's are not governed under one source nor created equal. 



Shadow1980 said:

I'd really like to see the criteria used in this study, in detail. While a console is a fixed piece of hardware and every one of a particular model is identical, there are endless configurations for a PC. So, what defines a "gaming PC" can be rather... nebulous. Also, revenue doesn't equal number of consumers. A single PC gamer who spends $1000 on a high-end rig will have spent 2-½ times as much on hardware (likely all parts bought separately and from separate manufacturers) as someone who buys a PS4 right now. Also, that one PC gamer may upgrade at least once in a five-year span, putting even more money into their rig, whereas you buy a console and you likely don't buy another one for another five years (multi-console households are a minority). Also, I'm assuming this is global revenue, so what's the revenue breakdown by region? The U.S., Canada, Europe, and Japan comprise nearly 90% of the global console market. How much of the global PC market do they comprise? Finally, it's worth pointing out that 2013 is a "transitional" year for the console market, with new systems debuting, which is always a point where the console market cycle is at its nadir.

There's so many caveats here it's scary, and without sufficient context we can't really make heads nor tails of the actual significance of that $20 billion figure.

As always a very cogent analysis. Though you're being a bit charitable with "caveats". Fact is there are massive leaps across huge logic, data and analytical gaps to come to conclusions that the size of the PC gamer market is so much larger than the console gaming market.

All you have to do is look at a company like EA and their revenue by platform (a quick [insert search engine of your choice] search will do). as a snapshop I found out that Q3 of 2011 saw consoles account for over half of EA's revenue. PC was just 1% higher than PS3 by itself. Things hav no doubt changed in the last 3 years. But mostly towards the mobile space not the PC space. With a July 2013 report http://www.theguardian.com/technology/appsblog/2013/jul/25/ea-digital-revenues-mobile-apple saying Apple is EA's biggest retail partner (I bet no one is willing to claim the Mac gaming market is the majority of Apple platform game sales). But even so, Xbox360 was still the biggest single revenue platform for EA in Q2 of 2013. EA might not be a great example because they are skewed to AAA. But they are one of the largest video game publishers in the world, so they represent a significant % of the global video game software industry.

It is probably the case that the non-console gaming market is far larger than the console gaming market, but phone and tablet gaming is a huge proportion of the non-console market. And the PC gaming market, as distinct from consoles, tablets and phones, is possibly about as big as consoles.



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