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Forums - Microsoft Discussion - So Crackdown 3's Building Destruction was already shown months ago. The Cloud for Xbox One is real.

CRACKDOWN'S DESTRUCTION PROTOTYPE SHOWN

 

While Crackdown was revealed for Xbox One during Microsoft's E3 2014 press conference, it was shown using a CGI trailer that left us wondering what we could expect from the game. We've now discovered that Microsoft showed an early tech demo for the game in April during Microsoft's annual Build conference.

When asked for comment by a fan, Phil Spencer verified that this was Crackdown in the following via twitter.

  1. @XboxP3 Oh, and could answer me if the Crackdown trailer was related to that cloud demo showed on MS build 2014?thx!

@Xone_br33 Yes, build demo was early crackdown work.

The Crackdown trailer may have been CG, but it also shows a high level of destructibility in the world and the tech demo gives us a good idea of what we can expect. However, no release date has been announced for Crackdown at this time. During the Build conference Microsoft said the goal is for developers to use the power of the cloud to "enable new kinds of experiences that have never been possible" by way of rendering events for players faster.



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Why do I get the feeling that this cloud dependency is going to be their downfall?



we been told about the cloud many times before, and so far it hasnt delivered. ill believe it when i see it in action, not a CGI trailer or a demo. when its actually working with every xbox owner, then ill be impressed.



Mystro-Sama said:

Why do I get the feeling that this cloud dependency is going to be their downfall?

I'm sure there are numerous other things that already led to their downfall.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

The GAF thread thoroughly shoots this down as feasible in a real world mass use scenario. Even then, 2016 is eons away.



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Arkaign said:
The GAF thread thoroughly shoots this down as feasible in a real world mass use scenario. Even then, 2016 is eons away.


If anyone was able to do it by 2016, who else but the owners of the #1 cloud service in the world?



Cool. I like how it makes a big difference in fora 5s ai. So I can't wait to see many devs using this moving forward.



jlmurph2 said:
Arkaign said:
The GAF thread thoroughly shoots this down as feasible in a real world mass use scenario. Even then, 2016 is eons away.


If anyone was able to do it by 2016, who else but the owners of the #1 cloud service in the world?


The number of servers necessary to run cloud physics for a title with millions of players would be absolutely insane, not to mention the horrible USA broadband situation. A lan demo is not representative of running the same thing over millions of internet clients, and then multiplayer titles with people of varying bandwidth/latency just moves this into pie in the sky bs.

 

seriously read the GAF thread on this. It's thoroughly shot down as impractical at every level. Going further, CPU is horrible at physics, and the azure servers are Xeon powered with integrated Intel GPU. They'd have to add dedicated physics hardware to millions or even tens of millions of servers to make it workable even for a small library of titles with an active playerbase. Even then the results would be spotty with client side issues. Add in a dash of packet shaping/bandwidth caps/anti net neutrality isps, and it's less likely to see the real world than an alien invasion of dancing nude 8 legged supermodels bent on putting butter on each grain of sand in the ocean.

 

Streaming gaming is much much easier but still an expensive imperfect quasi nightmare.



That's exactly the kind of feature I want from a game this gen.
I want to see open world games with ever growing forest.
I want to see open world where you could put a whole town to fire.
I want to see open world game where every character / enemy do not spawn from nowhere but came from a defined population that grows an evolves as you play.

This is what cloud computing can bring.
I really hope that Undeads Labs are working on a next zombie apocalypse game that use that kind of feature.



cloud again? anyone who still believes this are lying to themselfs



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