Forums - Microsoft Discussion - No 1080p on Xbox One Due To Memory Bandwidth/ESRAM/RAM

"Devs Not Hitting 1080p on Xbox One Due To Memory Bandwidth/ESRAM/RAM, No Definite on Resolution Benefit With DX12"

Resolution-gate has been one of the hottest topic of discussion of new generation consoles war, many developers have openly admitted that due to ESRAM, they were unable to lock their games in native 1080p resolution on Xbox One as compared to the Playstation 4, where almost all games run at 1080p. Recently, Stardock's CEO Brad Wardell spoke about why developers are unable to hit 1080p on Xbox One, benefits of DirectX 12 and a lot of more things.

Xbox One

I recently got in touch with Wardell via Twitter and asked: What exactly is the reason behind developers being unable to hit 1080p/60 FPS on Xbox One whereas on PS4 it's a cakewalk? Twitter user "Perpetual Coding" jumped in and replied: "I believe it's to do with memory bandwidth and not utilizing the ESram efficiently."

To this Wardell replied that "that's our take as well." and added that "MS cheaped out on the RAM."

Furthermore, I inquired Wardell on his previous statement: "Mantle provided a 6X performance boost for their engine as compared to DX 11", so how much performance boost do you expect from DX12 for your engine?

To this Wardell replied:

"depends on the game. The more objects on screen the more boost you get. Will mean little for a typical FPS, but huge for RTS."

When quizzed further: Does this mean resolution benefit will definitely come with DX 12? he replied:

"there are no 'definite' it'll depend on the developer."

Lastly, Wardell stated that currently gaming industry is on the cusp of a new golden age. When asked what exactly are the key fundamentals that are leading to this new golden age? he replied:

"64bit memory space, digital distribution and more female participation (more brain power in coming up with new ideas)."

I also got in touch with JS Bourdon, R&D graphics programmer at Square Enix and Sebastian Sylvan, Graphics engineer working at Microsoft on Secret Project and asked for some Direct X12 benefits for Xbox One.

Bourdon replied that the tech is currently in NDA and so he can't talk about it now, but added that "It will be a very good thing!". Sebastian declined to comment as he's not working on DX12: "I really have no inside info on that (not working on DX12). Probably a bigger deal for PC since consoles are already low level"

So there you have it folks, everyone is accepting that there will be some performance improvement is coming with Direct X12 but no one is openly admitting that it's going to end resolution-gate controversy.

 

 

Source: http://www.gamepur.com/news/15366-devs-not-hitting-1080p-xbox-one-due-memory-bandwidthesram-no-definite.html



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Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.

Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.


When games don't look very good, of course it's easier to reach 1080p/60fps. That goes for any hardware

Btw Killer instinct is 720p



Raziel123 said:
Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.


When games don't look very good, of course it's easier to reach 1080p/60fps. That goes for any hardware

Btw Killer instinct is 720p

My mistake about Killer instinct, should have added NBA2K14 and Wolfenstein instead. And I have yet to meet a person that doesn´t think Forza 5 is among the best looking games ever released but then again, they weren´t biased towards any console so that might not count ;).



we get it the xbox sucks and will never have good looking games

  

 

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B-b-b-but the secret sauce? Can't you smell it???

In all truth, art style and frame rate really do matter much more.

Severe image problem for MS if third parties can't hit 1080p on xb1. Seems like the bridge is burning at both ends for MS. Sony is winning over the 'core' gamer while Nintendo swoops in to take back the family/casual market.

 

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Puppyroach said:

And I have yet to meet a person that doesn´t think Forza 5 is among the best looking games ever released but then again, they weren´t biased towards any console so that might not count ;).


Or maybe they were and that's why they thought that



Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.


developers have to balance the raw stats (1080p and 60fps) with the softer, or at least harder to quantify via marketing, stats (draw distance, number of active things on screen, texture quality, polygons, ect).   i belive every developer wants the best possbile looking product on the market.  sometimes, within the confines of the hardware and game, less resolution will look better.   they aren't being lazy.

 

and killer instinct isn't 1080.



But that's not true cause there are games that are 1080p on X1.

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Being 1080p is not everything. A game can look great without being 1080p, just look at nintendo. The only problem here is that its multyplats, its going to be the same game but at a higher resolution so its undeniably better. MS needs to come up with exclusives instead of trying to catch up with sony in multyplats visual.

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